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  <channel>
    <title>Chris Brooks</title>
    <link>http://www.chrisbrooks.org/</link>
    <description>Games, Technology, and Other Stuff</description>
    <language>en-us</language>
    <copyright>Chris Brooks</copyright>
    <lastBuildDate>Sat, 30 May 2009 00:29:10 GMT</lastBuildDate>
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      <dc:creator>Chris Brooks</dc:creator>
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        <p>
          <a href="http://www.flickr.com/photos/chrisbrooks/3575469435/" title="20090526-WhitelyMidgetInt-115 by brookscl, on Flickr">
            <img src="http://farm4.static.flickr.com/3313/3575469435_41df17e19c.jpg" width="333" height="500" alt="20090526-WhitelyMidgetInt-115" />
          </a>
        </p>
        <p>
Jacob got trained up and has started umpiring baseball games. Work has been slow so
he's done some free games for the youth recreational league here in Sherwood. He has
his first real (paid!) gig next Wednesday. The training was fairly limited - read
the national high school rules book and attend a single training day, but his years
of playing have given him a solid grounding in the rules.
</p>
        <p>
          <a href="http://www.flickr.com/photos/chrisbrooks/3576268246/" title="20090526-WhitelyMidgetInt-53 by brookscl, on Flickr">
            <img src="http://farm4.static.flickr.com/3322/3576268246_8142fb5be1.jpg" width="333" height="500" alt="20090526-WhitelyMidgetInt-53" />
          </a>
        </p>
        <p>
I can't think of a better job for a young man like Jacob - it requires leadership,
technical proficiency, physical fitness, and respect for both youth and adults. Oh,
and standing tall in the midst of abrasive conflict!
</p>
        <img width="0" height="0" src="http://www.chrisbrooks.org/aggbug.ashx?id=523e5fd8-dbfa-409b-aa14-3d6c4e32b517" />
      </body>
      <title>Hey, Blue!</title>
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      <link>http://www.chrisbrooks.org/2009/05/30/HeyBlue.aspx</link>
      <pubDate>Sat, 30 May 2009 00:29:10 GMT</pubDate>
      <description>&lt;p&gt;
&lt;a href="http://www.flickr.com/photos/chrisbrooks/3575469435/" title="20090526-WhitelyMidgetInt-115 by brookscl, on Flickr"&gt;&lt;img src="http://farm4.static.flickr.com/3313/3575469435_41df17e19c.jpg" width="333" height="500" alt="20090526-WhitelyMidgetInt-115" /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
Jacob got trained up and has started umpiring baseball games. Work has been slow so
he's done some free games for the youth recreational league here in Sherwood. He has
his first real (paid!) gig next Wednesday. The training was fairly limited - read
the national high school rules book and attend a single training day, but his years
of playing have given him a solid grounding in the rules.
&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://www.flickr.com/photos/chrisbrooks/3576268246/" title="20090526-WhitelyMidgetInt-53 by brookscl, on Flickr"&gt;&lt;img src="http://farm4.static.flickr.com/3322/3576268246_8142fb5be1.jpg" width="333" height="500" alt="20090526-WhitelyMidgetInt-53" /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
I can't think of a better job for a young man like Jacob - it requires leadership,
technical proficiency, physical fitness, and respect for both youth and adults. Oh,
and standing tall in the midst of abrasive conflict!
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.chrisbrooks.org/aggbug.ashx?id=523e5fd8-dbfa-409b-aa14-3d6c4e32b517" /&gt;</description>
      <comments>http://www.chrisbrooks.org/CommentView,guid,523e5fd8-dbfa-409b-aa14-3d6c4e32b517.aspx</comments>
      <category>Personal</category>
    </item>
    <item>
      <trackback:ping>http://www.chrisbrooks.org/Trackback.aspx?guid=07c6cb2e-6e8a-42e8-8e85-222bd1f0bb5a</trackback:ping>
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      <dc:creator>Chris Brooks</dc:creator>
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        <p>
          <a href="http://www.flickr.com/photos/91603829@N00/3514158993/">
            <img src="http://farm4.static.flickr.com/3353/3514158993_2eb7f9a819.jpg" height="500" width="333" alt="Jacob Comes Home" />
          </a>
        </p>
        <p>
The baseball seasons starts with a bang this weekend with the <a href="http://www.sherwoodjuniorbaseball.com/">Sherwood
Federal JBO tournament</a>. Jacob is playing in the senior fed tournament, Matthew
the junior fed. Jacob's team had a great start tonight with a 14-2 win over Beaverton,
with Jacob going 2-3 with an RBI and run scored. Unfortunately, he didn't score on
the pictured play above where he tried to advance on a wild pitch. Mt. Hood in the
background - yes, clear skies have returned to Oregon.
</p>
        <img width="0" height="0" src="http://www.chrisbrooks.org/aggbug.ashx?id=07c6cb2e-6e8a-42e8-8e85-222bd1f0bb5a" />
      </body>
      <title>Baseball Season</title>
      <guid isPermaLink="false">http://www.chrisbrooks.org/PermaLink,guid,07c6cb2e-6e8a-42e8-8e85-222bd1f0bb5a.aspx</guid>
      <link>http://www.chrisbrooks.org/2009/05/09/BaseballSeason.aspx</link>
      <pubDate>Sat, 09 May 2009 06:17:09 GMT</pubDate>
      <description>&lt;p&gt;
&lt;a href="http://www.flickr.com/photos/91603829@N00/3514158993/"&gt;&lt;img src="http://farm4.static.flickr.com/3353/3514158993_2eb7f9a819.jpg" height="500" width="333" alt="Jacob Comes Home" /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
The baseball seasons starts with a bang this weekend with the &lt;a href="http://www.sherwoodjuniorbaseball.com/"&gt;Sherwood
Federal JBO tournament&lt;/a&gt;. Jacob is playing in the senior fed tournament, Matthew
the junior fed. Jacob's team had a great start tonight with a 14-2 win over Beaverton,
with Jacob going 2-3 with an RBI and run scored. Unfortunately, he didn't score on
the pictured play above where he tried to advance on a wild pitch. Mt. Hood in the
background - yes, clear skies have returned to Oregon.
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.chrisbrooks.org/aggbug.ashx?id=07c6cb2e-6e8a-42e8-8e85-222bd1f0bb5a" /&gt;</description>
      <comments>http://www.chrisbrooks.org/CommentView,guid,07c6cb2e-6e8a-42e8-8e85-222bd1f0bb5a.aspx</comments>
      <category>Personal</category>
    </item>
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      <dc:creator>Chris Brooks</dc:creator>
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      <slash:comments>1</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
Snuck in some boardgaming over the past week, including a much anticipated first play
of Days of Wonder's new release <a href="http://www.boardgamegeek.com/boardgame/40692">Small
World</a> (not to be confused with <a href="http://www.boardgamegeek.com/boardgame/16872">It's
a Small World</a>). This is a re-theming and streamlining of the light-weight civ
game <a href="http://www.boardgamegeek.com/boardgame/60">Vinci</a>, a steady favorite
in the Brooks household. I hosted our gaming group on Tuesday night and we had a full
house of five players.
</p>
        <p>
Unsurprisingly, the components are well produced, colorful, and evocative of the theme
of a various races of fantasy creatures competing for viability in a small world.
I'm not sure how much the rules are streamlined over Vinci as that game was straightforward
to begin with, and some of the special racial powers in Small World seem to me more
confusing than the predecessor.
</p>
        <p>
          <a href="http://www.flickr.com/photos/91603829@N00/3492586323/">
            <img src="http://farm4.static.flickr.com/3549/3492586323_4a0040b76a.jpg" height="333" width="500" alt="Small World with Doug and Mike" />
          </a>
          <br />
        </p>
        <p>
The color and theming of the bits is troublesome, however. <a href="http://www.boardgamenews.com/index.php/boardgamenews/comments/aaron_lawn_usability/">Aaron
Lawn wrote a nice piece on usability of this game</a>, and it reminded me of an article
I wrote several years ago on our <a href="http://pdxgaming.blogspot.com/2006/04/graphical-design-of-antike.html">group
blog about the usability of Antike</a>. With five players there's simply no easy way
to keep track of who is what race on the board, and this problem gets worse as races
go into decline (tiles flipped to a grey-ish color). It didn't help that most of us
were stepping out of the room between turns to watch game 5 of the Blazers-Rockets
playoff game.
</p>
        <p>
          <a href="http://www.flickr.com/photos/91603829@N00/3492586011/">
            <img src="http://farm4.static.flickr.com/3320/3492586011_87abeeec8f.jpg" height="333" width="500" alt="Small World board" />
          </a>
          <br />
        </p>
        <p>
Still, I found myself thankful that I held on to Vinci with its simple colored bits
for each player, to which you attach a couple of civ markers to keep everything straight.
It isn't as pretty, but it just works. In multi-player games were choosing which player
to fight is an important decision, it shouldn't require levels of indirection to figure
out who is who.
</p>
        <p>
All that said, I'm happy Small World exists and that a new crop of gamers can discover
this fantastic system. Perhaps if you stick to 2-3 players my concerns get mitigated
significantly and I hope to get a chance to try it again with fewer players.
</p>
        <p>
          <a href="http://www.flickr.com/photos/91603829@N00/3497574102/">
            <img src="http://farm4.static.flickr.com/3656/3497574102_c63eb590cd.jpg" height="333" width="500" alt="20090502-Stone Age-3" />
          </a>
          <br />
        </p>
        <p>
Stormy weather hit the greater Portland area yesterday and everybody was up for some
boardgaming. My copy of <a href="http://www.boardgamegeek.com/boardgame/34635">Stone
Age</a> has been sitting on the shelf unplayed for about a year (I think my only other
play was with KC's copy). This is a fantastic game - easier to teach I think than
its worker-placement competitors (Caylus, Pillars of the Earth, Agricola, Cuba) but
with substantial depth. The dice add a nice fun factor to the game and I really like
the different paths to victory points.
