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 Monday, January 12, 2004

I took three Archer Glen chess teams to the Chess Odyssey Winter Olympics on Saturday.  This was a big deal for everyone involved - all but one of us (coach included) had absolutely zero competitive chess experience!  The three teams played in the Warrior division, which consists of unrated players.  This doesn't mean the competition wasn't tough though.

There were three other teams playing in this division - two from Cooper Mountain, and one from the Portland Chess club.  Our strongest team did very well, finishing third overall and winning the bronze medal.  The player on the first board on our best team won a trophy for best player on his board!  Overall I'm very proud of all of these kids for showing up and competing against other kids that clearly spend a lot more time practicing than we do.  It was a long day (8am - 5pm) but they hung in there till the end.

posted on Monday, January 12, 2004 3:00:37 PM (Pacific Standard Time, UTC-08:00)  #    Comments [0]
 Thursday, January 08, 2004

I'm experimenting with a tool called Womcat, referred to me by my friend Greg.  This is a decent way to organize bookmarks, and I have provided some brief notes on each.  There are a few cool features about this tool, which is why I am trying it instead of just making my own HTML page of links:

  • It automatically provides an RSS feed to my bookmarks.  You can subscribe to this if you like and receive updates as I edit the list.  If you are bold enough to run Womcat yourself, you can aggregate my bookmarks into your own.
  • It has the ability to maintain what are called “weak subscriptions” - pages I don't necessarily read, but are likely to contain links to interesting spots.  Womcat will check these weak subscriptions for me and tell me what outbound links they have in common.  Good way to find new content.

Anyway, I've added it to my nav links on the right.

posted on Thursday, January 08, 2004 7:05:17 PM (Pacific Standard Time, UTC-08:00)  #    Comments [0]

There have been many shut-in hours over the past 5 days - a perfect opportunity for some family gaming!  These reports span several days, starting last Friday evening and ending this evening with our out-of-town gaming guest Kevin McKenzie from Dallas, TX.

Lord of the Rings Risk: Trilogy Edition

This is quickly becoming a family favorite, or at least a favorite of Jacob and Matthew. As I've mentioned before, this version is very playable if for no other reason than the countdown mechanism that limits game length.

This time we squared off using the standard 3-player rules, with Jacob and I playing the evil forces and Matthew playing good.  Every man for himself though - Jacob and I were competing with each other.

Another showdown in Middle Earth.

I started conservatively, trying to consolidate at least one region and waiting until I had territory cards to turn in to rapidly grow my forces.  I also used my leader to take a few sites of power, granting me additional action cards.  My patience paid off and I was able to keep Jacob and Matthew from consolidating regions.  Risk has a runaway leader problem, and that was certainly the case in this game.  I won based on victory points when the ring came to Mordor.

A Game of Thrones Boardgame

Around 11am on Sunday Ken Rude called me to see if we were up for some gaming in the afternoon - a perfect opportunity to bring out A Game of Thrones!  This game is meant to be played with five players.  I was a bit concerned about Matthew's ability to comprehend the rules for this game - this is the hardest one he has tried so far.  He did fine understanding the basic mechanics if not the overall strategy.

Matthew (yellow) and Brandon (white) square off in A Game of Thrones.

This is a game I've been wanting to try since seeing it first at GenCon, and it didn't disappoint.  Some of the things I like about this game:

  • The theme is fantastic, especially if you have read the great books by George R. R. Martin.
  • It is a light wargame with a number of interesting mechanics and very little randomness.
  • The Westeros cards, which represent global events that affect all players, create a very interesting dynamic and potentially giving each game a very different flavor.  For example, in our game we went about 6 straight turns without mustering (new military force production), which made it very challenging to expand and forced a strict economy on military.
  • Great production value.  The cards, game board, and wooden pieces are brightly colored and very high quality.

Jacob started the game very aggressively, attacking my navy in the first turn.  He paid the price though, since I was able to counter-attack and control the seas near his home, effectively creating a naval blockade.  Matthew was scattered in his strategy and had a difficult time keeping focused on short-term goals.  Brandon played passively and, as house Stark, didn't make the necessary push southward to gain victory points (there are few cities in the north).  So it was essentially a battle between Ken and me.

