KC, Rita, and I ran two playtest sessions here in Portland in November. Our goal was to get feedback on four of KC's designs and narrow down a list of publishing possibilities. We had a great turnout, solid participation and feedback, and we now feel ready to move to the next step with one or two games, which is blind playtesting. The following is a photo journal of the two playtest events.
The Events
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The first event, held on November 6, was at the Midland Library on Portland's east side. This is a fantastic location for gaming and we plan on using it quarterly with our regular gaming group. The event was from 10am - 6pm and we had 12 playtesters attend. The second event, held on November 13, was held at my home with about the same number attending. |
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The day was fairly structured, divided into four sessions with KC teaching the game followed by a play of the game. Each player would then fill out a feedback form on the game. KC and I would stroll around jotting down notes on suggestions and complaints mid-game. |
Pizzza
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Pizzza was the first game tested each event. This is a lighter family game where players have secret recipes and try to build pizzas that maximize the scores of their secret ingredients. |
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We made some changes to the board layout before the second week, putting the ingredient scoring tracks closer to their respective pizzas. |
Havoc: The Hundred Years' War
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Havoc is the most strategic of the four games, and my personal favorite. This is a poker/rummy style card game where players fight in a series of battles. Strategy comes into play as players decide what battles to fight and what battles to avoid. |
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We tweaked the rules for the Dogs a bit in the second week of testing as they seemed a bit too powerful. Dogs, which are wild-colored zero rank cards, allow players to take cards back from the battlefield after a battle is resolved. |
Northwest Trek
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Northwest Trek is a tile-laying game where players try and collect snapshots of animals in a nature park. The original version of this game uses Cairo tiles, which creates a very distinct geometry but can create some confusion when orienting tiles for placement. |
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Ever the adjuster, KC made some more tweaks for week 2 and tried an offset square-tile version of NW Trek which rated much higher relative to the other games than in the prior week. |
Tres Amigos
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Tres Amigos is the lightest of the four games - a trick-taking game with some similarities to euchre. The game is a blast to play for those that like games in this genre. |
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There was a great finish to one of the games in week 2 - the last hand was played with at least three players in striking distance of a victory. |