</p>
        <p>
          <a href="http://www.flickr.com/photos/91603829@N00/3497574904/">
            <img src="http://farm4.static.flickr.com/3601/3497574904_d788e1b69a.jpg" height="333" width="500" alt="20090502-Stone Age-5" />
          </a>
          <br />
        </p>
        <p>
Jacob spent the game in the lead while I accumulated a healthy stash of cards to give
end-game bonuses. Julie sandbagged the whole game about how badly she was going to
do, but she boomeranged passed Jacob and almost caught me at the end. I think I finished
at about 128 points, Julie at 118 or so.
</p>
        <img width="0" height="0" src="http://www.chrisbrooks.org/aggbug.ashx?id=576fe96e-8449-482e-b313-7a615ae47cff" />
      </body>
      <title>Small World and the Stone Age</title>
      <guid isPermaLink="false">http://www.chrisbrooks.org/PermaLink,guid,576fe96e-8449-482e-b313-7a615ae47cff.aspx</guid>
      <link>http://www.chrisbrooks.org/2009/05/03/SmallWorldAndTheStoneAge.aspx</link>
      <pubDate>Sun, 03 May 2009 17:07:10 GMT</pubDate>
      <description>&lt;p&gt;
Snuck in some boardgaming over the past week, including a much anticipated first play
of Days of Wonder's new release &lt;a href="http://www.boardgamegeek.com/boardgame/40692"&gt;Small
World&lt;/a&gt; (not to be confused with &lt;a href="http://www.boardgamegeek.com/boardgame/16872"&gt;It's
a Small World&lt;/a&gt;). This is a re-theming and streamlining of the light-weight civ
game &lt;a href="http://www.boardgamegeek.com/boardgame/60"&gt;Vinci&lt;/a&gt;, a steady favorite
in the Brooks household. I hosted our gaming group on Tuesday night and we had a full
house of five players.
&lt;/p&gt;
&lt;p&gt;
Unsurprisingly, the components are well produced, colorful, and evocative of the theme
of a various races of fantasy creatures competing for viability in a small world.
I'm not sure how much the rules are streamlined over Vinci as that game was straightforward
to begin with, and some of the special racial powers in Small World seem to me more
confusing than the predecessor.
&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://www.flickr.com/photos/91603829@N00/3492586323/"&gt;&lt;img src="http://farm4.static.flickr.com/3549/3492586323_4a0040b76a.jpg" height="333" width="500" alt="Small World with Doug and Mike" /&gt;&lt;/a&gt;
&lt;br /&gt;
&lt;/p&gt;
&lt;p&gt;
The color and theming of the bits is troublesome, however. &lt;a href="http://www.boardgamenews.com/index.php/boardgamenews/comments/aaron_lawn_usability/"&gt;Aaron
Lawn wrote a nice piece on usability of this game&lt;/a&gt;, and it reminded me of an article
I wrote several years ago on our &lt;a href="http://pdxgaming.blogspot.com/2006/04/graphical-design-of-antike.html"&gt;group
blog about the usability of Antike&lt;/a&gt;. With five players there's simply no easy way
to keep track of who is what race on the board, and this problem gets worse as races
go into decline (tiles flipped to a grey-ish color). It didn't help that most of us
were stepping out of the room between turns to watch game 5 of the Blazers-Rockets
playoff game.
&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://www.flickr.com/photos/91603829@N00/3492586011/"&gt;&lt;img src="http://farm4.static.flickr.com/3320/3492586011_87abeeec8f.jpg" height="333" width="500" alt="Small World board" /&gt;&lt;/a&gt;
&lt;br /&gt;
&lt;/p&gt;
&lt;p&gt;
Still, I found myself thankful that I held on to Vinci with its simple colored bits
for each player, to which you attach a couple of civ markers to keep everything straight.
It isn't as pretty, but it just works. In multi-player games were choosing which player
to fight is an important decision, it shouldn't require levels of indirection to figure
out who is who.
&lt;/p&gt;
&lt;p&gt;
All that said, I'm happy Small World exists and that a new crop of gamers can discover
this fantastic system. Perhaps if you stick to 2-3 players my concerns get mitigated
significantly and I hope to get a chance to try it again with fewer players.
&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://www.flickr.com/photos/91603829@N00/3497574102/"&gt;&lt;img src="http://farm4.static.flickr.com/3656/3497574102_c63eb590cd.jpg" height="333" width="500" alt="20090502-Stone Age-3" /&gt;&lt;/a&gt;
&lt;br /&gt;
&lt;/p&gt;
&lt;p&gt;
Stormy weather hit the greater Portland area yesterday and everybody was up for some
boardgaming. My copy of &lt;a href="http://www.boardgamegeek.com/boardgame/34635"&gt;Stone
Age&lt;/a&gt; has been sitting on the shelf unplayed for about a year (I think my only other
play was with KC's copy). This is a fantastic game - easier to teach I think than
its worker-placement competitors (Caylus, Pillars of the Earth, Agricola, Cuba) but
with substantial depth. The dice add a nice fun factor to the game and I really like
the different paths to victory points.
&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://www.flickr.com/photos/91603829@N00/3497574904/"&gt;&lt;img src="http://farm4.static.flickr.com/3601/3497574904_d788e1b69a.jpg" height="333" width="500" alt="20090502-Stone Age-5" /&gt;&lt;/a&gt;
&lt;br /&gt;
&lt;/p&gt;
&lt;p&gt;
Jacob spent the game in the lead while I accumulated a healthy stash of cards to give
end-game bonuses. Julie sandbagged the whole game about how badly she was going to
do, but she boomeranged passed Jacob and almost caught me at the end. I think I finished
at about 128 points, Julie at 118 or so.
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.chrisbrooks.org/aggbug.ashx?id=576fe96e-8449-482e-b313-7a615ae47cff" /&gt;</description>
      <comments>http://www.chrisbrooks.org/CommentView,guid,576fe96e-8449-482e-b313-7a615ae47cff.aspx</comments>
      <category>Session Reports</category>
    </item>
    <item>
      <trackback:ping>http://www.chrisbrooks.org/Trackback.aspx?guid=96bd9bf6-68d5-4176-b47b-4b396b847161</trackback:ping>
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      <dc:creator>Chris Brooks</dc:creator>
      <wfw:comment>http://www.chrisbrooks.org/CommentView,guid,96bd9bf6-68d5-4176-b47b-4b396b847161.aspx</wfw:comment>
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      <slash:comments>1</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
The boys had their first live performance a couple of weeks ago - here's the (extremely
poor quality) video of the performance, plus a couple of bonuses for your enjoyment.
</p>
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          <param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4422036&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" />
          <embed src="http://vimeo.com/moogaloop.swf?clip_id=4422036&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300" />
        </object>
        <p>
          <a href="http://vimeo.com/4422036">Tangent Talent Show 2009</a> from <a href="http://vimeo.com/user700815">Chris
Brooks</a> on <a href="http://vimeo.com">Vimeo</a>.
</p>
        <img width="0" height="0" src="http://www.chrisbrooks.org/aggbug.ashx?id=96bd9bf6-68d5-4176-b47b-4b396b847161" />
      </body>
      <title>Tangent - First Live Performance</title>
      <guid isPermaLink="false">http://www.chrisbrooks.org/PermaLink,guid,96bd9bf6-68d5-4176-b47b-4b396b847161.aspx</guid>
      <link>http://www.chrisbrooks.org/2009/05/01/TangentFirstLivePerformance.aspx</link>
      <pubDate>Fri, 01 May 2009 01:19:34 GMT</pubDate>
      <description>&lt;p&gt;
The boys had their first live performance a couple of weeks ago - here's the (extremely
poor quality) video of the performance, plus a couple of bonuses for your enjoyment.
&lt;/p&gt;
&lt;object width="400" height="300"&gt;
&lt;param name="allowfullscreen" value="true" /&gt;
&lt;param name="allowscriptaccess" value="always" /&gt;
&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4422036&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;
&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=4422036&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300" /&gt; 
&lt;/object&gt;
&lt;p&gt;
&lt;a href="http://vimeo.com/4422036"&gt;Tangent Talent Show 2009&lt;/a&gt; from &lt;a href="http://vimeo.com/user700815"&gt;Chris
Brooks&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.chrisbrooks.org/aggbug.ashx?id=96bd9bf6-68d5-4176-b47b-4b396b847161" /&gt;</description>
      <comments>http://www.chrisbrooks.org/CommentView,guid,96bd9bf6-68d5-4176-b47b-4b396b847161.aspx</comments>
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      <dc:creator>Chris Brooks</dc:creator>
      <wfw:comment>http://www.chrisbrooks.org/CommentView,guid,2cc0b6ba-7c91-410b-ae69-c6456c2b38ef.aspx</wfw:comment>
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        <p>
I spent most of Saturday attending a very inspirational working session at Washington
State University - Vancouver. The working group is the <a href="http://ai.vancouver.wsu.edu/nwdcsd/">Northwest
Distributed Computer Science Department (NW-DSCD)</a> that is actively building out
curriculum modules and strategies in support of the NSF CPATH (acro?) program. My
involvement is aimed at collaborating with this group in their K-12 outreach efforts.
The core goal of this working group is to introduce curriculum modules that support
computational thinking for multi-disciplinary studies.