Ken had a bit of an advantage starting in the south - as house Lannister I was caught in the middle and had to fend off all of the players.  It was still a very close game, with Ken winning (score 9) and me a close second (score 8).

Lord of the Rings Boardgame - Sauron Expansion

Monday evening Matthew requested a game of Lord of the Rings the boardgame.  This was the first Reiner Knizia game I ever played, and arguably the game that brought me back to boardgames two years ago.  The original game is somewhat unique in that it is a cooperative game - players work together to try and defeat Sauron and destroy the one ring.  Jacob volunteered to join us if he could play Sauron, a feature provided by a solid expansion to the game.  Not to be left out, Julie joined us to play the role of Merry (Matthew was Frodo, I played Sam).

Jacob takes on the role of Sauron in the expansion to the Lord of the Rings board game.  Sauron stopped the fellowship in Mordor.  Oh, and you can tell Jacob is the evil Sauron because of his eyewear.

The base game is challenging enough to win, but with the Sauron expansion it is extremely difficult for the fellowship to succeed.  Jacob enjoyed playing the evil role and worked hard to thwart us at every turn.  We did better than any prior try though, getting into Mordor for the final race to Mt Doom.  Actually, only Frodo (Matthew) made it that far - Sam and Merry spent too much time carrying the ring and were destroyed by Sauron at Shelob's Lair.  Frodo didn't make it to Mt Doom, and our final score was 52.

Roller Coaster Tycoon

This is on the bargain shelf at Toys R Us and Amazon these days, and for $5.97 I figured we couldn't go wrong.  My mom was nice enough to get me an Amazon gift certificate for my b-day, and this was one of the games I ordered.

Julie covets Jacob's vast assortment of rides in Roller Coaster Tycoon.

We were all thrilled with the quality of this game.  It is light fare, but much more than a typical roll-and-move mass market game.  This is an auction game at heart, and has some decent economic decisions (value of capital in hand vs. investing in a ride that may not procude enough visitors by game end).  My only criticisms are:

  • While visually appealing, the board is very hard to navigate.  Finding where certain attractions are can be tough.
  • The end-game was abrupt - we turned over month-end cards in 7 or 8 consecutive or near consecutive draws.  I'm going to look for some variants that bring a slightly more measured approach to game end.

Overall this is a solid game and easily worth the $6 investment.

New England

I greatly enjoyed my two prior playings of this game, but had been hesitant to bring out with the family.  New England is a pretty abstract game and is light on theme.  There was a discussion on spielfrieks recently about this game, and I shared my thoughts on this topic, arguing that it probably isn't a great family game.

Our first family playing of New England.

I think I was wrong in my comments - this could be (and probably is) a great family game.  Some reasons why:

  • It plays pretty quickly - I taught the game and we played it through in about an hour.
  • I coached Julie and Jacob to not spend too much time trying to stop other players, and to instead focus on their own goals. New England can be a vicious game if you work hard to thwart your opponents' plans.  This doesn't mean you have to play that way.
  • The theme was appealing to Julie (pilgrims settling in New England in the 17th century).
  • Scoring always seems to be close, keeping everyone in the game.  In the three games I've played, I would guess that the average scoring differential from first to last has been about 4-5 victory points.
  • There is very little downtime or turn angst - play moves along quickly, and there's always something to do on your turn.

I think this one will come out again soon with Julie and Jacob.  I'm not sure Matthew is ready for it yet, but I'll give him the choice of joining in our next play.

I'm the Boss

Before the holidays I got an email from Kevin McKenzie, from Dallas TX, telling me that he would be in the area doing some work.  He found me through his gaming group, one of the groups I contacted when I traveled to Dallas earlier this year.  Kevin wanted to find some gaming action, so I hooked him up with a few local groups and invited him to our home.  We were hoping for a few more people, but the ice and snow kept everyone else away.  No problem - with the built-in gamers right here in the house we were in good shape.

