Board games have been coming out a lot at home so far this year. Last weekend, we brought out Age of Mythology again. One of my goals in playing the bigger wargame-like board games with the boys is to get them to start comprehending strategy. Not specific strategies, but rather just the notion of having some long-term goals, and devising some short-term plans to achieve those goals. All too often in these games they just start attacking without thinking about the consequences. In three player games this can be a major weakness, because often the player who avoids conflict will come out on top.
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Matthew snaps a photo mid-game during Age of Mythology. Matthew played the Egyptions, Jacob the Greeks, and I was the Norse. |
Jacob, at least, is starting to grasp the concept. There was much less fighting in this game, and he set out to try and build the wonder by the end of the game. I opted for my usual strategy of building the most buildings and largest army (mostly by not fighting very much). This was the closest game to date - Jacob finished with the largest army and came close to building the wonder at the end. If I hadn't converted favor into victory points late in the game, forcing it to end a bit earlier, Jacob would have caught me and won the game.
We were given Metro by some friends for Christmas and it quickly became a favorite of Julie and Jacob. This is the sort of game they will bring out after school when I'm not even around - that's how I know it's a favorite!
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Julie plans her domination in Metro. Her score wrapped around the scoring track setting a new house record. |
This is a fun, quick, light game that I simply have not figured out. I've come in last or second to last every time I've played, and have never been in contention. Maybe I just think too much. Jacob's strategy of ignoring all but 1 or 2 of his lines, and striving to maximize those seems to work pretty well.