</p>
        <p>
This is aligned with my recent thinking about how to bring computer science (back?)
into the high school classroom - a vocational approach (i.e., one targeted exclusively
at those students that have already decided that studying computer science or related
information technology) is destined to be a niche and outlier strategy. There is a
place for AP-style computer classes that go deep into programming and that focus on
programming for programming sake, but I'm convinced there's an opportunity to weave
elements of computer science, computational theory, algorithms, etc. with other core
courses. Obvious examples include discrete mathematics (e.g., graph theory, recursive
algorithms), probability and statistics, and physics. Less obvious examples are digital
media (art, music production) and English (linguistics).
</p>
        <p>
This summer <a href="http://techstart.org">TechStart</a> is expanding its summer teacher
professional development program (<a href="http://techstart.org/superquest2009">SuperQuest</a>)
by partnering with a national initiative called <a href="http://www.cs.cmu.edu/cs4hs/">CS4HS
(Computer Science For High School Teachers)</a>. We are bringing a variety of academic
and industry professionals together to introduce opportunities for computer science
integration for non-CS teachers and motivate current CS teachers. There will be workshops
on <a href="http://csunplugged.org/">CS Unplugged</a>, Programming with <a href="http://www.alice.org/">Alice</a>,
Integrating Science and Technology with <a href="http://www.vernier.com/">Vernier
Instruments</a>. There will be academic research presentations to excite teachers
about the potential "gee whiz" side of CS, and there will be a panel focused on gender
equity issues in CS.
</p>
        <p>
I'm also aggressively seeking funding to support curriculum development for a high
school discrete mathematics class that incorporates some basic programming and computing.
The idea is to design a math class (that meets the soon-to-be-finalized Oregon state
discrete math standards) with plug-in modules that includes some CS Unplugged (perhaps
a cryptography or minimal spanning tree model) and some introductory programming to
explore or reinforce curriculum elements. Jacob and I are currently reviewing what
looks to be a very solid discrete math / Python book called <em><a href="http://www.skylit.com/mathandpython.html">Mathematics
for the Digital Age and Programming in Python</a></em> that could be a robust foundation
for this course.
</p>
        <img width="0" height="0" src="http://www.chrisbrooks.org/aggbug.ashx?id=2cc0b6ba-7c91-410b-ae69-c6456c2b38ef" />
      </body>
      <title>Computational Thinking in the High School</title>
      <guid isPermaLink="false">http://www.chrisbrooks.org/PermaLink,guid,2cc0b6ba-7c91-410b-ae69-c6456c2b38ef.aspx</guid>
      <link>http://www.chrisbrooks.org/2009/04/27/ComputationalThinkingInTheHighSchool.aspx</link>
      <pubDate>Mon, 27 Apr 2009 15:16:37 GMT</pubDate>
      <description>&lt;p&gt;
I spent most of Saturday attending a very inspirational working session at Washington
State University - Vancouver. The working group is the &lt;a href="http://ai.vancouver.wsu.edu/nwdcsd/"&gt;Northwest
Distributed Computer Science Department (NW-DSCD)&lt;/a&gt; that is actively building out
curriculum modules and strategies in support of the NSF CPATH (acro?) program. My
involvement is aimed at collaborating with this group in their K-12 outreach efforts.
The core goal of this working group is to introduce curriculum modules that support
computational thinking for multi-disciplinary studies.
&lt;/p&gt;
&lt;p&gt;
This is aligned with my recent thinking about how to bring computer science (back?)
into the high school classroom - a vocational approach (i.e., one targeted exclusively
at those students that have already decided that studying computer science or related
information technology) is destined to be a niche and outlier strategy. There is a
place for AP-style computer classes that go deep into programming and that focus on
programming for programming sake, but I'm convinced there's an opportunity to weave
elements of computer science, computational theory, algorithms, etc. with other core
courses. Obvious examples include discrete mathematics (e.g., graph theory, recursive
algorithms), probability and statistics, and physics. Less obvious examples are digital
media (art, music production) and English (linguistics).
&lt;/p&gt;
&lt;p&gt;
This summer &lt;a href="http://techstart.org"&gt;TechStart&lt;/a&gt; is expanding its summer teacher
professional development program (&lt;a href="http://techstart.org/superquest2009"&gt;SuperQuest&lt;/a&gt;)
by partnering with a national initiative called &lt;a href="http://www.cs.cmu.edu/cs4hs/"&gt;CS4HS
(Computer Science For High School Teachers)&lt;/a&gt;. We are bringing a variety of academic
and industry professionals together to introduce opportunities for computer science
integration for non-CS teachers and motivate current CS teachers. There will be workshops
on &lt;a href="http://csunplugged.org/"&gt;CS Unplugged&lt;/a&gt;, Programming with &lt;a href="http://www.alice.org/"&gt;Alice&lt;/a&gt;,
Integrating Science and Technology with &lt;a href="http://www.vernier.com/"&gt;Vernier
Instruments&lt;/a&gt;. There will be academic research presentations to excite teachers
about the potential "gee whiz" side of CS, and there will be a panel focused on gender
equity issues in CS.
&lt;/p&gt;
&lt;p&gt;
I'm also aggressively seeking funding to support curriculum development for a high
school discrete mathematics class that incorporates some basic programming and computing.
The idea is to design a math class (that meets the soon-to-be-finalized Oregon state
discrete math standards) with plug-in modules that includes some CS Unplugged (perhaps
a cryptography or minimal spanning tree model) and some introductory programming to
explore or reinforce curriculum elements. Jacob and I are currently reviewing what
looks to be a very solid discrete math / Python book called &lt;em&gt;&lt;a href="http://www.skylit.com/mathandpython.html"&gt;Mathematics
for the Digital Age and Programming in Python&lt;/a&gt;&lt;/em&gt; that could be a robust foundation
for this course.
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.chrisbrooks.org/aggbug.ashx?id=2cc0b6ba-7c91-410b-ae69-c6456c2b38ef" /&gt;</description>
      <comments>http://www.chrisbrooks.org/CommentView,guid,2cc0b6ba-7c91-410b-ae69-c6456c2b38ef.aspx</comments>
      <category>Technology;Education</category>
    </item>
    <item>
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      <dc:creator>Chris Brooks</dc:creator>
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        <p>
          <a href="http://www.flickr.com/photos/91603829@N00/3474952408/">
            <img src="http://farm4.static.flickr.com/3539/3474952408_1ac7d55958.jpg" height="135" width="180" alt="HomerInjection" />
          </a>
          <br />
Starting last summer I began exploring ways to get back into teaching. Other than
corporate training it has been over 15 years since I last taught a formal class (a
low-level computer science class at Wright State University) and I miss it. At a <a href="http://techstart.org/">TechStart</a> fundraiser
I had a conversation with <a href="http://www.pdx.edu/cecs/dean">Dick Knight, current
interim Dean of Engineering at Portland State</a> and fellow TechStart board member,
about becoming an adjunct instructor and he made all the right introductions into
their CS and OMSE programs. Given the choice I would teach something very professionally
oriented - software engineering and process, senior capstone projects, etc. However,
I suspect I'm not alone in the adjunct space where choice wasn't really an option
- you take what you can get, and what you get is probably what the full-time faculty
is either not interested in or not available to teach. For me this means teaching
a <a href="http://www.cs.pdx.edu/user/facultyprofile/167">discrete structures class
for engineers</a> (non-CS majors), which I gladly agreed to for many reasons. It is
a stretch for me to reconnect and reinforce some concepts I hadn't fully explored
in 20 years, and it is extremely relevant to some curriculum work I'm doing for Oregon
and TechStart.
</p>
        <p>
Anyway, feel free to entertain yourself with some of my <a href="http://brooks-pdx.pbwiki.com/CS340-Weekly-Schedule">lecture
notes or homework problems</a>. Fortunately Dr. Jim Hein left a great wealth of material
for me to use for this class.
</p>
        <div class="posttagsblock">
          <a href="http://technorati.com/tag/Education" rel="tag">Education</a>
        </div>
        <img width="0" height="0" src="http://www.chrisbrooks.org/aggbug.ashx?id=75cbd475-9fed-4ace-9f1c-7921bb65648b" />
      </body>
      <title>Teaching College Computer Science</title>
      <guid isPermaLink="false">http://www.chrisbrooks.org/PermaLink,guid,75cbd475-9fed-4ace-9f1c-7921bb65648b.aspx</guid>
      <link>http://www.chrisbrooks.org/2009/04/26/TeachingCollegeComputerScience.aspx</link>
      <pubDate>Sun, 26 Apr 2009 00:36:57 GMT</pubDate>
      <description>&lt;p&gt;
&lt;a href="http://www.flickr.com/photos/91603829@N00/3474952408/"&gt;&lt;img src="http://farm4.static.flickr.com/3539/3474952408_1ac7d55958.jpg" height="135" width="180" alt="HomerInjection" /&gt;&lt;/a&gt;
&lt;br /&gt;
Starting last summer I began exploring ways to get back into teaching. Other than
corporate training it has been over 15 years since I last taught a formal class (a
low-level computer science class at Wright State University) and I miss it. At a &lt;a href="http://techstart.org/"&gt;TechStart&lt;/a&gt; fundraiser
I had a conversation with &lt;a href="http://www.pdx.edu/cecs/dean"&gt;Dick Knight, current
interim Dean of Engineering at Portland State&lt;/a&gt; and fellow TechStart board member,
about becoming an adjunct instructor and he made all the right introductions into
their CS and OMSE programs. Given the choice I would teach something very professionally
oriented - software engineering and process, senior capstone projects, etc. However,
I suspect I'm not alone in the adjunct space where choice wasn't really an option
- you take what you can get, and what you get is probably what the full-time faculty
is either not interested in or not available to teach. For me this means teaching
a &lt;a href="http://www.cs.pdx.edu/user/facultyprofile/167"&gt;discrete structures class
for engineers&lt;/a&gt; (non-CS majors), which I gladly agreed to for many reasons. It is
a stretch for me to reconnect and reinforce some concepts I hadn't fully explored
in 20 years, and it is extremely relevant to some curriculum work I'm doing for Oregon
and TechStart.