We started with a 5-player game of I'm the Boss, a family favorite negotiating game.  This can also be a vicious game, but we kept it light-hearted and had a good time.  I lingered near last place most of the game - it seemed like everytime I was close to finishing a deal, Jacob would send away one of my associates on a business trip. Julie played a strong game and came out on top.  The game ended quickly when we rolled a 1 on the first possible end-game deal tile.

Our guest Kevin McKenzie joins us in a game of I'm the Boss.

Balloon Cup

While Julie helped Jacob and Matthew to bed, Kevin and I squared off on a game of Balloon Cup, a great two player card game that Kevin had never played.  Kevin picked up the gist of the game very quickly, and grabbed the first two trophies in the game.  The final three were hard fought, with both of us in striking distance of victory.  I managed to win a race that gave me enough prizes to win the final three trophies in one play.

Domaine

Kevin requested this as our "heavier" game of the night - he had never played it, and I had only tried it once at Kevin Graham's recently.  This was a Christmas gift from the Rude family.  Julie joined us for a three-player game.

Kevin and Julie start our game of Domaine.

The competition was much stiffer this time!  Kevin is a quick study of strategy, and immediately decided that income would be important and sought to build a domain with mines as quickly as possible.  I wasn't as focused in my strategy, and lost out on some early opportunities to get some income.  Julie got some knights out early in a key domain as well, setting her up well for expansion and completing her domain.

In the end it was a two horse race, and I wasn't in it.  I'll write this off as a learning game.  Similar to Settlers, I think it is very important in the opening to get more production.  At mid-game, Julie and Kevin were taking actions 2 out of 3 turns, while I was at best taking actions every other turn due to poor cash flow.  Kevin pulled out a 40 point victory shortly after the card deck expired.  He played a solid game, but Julie deserves credit for a very strong first game.

That's all for this report - Kevin should return next week and we hope to get the right mix of people for a playing of A Game of Thrones.

posted on Thursday, January 08, 2004 7:04:58 AM (Pacific Standard Time, UTC-08:00)  #    Comments [1]

The weather here has been nothing short of remarkable.  The schools still haven't re-opened, and I didn't even attempt to get into work today.  The warmup predicted yesterday never came, and the temperatures hovered around freezing all day.  Around 6pm I finally ventured outside to clear the sidewalk.  Looks like schools will be closed again tomorrow - my trip to Denver was called off.  Should start to warmup by mid-day tomorrow.

Notice the "shiny snow" - that's a layer about 2 inches thick of solid ice.

posted on Thursday, January 08, 2004 5:25:21 AM (Pacific Standard Time, UTC-08:00)  #    Comments [0]
 Monday, January 05, 2004

Another good list reflecting on 2003, this time from Rick Thornquist of “gone cardboard” and “gamewire” fame.  I agree with his list, though there were several that I didn't play (Mammoth Hunters, Yellowstone Park, Fish Eat Fish).  Fortunately, the ones I didn't play were generally on his “worst of” list.

posted on Monday, January 05, 2004 3:38:05 PM (Pacific Standard Time, UTC-08:00)  #    Comments [0]
 Saturday, January 03, 2004

Family and friends were kind enough to support my gaming habit, and here's what my take was this holiday season.  I still haven't played Metro or A Game of Thrones but hopefully that will change over the next week or so.

  • Acquire - true, I had never played this game before.  After two plays with the family, I can't believe I had missed out on this one for so long!  And, surprisingly, Jacob and Matthew both requested the second play of this game, and proceeded to teach two of their friends on New Years eve. 
  • Diplomacy - haven't played this in 20 years, but felt like I should have it on my game shelf. 
  • A Game of Thrones (boardgame) - I've heard great things about this and can't wait to play. 
  • Hammer of the Scots - A bit expensive for what you get, but it looks fun.  Jacob and I played last night, but I made the mistake of letting him play the Scots and I crushed him pretty easily.  Next time we'll switch sides and see how things go. 
  • Metro - A gift from a co-worker.  I haven't played yet, but Julie was excited to see this one turn up since she enjoyed playing it at our recent gameday.  Any board game the wife likes is OK by me :-)
  • Domaine - A gift from a friend.  Jacob and I enjoyed playing this earlier in December and I look forward to more plays. 
  • El Grande - Got to play this while in Arizona earlier in the year and liked it, so Julie picked it up for me.
posted on Sunday, January 04, 2004 4:39:15 AM (Pacific Standard Time, UTC-08:00)  #    Comments [0]