&lt;/p&gt;
&lt;p&gt;
Anyway, feel free to entertain yourself with some of my &lt;a href="http://brooks-pdx.pbwiki.com/CS340-Weekly-Schedule"&gt;lecture
notes or homework problems&lt;/a&gt;. Fortunately Dr. Jim Hein left a great wealth of material
for me to use for this class.
&lt;/p&gt;
&lt;div class="posttagsblock"&gt;&lt;a href="http://technorati.com/tag/Education" rel="tag"&gt;Education&lt;/a&gt;
&lt;/div&gt;
&lt;img width="0" height="0" src="http://www.chrisbrooks.org/aggbug.ashx?id=75cbd475-9fed-4ace-9f1c-7921bb65648b" /&gt;</description>
      <comments>http://www.chrisbrooks.org/CommentView,guid,75cbd475-9fed-4ace-9f1c-7921bb65648b.aspx</comments>
      <category>Education;Personal</category>
    </item>
    <item>
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      <dc:creator>Chris Brooks</dc:creator>
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      <slash:comments>2</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
This is very late in coming, but I just got my hands on a highlight movie made by
one of the parents from Jacob's team. Enjoy!
</p>
        <object width="400" height="300">
          <param name="allowfullscreen" value="true" />
          <param name="allowscriptaccess" value="always" />
          <param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4124317&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" />
          <embed src="http://vimeo.com/moogaloop.swf?clip_id=4124317&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300" />
        </object>
        <br />
        <a href="http://vimeo.com/4124317">Jacob 2008 Football Highlights</a> from <a href="http://vimeo.com/user700815">Chris
Brooks</a> on <a href="http://vimeo.com">Vimeo</a>. <img width="0" height="0" src="http://www.chrisbrooks.org/aggbug.ashx?id=fb5dbbed-06ca-4221-90b2-71d8f708b78f" /></body>
      <title>Jacob's 2008 Football Highlights</title>
      <guid isPermaLink="false">http://www.chrisbrooks.org/PermaLink,guid,fb5dbbed-06ca-4221-90b2-71d8f708b78f.aspx</guid>
      <link>http://www.chrisbrooks.org/2009/04/13/Jacobs2008FootballHighlights.aspx</link>
      <pubDate>Mon, 13 Apr 2009 01:34:02 GMT</pubDate>
      <description>&lt;p&gt;
This is very late in coming, but I just got my hands on a highlight movie made by
one of the parents from Jacob's team. Enjoy!
&lt;/p&gt;
&lt;object width="400" height="300"&gt;
&lt;param name="allowfullscreen" value="true" /&gt;
&lt;param name="allowscriptaccess" value="always" /&gt;
&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=4124317&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;
&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=4124317&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300" /&gt; 
&lt;/object&gt;
&lt;br /&gt;
&lt;a href="http://vimeo.com/4124317"&gt;Jacob 2008 Football Highlights&lt;/a&gt; from &lt;a href="http://vimeo.com/user700815"&gt;Chris
Brooks&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;. &lt;img width="0" height="0" src="http://www.chrisbrooks.org/aggbug.ashx?id=fb5dbbed-06ca-4221-90b2-71d8f708b78f" /&gt;</description>
      <comments>http://www.chrisbrooks.org/CommentView,guid,fb5dbbed-06ca-4221-90b2-71d8f708b78f.aspx</comments>
      <category>Personal</category>
    </item>
    <item>
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      <pingback:target>http://www.chrisbrooks.org/PermaLink,guid,b2295bfc-bb57-40bc-bcf6-00173cf581ea.aspx</pingback:target>
      <dc:creator>Chris Brooks</dc:creator>
      <wfw:comment>http://www.chrisbrooks.org/CommentView,guid,b2295bfc-bb57-40bc-bcf6-00173cf581ea.aspx</wfw:comment>
      <wfw:commentRss>http://www.chrisbrooks.org/SyndicationService.asmx/GetEntryCommentsRss?guid=b2295bfc-bb57-40bc-bcf6-00173cf581ea</wfw:commentRss>
      <slash:comments>1</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
          <a href="http://www.flickr.com/photos/91603829@N00/3419676823/">
            <img src="http://farm4.static.flickr.com/3356/3419676823_e8018e73ea.jpg" height="333" width="500" alt="Steam Over Holland board" />
          </a>
          <br />
        </p>
        <p>
I'm three plays into the wonderful introductory 18xx game <a href="http://www.boardgamegeek.com/boardgame/31722">Steam
Over Holland</a> and I'm confident in saying that while it stands up perfectly for
beginner players when played with three, it probably needs some adjustments when played
with five. All of you 18xx sharks out there: don't jump to conclusions unless you've
actually played a learning game of SoH with 5 players!
</p>
        <p>
          <a href="http://www.flickr.com/photos/91603829@N00/3397295590/">
            <img src="http://farm4.static.flickr.com/3123/3397295590_3480c6385f.jpg" height="333" width="500" alt="20090329-GameStorm Day 4-5" />
          </a>
          <br />
        </p>
        <p>
When new players come to 18xx I think they want to experience all aspects of the game
(managing their stock portfolio as well as operating a company) so it is only natural
to see all 5 players in a 5 player game start a company. There's enough cash in the
game to do so, and it is relatively easy to keep the companies capitalized early on.
While companies start with little capital, they can sell a single share to the common
pool each operating round without dropping their stock price (as long as there is
less than 50% of the shares outstanding in the pool).
</p>
        <p>
The problem comes during the mid-game train rush - even a decent player can get caught
off guard as the 3 and 4 trains get gobbled up. On a forced train purchase, it can
be difficult to come up with the necessary cash because it is likely impossible to
sell any shares to the common pool. In my first game one player nearly went bankrupt
(and was essentially out of the game), and in my second game two players nearly did.
</p>
        <p>
I'm sure there's a happy path in there somewhere when playing with five, but it just
shouldn't be that hard. Players should feel some tension in how they compete with
the other players, but they shouldn't feel threatened to get kicked out of the game.
And a beginning player shouldn't be forced to play their first game just investing
in other companies - operating a company and laying track is part of the experience.
</p>
        <p>
          <a href="http://www.flickr.com/photos/91603829@N00/3419675969/">
            <img src="http://farm4.static.flickr.com/3323/3419675969_6f9ac930fe.jpg" height="333" width="500" alt="Doug and George playing Steam Over Holland" />
          </a>
          <br />
        </p>
        <p>
I'm happy to report that the 3 player game last week ended in a much happier place.
While I won the game fairly handily, George and Doug were in it until the end and
where not in serious jeopardy of seeing a company fold. I think this is because players
can confidently start a company each and push more cash into those companies. The
train rush through the 3s and 4s is also easier to navigate.
</p>
        <p>
My guess is that the problem could be fixed with a bit more cash for each player in
the 5 player game. Or perhaps a few extra "3" or "4" trains. I'm not sure if I'll
get the chance to try as I probably wouldn't even play the game with 5 players again,
instead opting for 18AL or some other similar "trusted" first 18xx game for that number
of players.
</p>
        <img width="0" height="0" src="http://www.chrisbrooks.org/aggbug.ashx?id=b2295bfc-bb57-40bc-bcf6-00173cf581ea" />
      </body>
      <title>Steam Over Holland </title>
      <guid isPermaLink="false">http://www.chrisbrooks.org/PermaLink,guid,b2295bfc-bb57-40bc-bcf6-00173cf581ea.aspx</guid>
      <link>http://www.chrisbrooks.org/2009/04/10/SteamOverHolland.aspx</link>
      <pubDate>Fri, 10 Apr 2009 18:28:30 GMT</pubDate>
      <description>&lt;p&gt;
&lt;a href="http://www.flickr.com/photos/91603829@N00/3419676823/"&gt;&lt;img src="http://farm4.static.flickr.com/3356/3419676823_e8018e73ea.jpg" height="333" width="500" alt="Steam Over Holland board" /&gt;&lt;/a&gt;
&lt;br /&gt;
&lt;/p&gt;
&lt;p&gt;
I'm three plays into the wonderful introductory 18xx game &lt;a href="http://www.boardgamegeek.com/boardgame/31722"&gt;Steam
Over Holland&lt;/a&gt; and I'm confident in saying that while it stands up perfectly for
beginner players when played with three, it probably needs some adjustments when played
with five. All of you 18xx sharks out there: don't jump to conclusions unless you've
actually played a learning game of SoH with 5 players!
&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://www.flickr.com/photos/91603829@N00/3397295590/"&gt;&lt;img src="http://farm4.static.flickr.com/3123/3397295590_3480c6385f.jpg" height="333" width="500" alt="20090329-GameStorm Day 4-5" /&gt;&lt;/a&gt;
&lt;br /&gt;
&lt;/p&gt;
&lt;p&gt;
When new players come to 18xx I think they want to experience all aspects of the game
(managing their stock portfolio as well as operating a company) so it is only natural
to see all 5 players in a 5 player game start a company. There's enough cash in the
game to do so, and it is relatively easy to keep the companies capitalized early on.
While companies start with little capital, they can sell a single share to the common
pool each operating round without dropping their stock price (as long as there is
less than 50% of the shares outstanding in the pool).
&lt;/p&gt;
&lt;p&gt;
The problem comes during the mid-game train rush - even a decent player can get caught
off guard as the 3 and 4 trains get gobbled up. On a forced train purchase, it can
be difficult to come up with the necessary cash because it is likely impossible to
sell any shares to the common pool. In my first game one player nearly went bankrupt
(and was essentially out of the game), and in my second game two players nearly did.