Many folks who play board games will provide a year-end report of games they played, often in a form known as a “5 & 10” or “five and dime” report.  This is because the report will list all games played 10 or more times and those played 5-9 times - this is obviously an indicator of what people are playing frequently.  It does tend to skew results towards lighter fare since longer games don't come out as often.

I didn't keep terribly accurate data on my gaming this year.  I was pretty good at keeping things up to date in my GameTracker software, but fell off in the July timeframe.  Fortunately this weblog provides a decent log of what I played with groups outside the home; unfortunately many of the games that get brought out casually at my home are missing.  Therefore I will estimate some of the numbers.

I will also include online games that I played with other human beings, some in real-time, some via email or play-by-web.  In case you are interested, this is what I played online last year:

So here goes the list:

Total Games Played: 309

Total Unique Games Played: 98

Games Played 10 or More Times

  • Settlers of Catan (16) - About half of these were played online.
  • Euphrat und Tigris (15) - All but two of these were played online.
  • Fluxx (15) - Many plays while sitting in a restaurant with the family.
  • 7th Sea CCG (14) - I got back into this after getting some deals on eBay.  I also played in a couple of online, casual tournaments.
  • Apples to Apples (14) - Very popular with extended family and non-gamer friends.
  • Carcassonne (14) - Popular intro game, plus I played online 5 or 6 times.
  • Can't Stop (12) - A favorite to bring out just before bed for Matthew and Jacob.
  • Magic: the Gathering (11) - Still one of my all-time favorite games.  I still just play with decks I built 8 years ago or pre-constructed decks for new expansions.
  • Liar's Dice (10) - Another family favorite.

Games Played 5-9 Times

  • Balloon Cup (8) - Matthew's favorite 2-player game.  He beats me at least half the time.
  • Puerto Rico (7) - This would definitely be in the top 10 if I would learn to play it on BSW.  Any volunteers to mentor me?
  • Wyatt Earp (7) - My favorite rummy game.
  • Alpha Playing Cards (6) - Didn't get played very much in the second half of the year.
  • Fresh Fish (6) - I wish my family enjoyed playing this more.
  • Lord of the Rings: the Confrontation (6) - This has been played 3 more times in the past 2 days in our household.  Great 2-player game.
  • Piratenbucht (6) - Probably our favorite heavier family game.
  • Samurai (6)
  • Battlecards (6)
  • Chrononauts (5) - One of Jacob's favorite games.  Very creative.
  • Dragon Delta (5)
  • King of the Elves (5)
  • Mystery Rummy 4 (5)
  • Wallenstein (5)
  • Zendo (5)

Commentary

I rediscovered board games about exactly one year ago.  The fun I've had this year is immeasurable - and I can't stress enough how good this has been for our family.  I want to thank a number of people who welcomed me into their gaming groups and homes over the past year:

  • Kevin Graham
  • Doug and Mimi Walker
  • Ken Rude and family
  • Andy Christensen in Redmond
  • Angela Gaalema in Colorado Springs
  • The Card Benders in Dallas, TX
  • Mikael and Jonathan in Brooklyn, NY
  • The Arizona Boardgamers
  • Scott Alan Woodward in Burbank, CA
  • Greg Schloesser and the Westbank Gamers
  • The RipCityGamers

Stay tuned for some of my awards and top “n” lists for 2003.

posted on Sunday, January 04, 2004 4:09:06 AM (Pacific Standard Time, UTC-08:00)  #    Comments [0]
 Friday, January 02, 2004

Our good friends the Rudes joined us for our second annual New Year's Eve game night.  Last year was mostly CCGs - in fact, I held a sealed deck Magic tournament for all the boys (including Ken and me).  This year was mostly lighter fare.  Julie, Jacob, Matthew, and I started by playing a few games of Liar's Dice while we waited for the Rudes to arrive.

Matthew checks his dice for the 7th time before making his bid.

Ken then brought the Bucket King while we waited for Tracey to arrive.  This was a fun, light, family card game and I wish we had played more than one hand.  I look forward to trying it again.

One of our favorite games to play at Keuka Lake when we travel there in the summer is Hand & Foot, a Canasta variant.  Everyone we've met plays this a bit differently, and one of these days I'll post our rules for reference.  Ken and Tracey have played their own version as well, so we decided to play some four-hand team Hand and Foot.  The men got off to a great start, catching both Julie and Tracey in their footsies in the first hand.  It was all downhill from there though, and we ended up losing by about 1000 points.

Julie, Ken, and Tracey playing Hand & Foot.

While we played this game, Jacob taught Brandon and Chelsea how to play Acquire, a new game (for us) that I was given for my birthday.  This game has already seen 3 plays in just a few days, and it has quickly become a family favorite.  We'll see if it sticks.

Jacob and Brandon playing Acquire.

The adults then played Target, an interesting card game that is a mix of poker and rummy.  I wasn't wild about this game - most of it was spent drawing and discarding while chasing elusive goals that would disappear just as I drew the wrong card.  Maybe I just didn't play it well...

Ken getting ready to steal yet another goal (target) from Chris in the game of Target.

The last game played by the adults was Texas Hold'em with our cool new casino-quality poker chips.  This was played a lot during our vacation in Vegas, and I'm enjoying some research into strategy for this game.  Chris ended up the victor, winning an all-in showdown with Ken.
posted on Friday, January 02, 2004 11:33:32 PM (Pacific Standard Time, UTC-08:00)  #    Comments [0]

We had a healthy dose of snow on New Year's day - woke up to about 4 inches another 2-3 fell during the day.  The bad (good?) weather here has had great timing - I've been off work both days, so I haven't had to make the difficult decision of trying to get into the office.

The view from our front porch about 10am.

While I took care of the driveway and sidewalks, Julie and the boys walked up the street to the biggest hill in the area to join our friends for some sledding.  It was very cool - at least 20 families out there sledding, riding their snowmobiles and four-wheel ATVs, and even a few cross-country skiers.  Sherwood is a great place to live.

After returning to the house, the boys took advantage of the huge pile of snow I made shoveling to build a snow fort.

Jacob and Matthew work on the snow fort / igloo.

 

Matthew digging out the inside of the fort.

Unfortunately it warmed up quite a bit last night and today, so the fort collapsed.  Forecast calls for more snow tonight and tomorrow though - could be as much snow coming as we got yesterday.

posted on Friday, January 02, 2004 10:47:24 PM (Pacific Standard Time, UTC-08:00)  #    Comments [0]
 Wednesday, December 31, 2003

I managed to spend most of Monday in nearby Tigard with some new friends in the Rip City Gamers group.  It did a bizarre thing (for Portland) Sunday night: it snowed!  Jacob was planning on joining me for the day, but the snow was too inviting so he decided to stay home and build snowmen and snow forts with Matthew.

Jacob and Matthew enjoy a rare snow day in Sherwood.

Mike Deans was kind enough to host at his home for most of the day (10am until the late evening).  Mike, Chuck, KC, and I were the early arrivers.  KC and Mike were already playing Odin's Ravens, so Chuck offered to teach me the Game of Thrones CCG.  Many came and went as the day moved on, and I had to leave around 5:45pm.  Several attendees were kind enough to send in reports from the games I missed, so I'll include their commentary in this session report.

Odin's Ravens

KC won this one against Mike. KC took a big lead in the first hand which Mike whittled down a bit in the second. However, KC finished off the game with a fine set of plays in the third hand. Still one of Mike's favorite 2 player games.