&lt;/p&gt;
&lt;p&gt;
I'm sure there's a happy path in there somewhere when playing with five, but it just
shouldn't be that hard. Players should feel some tension in how they compete with
the other players, but they shouldn't feel threatened to get kicked out of the game.
And a beginning player shouldn't be forced to play their first game just investing
in other companies - operating a company and laying track is part of the experience.
&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://www.flickr.com/photos/91603829@N00/3419675969/"&gt;&lt;img src="http://farm4.static.flickr.com/3323/3419675969_6f9ac930fe.jpg" height="333" width="500" alt="Doug and George playing Steam Over Holland" /&gt;&lt;/a&gt;
&lt;br /&gt;
&lt;/p&gt;
&lt;p&gt;
I'm happy to report that the 3 player game last week ended in a much happier place.
While I won the game fairly handily, George and Doug were in it until the end and
where not in serious jeopardy of seeing a company fold. I think this is because players
can confidently start a company each and push more cash into those companies. The
train rush through the 3s and 4s is also easier to navigate.
&lt;/p&gt;
&lt;p&gt;
My guess is that the problem could be fixed with a bit more cash for each player in
the 5 player game. Or perhaps a few extra "3" or "4" trains. I'm not sure if I'll
get the chance to try as I probably wouldn't even play the game with 5 players again,
instead opting for 18AL or some other similar "trusted" first 18xx game for that number
of players.
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.chrisbrooks.org/aggbug.ashx?id=b2295bfc-bb57-40bc-bcf6-00173cf581ea" /&gt;</description>
      <comments>http://www.chrisbrooks.org/CommentView,guid,b2295bfc-bb57-40bc-bcf6-00173cf581ea.aspx</comments>
      <category>Games in General;Session Reports</category>
    </item>
    <item>
      <trackback:ping>http://www.chrisbrooks.org/Trackback.aspx?guid=6ab1335c-c5b4-4ff9-9b87-601fd662b438</trackback:ping>
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      <dc:creator>Chris Brooks</dc:creator>
      <wfw:comment>http://www.chrisbrooks.org/CommentView,guid,6ab1335c-c5b4-4ff9-9b87-601fd662b438.aspx</wfw:comment>
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      <slash:comments>1</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
I was able to return to <a href="http://www.gamestorm.org/">GameStorm</a> this year
after sadly missing the 2008 event (read my past reports: <a href="http://www.chrisbrooks.org/2003/03/18/SessionReportGameStorm2003.aspx">2003</a>, <a href="http://www.chrisbrooks.org/2004/03/06/GameStormDay1.aspx">2004
Day 1</a>, <a href="http://www.chrisbrooks.org/2004/03/08/GameStormDay2.aspx">2004
Day 2</a>, <a href="http://www.chrisbrooks.org/2004/03/08/GameStormDay3NonUberplay.aspx">2004
Day 3</a>, <a href="http://www.chrisbrooks.org/2004/03/08/GameStormDay3UberplayDemonstrations.aspx">2004
- Uberplay demos</a>, <a href="http://www.chrisbrooks.org/2005/03/31/GameStorm2005StuffIDidDays1And2.aspx">2005
Days 1-2</a>, <a href="http://www.chrisbrooks.org/2005/04/01/GameStorm2005StuffIDidDay3.aspx">2005
Day 3</a>, <a href="http://www.chrisbrooks.org/2007/04/04/GameStorm2007Day1.aspx">2007
Day 1</a>, <a href="http://www.chrisbrooks.org/2007/04/06/GameStorm2007Day2.aspx">2007
Day 2</a>, <a href="http://www.chrisbrooks.org/2007/04/13/GameStorm2007Day3.aspx">2007
Day 3</a>, <a href="http://www.chrisbrooks.org/2007/04/16/GameStorm2007Kniziathon.aspx">2007
Kniziathon</a>). GameStorm grows every year, and I met more folks from outside of
Oregon than ever.
</p>
        <p>
A host of volunteers (some of them wearing kilts) make GameStorm a success and my
gratitude goes out to all of them.
</p>
        <p>
          <a href="http://www.flickr.com/photos/91603829@N00/3397257284/">
            <img src="http://farm4.static.flickr.com/3632/3397257284_59530c0162.jpg" height="333" width="500" alt="20090328-GameStorm Day 3-11" />
          </a>
        </p>
        <p>
Jacob and I drove back from the Oregon coast on Wednesday and went into work together
Thursday. Our arrival was perfectly timed as Ken and Brandon beat us by about 5 minutes.
We had a great time pulling games from the library, including some old classics like <a href="http://www.boardgamegeek.com/boardgame/503">Through
the Desert</a>.
</p>
        <p>
          <a href="http://www.flickr.com/photos/91603829@N00/3389534314/">
            <img src="http://farm4.static.flickr.com/3571/3389534314_23e484ba4d.jpg" height="333" width="500" alt="20090326-GameStorm Day 1-3" />
          </a>
          <br />
        </p>
        <p>
We also played <a href="http://www.boardgamegeek.com/boardgame/34585">Lost Cities:
the Boardgame</a> for the first time. Nice game! I think I'll like it more if I play
with the variant allowing upward- and downward- card sequencing.
</p>
        <p>
          <a href="http://www.flickr.com/photos/91603829@N00/3389537208/">
            <img src="http://farm4.static.flickr.com/3599/3389537208_26fa85e560.jpg" height="333" width="500" alt="Lost Cities: the Board Game" />
          </a>
          <br />
        </p>
        <p>
One of the games I ran that weekend was <a href="http://www.boardgamegeek.com/boardgame/28720">Brass</a>,
one of my top 10 all-time games. It was also my first chance to play a game with Mike
Frantz, someone I met virtually about 5 years ago. Well played Mike (he won)!
</p>
        <p>
          <img src="http://farm4.static.flickr.com/3451/3396423177_a2c41b8e39.jpg" height="333" width="500" alt="20090327-GameStorm Day 2-1" />
          <br />
        </p>
        <p>
Some kudos go out to <a href="http://sunrivergames.com/about/kc-humphrey/">KC Humphrey</a> -
he did a workman's job running the Game Lab. The events for game designers and prototyping
were non-stop throughout the weekend, largely due to KC's organization and promotion.
This photo shows one of KC's rare opportunities to showcase his own prototype (Jacob
loved it).
</p>
        <p>
          <a href="http://www.flickr.com/photos/91603829@N00/3389539000/">
            <img src="http://farm4.static.flickr.com/3437/3389539000_ba28ec3b66.jpg" height="333" width="500" alt="20090326-GameStorm Day 1-33" />
          </a>
          <br />
        </p>
        <p>
Friday afternoon I had the privilege of sitting through 3 game designer interview/workshop
sessions where a few of us "industry experts" (why was I invited?) gave feedback on
prototypes, marketing pitches, and presentation.
</p>
        <p>
          <a href="http://www.flickr.com/photos/91603829@N00/3396429793/">
            <img src="http://farm4.static.flickr.com/3549/3396429793_b168ec28f3.jpg" height="500" width="333" alt="20090327-GameStorm Day 2-17" />
          </a>
          <br />
        </p>
        <p>
Friday night I ran the 2 player gaming tournament. We had a great turnout this year
with 16 players playing over four rounds. Games played: <a href="http://www.boardgamegeek.com/boardgame/25182">24/7</a>, <a href="http://www.boardgamegeek.com/boardgame/2371">Solo
Dice</a>, <a href="http://www.boardgamegeek.com/boardgame/50">Lost Cities</a>, <a href="http://www.boardgamegeek.com/boardgame/5716">Balloon
Cup</a>, and <a href="http://www.boardgamegeek.com/boardgame/6137">Drive</a>.
</p>
        <p>
          <a href="http://www.flickr.com/photos/91603829@N00/3397242204/">
            <img src="http://farm4.static.flickr.com/3652/3397242204_dcfb486885.jpg" height="333" width="500" alt="20090327-GameStorm Day 2-24" />
          </a>
          <br />
        </p>
        <p>
Rachel taught a few of us how to play the new, beautiful game <a href="http://www.boardgamegeek.com/boardgame/38862">Giants</a>.
The teaching was superb but I'm not sure how much I like the game. No denying it is
creative and beautifully produced. I'd like to try it again.
</p>
        <p>
          <a href="http://www.flickr.com/photos/91603829@N00/3396449635/">
            <img src="http://farm4.static.flickr.com/3537/3396449635_c70cd1888f.jpg" height="333" width="500" alt="20090328-GameStorm Day 3-17" />
          </a>
          <br />
        </p>
        <p>
Wes Makin requested a game of <a href="http://www.boardgamegeek.com/boardgame/19600">Antike</a>,
still a classic in my book. Jacob, Mike Frantz, and Ken Crangle joined me in a well
paced, tight game.
</p>
        <p>
          <a href="http://www.flickr.com/photos/91603829@N00/3396450243/">
            <img src="http://farm4.static.flickr.com/3433/3396450243_3c5c1173c7.jpg" height="333" width="500" alt="20090328-GameStorm Day 3-23" />
          </a>
          <br />
        </p>
        <p>
Jacob recently read the GRR Martin series <a href="http://en.wikipedia.org/wiki/A_Song_of_Ice_and_Fire">A
Song of Ice and Fire</a> and was eager to play (again, 5 years later) <a href="http://www.boardgamegeek.com/boardgame/6472">A
Game of Thrones</a>. Having been a long time since I last played, I was happy to find
a willing teacher and player and our numbers soon grew to six - so we played the <a href="http://www.boardgamegeek.com/boardgame/10873">Clash
of Kings expansion</a>. Jacob played Lannister and took off for an early lead only
to be pounded back by everyone capable. Ken and I were lurking and close on his tails,
but Greg Williams swooped down from the north and stole a victory. Very enjoyable.
</p>
        <p>
          <a href="http://www.flickr.com/photos/91603829@N00/3396452703/">
            <img src="http://farm4.static.flickr.com/3537/3396452703_fca82d2630.jpg" height="333" width="500" alt="20090328-GameStorm Day 3-29" />
          </a>
          <br />
        </p>
        <p>
Sunday morning means 18xx, and I managed to get three games running concurrently.
Matt broke out his new copy of <a href="http://www.boardgamegeek.com/boardgame/31722">Steam
Over Holland</a> and we taught the game together with three newbies. I'll write more
about this game soon (I played again on Tuesday night with three players), but I'll <a href="http://www.chrisbrooks.org/2008/12/01/BGGCONDay4.aspx">repeat
my assertion that the game is brutal with 5 players</a> - cash is too tight for a
newbie game where folks just want to run their own company and see how the mechanics
work. Still, this is a great game for teaching the core mechanics of 18xx and I had
fun helping nearly bankrupt Matt.
</p>
        <p>
          <a href="http://www.flickr.com/photos/91603829@N00/3396492327/">
            <img src="http://farm4.static.flickr.com/3636/3396492327_415bd1f4b0.jpg" height="333" width="500" alt="20090329-GameStorm Day 4-17" />
          </a>
          <br />
        </p>
        <p>
That's it for this year's report - thanks to the GameStorm staff (especially Beverly
and Aaron) and we'll see you next year.
</p>
        <p>
          <a href="http://www.flickr.com/photos/91603829@N00/3396495549/">
            <img src="http://farm4.static.flickr.com/3431/3396495549_674ef1e192.jpg" height="500" width="333" alt="20090329-GameStorm Day 4-24" />
          </a>
          <br />
        </p>
        <img width="0" height="0" src="http://www.chrisbrooks.org/aggbug.ashx?id=6ab1335c-c5b4-4ff9-9b87-601fd662b438" />
      </body>
      <title>GameStorm 2009</title>
      <guid isPermaLink="false">http://www.chrisbrooks.org/PermaLink,guid,6ab1335c-c5b4-4ff9-9b87-601fd662b438.aspx</guid>
      <link>http://www.chrisbrooks.org/2009/04/03/GameStorm2009.aspx</link>
      <pubDate>Fri, 03 Apr 2009 03:44:41 GMT</pubDate>
      <description>&lt;p&gt;
I was able to return to &lt;a href="http://www.gamestorm.org/"&gt;GameStorm&lt;/a&gt; this year
after sadly missing the 2008 event (read my past reports: &lt;a href="http://www.chrisbrooks.org/2003/03/18/SessionReportGameStorm2003.aspx"&gt;2003&lt;/a&gt;, &lt;a href="http://www.chrisbrooks.org/2004/03/06/GameStormDay1.aspx"&gt;2004
Day 1&lt;/a&gt;, &lt;a href="http://www.chrisbrooks.org/2004/03/08/GameStormDay2.aspx"&gt;2004
Day 2&lt;/a&gt;, &lt;a href="http://www.chrisbrooks.org/2004/03/08/GameStormDay3NonUberplay.aspx"&gt;2004
Day 3&lt;/a&gt;, &lt;a href="http://www.chrisbrooks.org/2004/03/08/GameStormDay3UberplayDemonstrations.aspx"&gt;2004
- Uberplay demos&lt;/a&gt;, &lt;a href="http://www.chrisbrooks.org/2005/03/31/GameStorm2005StuffIDidDays1And2.aspx"&gt;2005
Days 1-2&lt;/a&gt;, &lt;a href="http://www.chrisbrooks.org/2005/04/01/GameStorm2005StuffIDidDay3.aspx"&gt;2005
Day 3&lt;/a&gt;, &lt;a href="http://www.chrisbrooks.org/2007/04/04/GameStorm2007Day1.aspx"&gt;2007
Day 1&lt;/a&gt;, &lt;a href="http://www.chrisbrooks.org/2007/04/06/GameStorm2007Day2.aspx"&gt;2007
Day 2&lt;/a&gt;, &lt;a href="http://www.chrisbrooks.org/2007/04/13/GameStorm2007Day3.aspx"&gt;2007
Day 3&lt;/a&gt;, &lt;a href="http://www.chrisbrooks.org/2007/04/16/GameStorm2007Kniziathon.aspx"&gt;2007
Kniziathon&lt;/a&gt;). GameStorm grows every year, and I met more folks from outside of
Oregon than ever.
&lt;/p&gt;
&lt;p&gt;
A host of volunteers (some of them wearing kilts) make GameStorm a success and my
gratitude goes out to all of them.
&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://www.flickr.com/photos/91603829@N00/3397257284/"&gt;&lt;img src="http://farm4.static.flickr.com/3632/3397257284_59530c0162.jpg" height="333" width="500" alt="20090328-GameStorm Day 3-11" /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
Jacob and I drove back from the Oregon coast on Wednesday and went into work together
Thursday. Our arrival was perfectly timed as Ken and Brandon beat us by about 5 minutes.
We had a great time pulling games from the library, including some old classics like &lt;a href="http://www.boardgamegeek.com/boardgame/503"&gt;Through
the Desert&lt;/a&gt;.
&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://www.flickr.com/photos/91603829@N00/3389534314/"&gt;&lt;img src="http://farm4.static.flickr.com/3571/3389534314_23e484ba4d.jpg" height="333" width="500" alt="20090326-GameStorm Day 1-3" /&gt;&lt;/a&gt;
&lt;br /&gt;
&lt;/p&gt;
&lt;p&gt;
We also played &lt;a href="http://www.boardgamegeek.com/boardgame/34585"&gt;Lost Cities:
the Boardgame&lt;/a&gt; for the first time. Nice game! I think I'll like it more if I play
with the variant allowing upward- and downward- card sequencing.
&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://www.flickr.com/photos/91603829@N00/3389537208/"&gt;&lt;img src="http://farm4.static.flickr.com/3599/3389537208_26fa85e560.jpg" height="333" width="500" alt="Lost Cities: the Board Game" /&gt;&lt;/a&gt;
&lt;br /&gt;
&lt;/p&gt;
&lt;p&gt;
One of the games I ran that weekend was &lt;a href="http://www.boardgamegeek.com/boardgame/28720"&gt;Brass&lt;/a&gt;,
one of my top 10 all-time games. It was also my first chance to play a game with Mike
Frantz, someone I met virtually about 5 years ago. Well played Mike (he won)!
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://farm4.static.flickr.com/3451/3396423177_a2c41b8e39.jpg" height="333" width="500" alt="20090327-GameStorm Day 2-1" /&gt;
&lt;br /&gt;
&lt;/p&gt;
&lt;p&gt;
Some kudos go out to &lt;a href="http://sunrivergames.com/about/kc-humphrey/"&gt;KC Humphrey&lt;/a&gt; -
he did a workman's job running the Game Lab. The events for game designers and prototyping
were non-stop throughout the weekend, largely due to KC's organization and promotion.
This photo shows one of KC's rare opportunities to showcase his own prototype (Jacob
loved it).
&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://www.flickr.com/photos/91603829@N00/3389539000/"&gt;&lt;img src="http://farm4.static.flickr.com/3437/3389539000_ba28ec3b66.jpg" height="333" width="500" alt="20090326-GameStorm Day 1-33" /&gt;&lt;/a&gt;
&lt;br /&gt;
&lt;/p&gt;
&lt;p&gt;
Friday afternoon I had the privilege of sitting through 3 game designer interview/workshop
sessions where a few of us "industry experts" (why was I invited?) gave feedback on
prototypes, marketing pitches, and presentation.
&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://www.flickr.com/photos/91603829@N00/3396429793/"&gt;&lt;img src="http://farm4.static.flickr.com/3549/3396429793_b168ec28f3.jpg" height="500" width="333" alt="20090327-GameStorm Day 2-17" /&gt;&lt;/a&gt;
&lt;br /&gt;
&lt;/p&gt;
&lt;p&gt;
Friday night I ran the 2 player gaming tournament. We had a great turnout this year
with 16 players playing over four rounds. Games played: &lt;a href="http://www.boardgamegeek.com/boardgame/25182"&gt;24/7&lt;/a&gt;, &lt;a href="http://www.boardgamegeek.com/boardgame/2371"&gt;Solo
Dice&lt;/a&gt;, &lt;a href="http://www.boardgamegeek.com/boardgame/50"&gt;Lost Cities&lt;/a&gt;, &lt;a href="http://www.boardgamegeek.com/boardgame/5716"&gt;Balloon
Cup&lt;/a&gt;, and &lt;a href="http://www.boardgamegeek.com/boardgame/6137"&gt;Drive&lt;/a&gt;.
&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://www.flickr.com/photos/91603829@N00/3397242204/"&gt;&lt;img src="http://farm4.static.flickr.com/3652/3397242204_dcfb486885.jpg" height="333" width="500" alt="20090327-GameStorm Day 2-24" /&gt;&lt;/a&gt;
&lt;br /&gt;
&lt;/p&gt;
&lt;p&gt;
Rachel taught a few of us how to play the new, beautiful game &lt;a href="http://www.boardgamegeek.com/boardgame/38862"&gt;Giants&lt;/a&gt;.
The teaching was superb but I'm not sure how much I like the game. No denying it is
creative and beautifully produced. I'd like to try it again.
&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://www.flickr.com/photos/91603829@N00/3396449635/"&gt;&lt;img src="http://farm4.static.flickr.com/3537/3396449635_c70cd1888f.jpg" height="333" width="500" alt="20090328-GameStorm Day 3-17" /&gt;&lt;/a&gt;
&lt;br /&gt;
&lt;/p&gt;
&lt;p&gt;
Wes Makin requested a game of &lt;a href="http://www.boardgamegeek.com/boardgame/19600"&gt;Antike&lt;/a&gt;,
still a classic in my book. Jacob, Mike Frantz, and Ken Crangle joined me in a well
paced, tight game.
&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://www.flickr.com/photos/91603829@N00/3396450243/"&gt;&lt;img src="http://farm4.static.flickr.com/3433/3396450243_3c5c1173c7.jpg" height="333" width="500" alt="20090328-GameStorm Day 3-23" /&gt;&lt;/a&gt;
&lt;br /&gt;
&lt;/p&gt;
&lt;p&gt;
Jacob recently read the GRR Martin series &lt;a href="http://en.wikipedia.org/wiki/A_Song_of_Ice_and_Fire"&gt;A
Song of Ice and Fire&lt;/a&gt; and was eager to play (again, 5 years later) &lt;a href="http://www.boardgamegeek.com/boardgame/6472"&gt;A
Game of Thrones&lt;/a&gt;. Having been a long time since I last played, I was happy to find
a willing teacher and player and our numbers soon grew to six - so we played the &lt;a href="http://www.boardgamegeek.com/boardgame/10873"&gt;Clash
of Kings expansion&lt;/a&gt;. Jacob played Lannister and took off for an early lead only
to be pounded back by everyone capable. Ken and I were lurking and close on his tails,
but Greg Williams swooped down from the north and stole a victory. Very enjoyable.
&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://www.flickr.com/photos/91603829@N00/3396452703/"&gt;&lt;img src="http://farm4.static.flickr.com/3537/3396452703_fca82d2630.jpg" height="333" width="500" alt="20090328-GameStorm Day 3-29" /&gt;&lt;/a&gt;
&lt;br /&gt;
&lt;/p&gt;
&lt;p&gt;
Sunday morning means 18xx, and I managed to get three games running concurrently.
Matt broke out his new copy of &lt;a href="http://www.boardgamegeek.com/boardgame/31722"&gt;Steam
Over Holland&lt;/a&gt; and we taught the game together with three newbies. I'll write more
about this game soon (I played again on Tuesday night with three players), but I'll &lt;a href="http://www.chrisbrooks.org/2008/12/01/BGGCONDay4.aspx"&gt;repeat
my assertion that the game is brutal with 5 players&lt;/a&gt; - cash is too tight for a
newbie game where folks just want to run their own company and see how the mechanics
work. Still, this is a great game for teaching the core mechanics of 18xx and I had
fun helping nearly bankrupt Matt.
&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://www.flickr.com/photos/91603829@N00/3396492327/"&gt;&lt;img src="http://farm4.static.flickr.com/3636/3396492327_415bd1f4b0.jpg" height="333" width="500" alt="20090329-GameStorm Day 4-17" /&gt;&lt;/a&gt;
&lt;br /&gt;
&lt;/p&gt;
&lt;p&gt;
That's it for this year's report - thanks to the GameStorm staff (especially Beverly
and Aaron) and we'll see you next year.
&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://www.flickr.com/photos/91603829@N00/3396495549/"&gt;&lt;img src="http://farm4.static.flickr.com/3431/3396495549_674ef1e192.jpg" height="500" width="333" alt="20090329-GameStorm Day 4-24" /&gt;&lt;/a&gt;
&lt;br /&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.chrisbrooks.org/aggbug.ashx?id=6ab1335c-c5b4-4ff9-9b87-601fd662b438" /&gt;</description>
      <comments>http://www.chrisbrooks.org/CommentView,guid,6ab1335c-c5b4-4ff9-9b87-601fd662b438.aspx</comments>
      <category>Games in General;Session Reports</category>
    </item>
    <item>
      <trackback:ping>http://www.chrisbrooks.org/Trackback.aspx?guid=d702e07a-e6c6-4812-9131-7710df02ea20</trackback:ping>
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      <pingback:target>http://www.chrisbrooks.org/PermaLink,guid,d702e07a-e6c6-4812-9131-7710df02ea20.aspx</pingback:target>
      <dc:creator>Chris Brooks</dc:creator>
      <wfw:comment>http://www.chrisbrooks.org/CommentView,guid,d702e07a-e6c6-4812-9131-7710df02ea20.aspx</wfw:comment>
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      <slash:comments>5</slash:comments>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
I've Twittered a bit recently about the productivity coaching I've been giving to
Matthew and a few folks asked me to expand on how I've introduced <a href="http://www.davidco.com/">Getting
Things Done</a> (GTD) to the boys.
</p>
        <p>
          <strong>When to Start</strong>
        </p>
        <p>
I introduced GTD to both boys when they were 12. Jacob and Matthew are involved in
a wide range of activities, some that require leadership and project planning, and
in both cases the introduction was in reaction to overload or missed commitments.
In Jacob's case he dropped the ball on some scouting-related work he had committed
to, while in Matthew's case he was forgetting chores, stalling work on longer-term
school projects, and generally feeling under the gun.
</p>
        <p>
The timing felt right for both boys because (1) they had the maturity to understand
the value of a systematic approach to managing personal work and commitments, and
(2) they were feeling stress and a bit of disappointment in their ability to stay
on top of their work. Simply put, they had each stumbled and were open to fresh ideas
to help manage their work.
</p>
        <p>
          <strong>Initial Teaching and Coaching</strong>
        </p>
        <p>
My approach was very different with each boy. Jacob is a voracious reader and it only
required a 30 minute intro to the basic concepts of GTD, followed by an assignment
to read the first few chapters of David Allen's book. I also walked him through my
personal workflow and shared some checklists and diagrams that I've used over the
years.
</p>
        <p>
While Matthew loves to read, in his case it was unreasonable to expect him to pick
up the book and self-teach. Instead, I we sat down together on a Saturday morning
for an hour and I walked him through the basics and coached him through a mind-sweep
after he gathered all of his stray papers, inbox items, and work-in-progress for scouts
and school. We also completed a few easy actions he had lingering so that he could
get the quick satisfaction of crossing items off his list. Matthew joined me on a
drive to/from Salem (about 50 minutes each way) and we listened to several episodes
of the <a href="http://www.43folders.com/2006/11/28/productive-talk-comp">Merlin Mann
/ David Allen productivity podcast</a> series. This worked well for him and he was
talking the lingo in short order after hearing these (e.g., "it is just as easy to
get back on the wagon as it is to fall off").
</p>
        <p>
          <strong>The Pragmatics - What System / Tools to Use?</strong>
        </p>
        <p>
I shared a few options with Jacob for managing his GTD life - some online tools, the <a href="http://pigpog.com/2007/01/20/pigpogpda-a-moleskine-hacked-into-a-complete-system/">PigPod
PDA</a>, and plain old 3x5 cards with a binder clip. He opted for low-tech 3x5 cards
for starters and used this system for the first year. It worked well for him and he
got into the habit of carrying the cards to scout planning meetings, school, and using
them during his weekly review.
</p>
        <p>
Sometime last year Jacob moved over to <a href="http://www.rememberthemilk.com/">Remember
the Milk</a> and that's what he uses today. He keeps a laptop with him most of the
time so this works reasonably well (the laptop died and he's getting an HP netbook
later this week), but I'm a bit concerned about his off-line capture process. I think
there's still room for paper in his workflow so we'll be discussing this soon.
</p>
        <p>
          <a href="http://www.flickr.com/photos/91603829@N00/3360815717/">
            <img src="http://farm4.static.flickr.com/3659/3360815717_577989373c_m.jpg" height="240" width="160" alt="Matthew's GTD notebook" />
          </a>
          <br />
        </p>
        <p>
I knew simplicity would be in order for Matthew so I proposed a paper-based system
for him. We settled on a small-ish spiral bound notebook. The structure is simple
- he uses the front of the binder for actions, and works from the back with his list
of projects.
</p>
        <p>
          <a href="http://www.flickr.com/photos/91603829@N00/3361634470/">
            <img src="http://farm4.static.flickr.com/3579/3361634470_4246e49775_m.jpg" height="240" width="160" alt="Matthew's project list" />
          </a>
          <a href="http://www.flickr.com/photos/91603829@N00/3361634206/">
            <img src="http://farm4.static.flickr.com/3063/3361634206_8a5a06d42d_m.jpg" height="240" width="160" alt="Matthew's action list" />
          </a>
          <br />
        </p>
        <p>
This gives him a one-stop shop for capture and weekly review. Contexts aren't that
important for Matthew - nearly all of his work can/should be accomplished at home
and I've shied away from focusing on that aspect of GTD with him. I encouraged him
to use a review process similar to the <a href="http://www.markforster.net/autofocus-system/">Autofocus
System</a>.
</p>
        <p>
          <a href="http://www.flickr.com/photos/91603829@N00/3361634728/">
            <img src="http://farm4.static.flickr.com/3640/3361634728_22e88e53eb_m.jpg" height="240" width="160" alt="The Billy shelves for the boys" />
          </a>
          <br />
        </p>
        <p>
Julie and I also setup some basic workspace functionality for the boys. In our living
room we put in a single <a href="http://www.ikea.com/us/en/catalog/products/83688210">Billy
bookcase</a>, an inexpensive hanging file folder from Staples, and a physical inbox
for each boy.
</p>
        <p>
          <strong>Ongoing Support and Coaching</strong>
        </p>
        <p>
Many GTD gurus will claim that the weekly review is the linchpin for success, and
I agree. This is also the area where the boys need the most ongoing support and coaching.
Jacob and Matthew both reserve Sunday afternoons for their review, and I have to put
a reminder to myself to remind them to do their review.
</p>
        <div class="thumbnail">
          <a href="http://skitch.com/chrisbrooks/bek1j/perspective-review">
            <img src="http://img.skitch.com/20090317-qydd9fmycqcdf2hijaddh5jqsy.preview.jpg" alt="Perspective: Review" />
          </a>
          <br />
          <span style="font-family: Lucida Grande, Trebuchet, sans-serif, Helvetica, Arial; font-size: 10px; color: #808080">Uploaded
with <a href="http://plasq.com/">plasq</a>'s <a href="http://skitch.com">Skitch</a>!</span>
        </div>
        <p>
My advice here is to not let your kids go on auto-pilot - like many parenting activities,
persistence and pestering can pay dividends and help build strong habits. This also
goes for the day-to-day reminders on GTD basics. I can often be overhead saying "did
you capture that somewhere?" or "so what's the next action on that project?" to the
boys. Sure, they get annoyed from time to time with my nagging, but I'm not sure you
can call yourself a good parent if your kids don't achieve some level annoyance with
you.
</p>
        <div class="posttagsblock">
          <a href="http://technorati.com/tag/Productivity" rel="tag">Productivity</a>
        </div>
        <img width="0" height="0" src="http://www.chrisbrooks.org/aggbug.ashx?id=d702e07a-e6c6-4812-9131-7710df02ea20" />
      </body>
      <title>GTD for teenage boys</title>
      <guid isPermaLink="false">http://www.chrisbrooks.org/PermaLink,guid,d702e07a-e6c6-4812-9131-7710df02ea20.aspx</guid>
      <link>http://www.chrisbrooks.org/2009/03/17/GTDForTeenageBoys.aspx</link>
      <pubDate>Tue, 17 Mar 2009 04:21:17 GMT</pubDate>
      <description>&lt;p&gt;
I've Twittered a bit recently about the productivity coaching I've been giving to
Matthew and a few folks asked me to expand on how I've introduced &lt;a href="http://www.davidco.com/"&gt;Getting
Things Done&lt;/a&gt; (GTD) to the boys.
&lt;/p&gt;
&lt;p&gt;
&lt;strong&gt;When to Start&lt;/strong&gt;
&lt;/p&gt;
&lt;p&gt;
I introduced GTD to both boys when they were 12. Jacob and Matthew are involved in
a wide range of activities, some that require leadership and project planning, and
in both cases the introduction was in reaction to overload or missed commitments.
In Jacob's case he dropped the ball on some scouting-related work he had committed
to, while in Matthew's case he was forgetting chores, stalling work on longer-term
school projects, and generally feeling under the gun.
&lt;/p&gt;
&lt;p&gt;
The timing felt right for both boys because (1) they had the maturity to understand
the value of a systematic approach to managing personal work and commitments, and
(2) they were feeling stress and a bit of disappointment in their ability to stay
on top of their work. Simply put, they had each stumbled and were open to fresh ideas
to help manage their work.
&lt;/p&gt;
&lt;p&gt;
&lt;strong&gt;Initial Teaching and Coaching&lt;/strong&gt;
&lt;/p&gt;
&lt;p&gt;
My approach was very different with each boy. Jacob is a voracious reader and it only
required a 30 minute intro to the basic concepts of GTD, followed by an assignment
to read the first few chapters of David Allen's book. I also walked him through my
personal workflow and shared some checklists and diagrams that I've used over the
years.
&lt;/p&gt;
&lt;p&gt;
While Matthew loves to read, in his case it was unreasonable to expect him to pick
up the book and self-teach. Instead, I we sat down together on a Saturday morning
for an hour and I walked him through the basics and coached him through a mind-sweep
after he gathered all of his stray papers, inbox items, and work-in-progress for scouts
and school. We also completed a few easy actions he had lingering so that he could
get the quick satisfaction of crossing items off his list. Matthew joined me on a
drive to/from Salem (about 50 minutes each way) and we listened to several episodes
of the &lt;a href="http://www.43folders.com/2006/11/28/productive-talk-comp"&gt;Merlin Mann
/ David Allen productivity podcast&lt;/a&gt; series. This worked well for him and he was
talking the lingo in short order after hearing these (e.g., "it is just as easy to
get back on the wagon as it is to fall off").
&lt;/p&gt;
&lt;p&gt;
&lt;strong&gt;The Pragmatics - What System / Tools to Use?&lt;/strong&gt;
&lt;/p&gt;
&lt;p&gt;
I shared a few options with Jacob for managing his GTD life - some online tools, the &lt;a href="http://pigpog.com/2007/01/20/pigpogpda-a-moleskine-hacked-into-a-complete-system/"&gt;PigPod
PDA&lt;/a&gt;, and plain old 3x5 cards with a binder clip. He opted for low-tech 3x5 cards
for starters and used this system for the first year. It worked well for him and he
got into the habit of carrying the cards to scout planning meetings, school, and using
them during his weekly review.
&lt;/p&gt;
&lt;p&gt;
Sometime last year Jacob moved over to &lt;a href="http://www.rememberthemilk.com/"&gt;Remember
the Milk&lt;/a&gt; and that's what he uses today. He keeps a laptop with him most of the
time so this works reasonably well (the laptop died and he's getting an HP netbook
later this week), but I'm a bit concerned about his off-line capture process. I think
there's still room for paper in his workflow so we'll be discussing this soon.
&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://www.flickr.com/photos/91603829@N00/3360815717/"&gt;&lt;img src="http://farm4.static.flickr.com/3659/3360815717_577989373c_m.jpg" height="240" width="160" alt="Matthew's GTD notebook" /&gt;&lt;/a&gt;
&lt;br /&gt;
&lt;/p&gt;
&lt;p&gt;
I knew simplicity would be in order for Matthew so I proposed a paper-based system
for him. We settled on a small-ish spiral bound notebook. The structure is simple
- he uses the front of the binder for actions, and works from the back with his list
of projects.
&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://www.flickr.com/photos/91603829@N00/3361634470/"&gt;&lt;img src="http://farm4.static.flickr.com/3579/3361634470_4246e49775_m.jpg" height="240" width="160" alt="Matthew's project list" /&gt;&lt;/a&gt;&lt;a href="http://www.flickr.com/photos/91603829@N00/3361634206/"&gt;&lt;img src="http://farm4.static.flickr.com/3063/3361634206_8a5a06d42d_m.jpg" height="240" width="160" alt="Matthew's action list" /&gt;&lt;/a&gt;
&lt;br /&gt;
&lt;/p&gt;
&lt;p&gt;
This gives him a one-stop shop for capture and weekly review. Contexts aren't that
important for Matthew - nearly all of his work can/should be accomplished at home
and I've shied away from focusing on that aspect of GTD with him. I encouraged him
to use a review process similar to the &lt;a href="http://www.markforster.net/autofocus-system/"&gt;Autofocus
System&lt;/a&gt;.
&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://www.flickr.com/photos/91603829@N00/3361634728/"&gt;&lt;img src="http://farm4.static.flickr.com/3640/3361634728_22e88e53eb_m.jpg" height="240" width="160" alt="The Billy shelves for the boys" /&gt;&lt;/a&gt;
&lt;br /&gt;
&lt;/p&gt;
&lt;p&gt;
Julie and I also setup some basic workspace functionality for the boys. In our living
room we put in a single &lt;a href="http://www.ikea.com/us/en/catalog/products/83688210"&gt;Billy
bookcase&lt;/a&gt;, an inexpensive hanging file folder from Staples, and a physical inbox
for each boy.
&lt;/p&gt;
&lt;p&gt;
&lt;strong&gt;Ongoing Support and Coaching&lt;/strong&gt;
&lt;/p&gt;
&lt;p&gt;
Many GTD gurus will claim that the weekly review is the linchpin for success, and
I agree. This is also the area where the boys need the most ongoing support and coaching.
Jacob and Matthew both reserve Sunday afternoons for their review, and I have to put
a reminder to myself to remind them to do their review.
&lt;/p&gt;
&lt;div class="thumbnail"&gt;
&lt;a href="http://skitch.com/chrisbrooks/bek1j/perspective-review"&gt;&lt;img src="http://img.skitch.com/20090317-qydd9fmycqcdf2hijaddh5jqsy.preview.jpg" alt="Perspective: Review" /&gt;&lt;/a&gt;
&lt;br /&gt;
&lt;span style="font-family: Lucida Grande, Trebuchet, sans-serif, Helvetica, Arial; font-size: 10px; color: #808080"&gt;Uploaded
with &lt;a href="http://plasq.com/"&gt;plasq&lt;/a&gt;'s &lt;a href="http://skitch.com"&gt;Skitch&lt;/a&gt;!&lt;/span&gt; 
&lt;/div&gt;
&lt;p&gt;
My advice here is to not let your kids go on auto-pilot - like many parenting activities,
persistence and pestering can pay dividends and help build strong habits. This also
goes for the day-to-day reminders on GTD basics. I can often be overhead saying "did
you capture that somewhere?" or "so what's the next action on that project?" to the
boys. Sure, they get annoyed from time to time with my nagging, but I'm not sure you
can call yourself a good parent if your kids don't achieve some level annoyance with
you.
&lt;/p&gt;
&lt;div class="posttagsblock"&gt;&lt;a href="http://technorati.com/tag/Productivity" rel="tag"&gt;Productivity&lt;/a&gt;
&lt;/div&gt;
&lt;img width="0" height="0" src="http://www.chrisbrooks.org/aggbug.ashx?id=d702e07a-e6c6-4812-9131-7710df02ea20" /&gt;</description>
      <comments>http://www.chrisbrooks.org/CommentView,guid,d702e07a-e6c6-4812-9131-7710df02ea20.aspx</comments>
    </item>
  </channel>
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