A Game of Thrones CCG

Chuck taught me how to play this game and our first go turned out to be an extremely tight game that went right down to the last turn.  Chuck shouldn't have killed his guy with the power stone on him as that would have meant the win.   Chuck likes the plot card mechanism although the sealed decks seem have too many really powerful cards.  Chuck: “It's probably not a CCG worth getting into right at the moment but I'd certainly play this if someone else had some decks.” I really did enjoy playing this game and may have to snag a few more starter decks to see if it grabs me.

Balloon Cup

KC wanted to try this one, and Mike had only played it once with Graham. Mike claims he didn't teach it too well, and they made a few errors to start with which largely set Mike up for the win. However, it was worthwhile playing again as Mike wasn't sure there was much beyond pure luck of the draw in this game. Mike is still not sure there is a huge amount of game there, but it is fun to play.

Age of Steam

Chuck says it best: “We then fired up for the big Age of Steam game.  Now I have to go on record and say that I REALLY didn't like this game after our first abortive attempt at Sun River last year.  The group was not in the mood and poor Doug was struggling with the rules after only reading them once through.  It was painful and I left with such a bad taste that it became the only Martin Wallace game I didn't like.  However, everyone else figured it out and really got into it and my general appreciation for all things Wallace eventually got me to give it another chance.  I played the Wales expansion with Mike and Dave last Friday (nice but I think it really needed four players) and so more or less had the system down.  I had received some tips from Dave on strategy which I won't reveal but obviously Dave does it so much better as I pretty much botched the thing by over capitalizing and not getting enough runs early on to cushion the maintenance pain.  By the time I finally got my middle line established, Mike had built around me and was taking the goods I really wanted to use.  In the end, KC's superior track building strategies I think won the game for him although Chris and Mike gave him a good run for his money.  Patrick and I suffered at the back of the pack me with too much maintenance costs and Patrick perhaps with not enough.”

I had only played Age of Steam once before so was thrilled when this came out.  I've played Volldampf several more times and was beginning to think I liked that predecessor more than this deeper game.  This is a great game, and the track-laying and role-choosing add some difficult choices to the game that I find very appealing.

KC, Patrick, Chuck, and MikeD compete in Age of Steam.

Foppen

Chuck: “We then played a few hands of Foppen which is a nice little trick taking card game.  I did well early but obviously it was due to good card deals rather than skill at card play as my huge lead went to an incredibly large deficit when I wasn't smart enough to dump high cards when others were going out.  Nothing like going from first to way last in two easy steps but this gets a Will Play Happily rating from Chuck.”

KC, Patrick, Chuck, and MikeD take a break to play the trick-taking card game Foppen.

New Eden

I was eager to have another try at KC's prototype for his game design New Eden.  I briefly mentioned this game earlier this month, and I promised to share more details this time around, so here goes.

New Eden is a game about planting crops.  KC provides the following background in his rules:

In the race to the stars, the critical step for a newly discovered world is crop development, needed to feed those who would soon land to settle.  Different companies and ideologies struggle to be the first to create their own stable environments, competing against other Planters and often against the land itself.

KC, Michael, Chuck, and I joined for a four-player game.  This mandates the use of a smaller game board; there is also a larger one that (I believe) supports five or six players.  KC made some great quick reference guides, so we consulted one of them for the starting positions.  The four player games calls for each player to have three planters and three workers, and each of us starts in one corner of an approximately round world.  There are no choices to be made in starting configuration, this is fixed.  We did discuss briefly after playing if there would be value in having a variable starting configuration.

KC leads Michael, Chuck, and me in another play of his wonderful New Eden prototype.

The goal of the game is to score victory points, which are earned through having crop majorities on game board hexes.  Bonuses can be gained based on crop location (e.g., near a lake or on a mountain) or proximity to other crops of the same player.  The game lasts two seasons, with a scoring round after each season.

The turn sequence looks like this:

  1. Players choose and reveal their actions for the turn.  Each player maintains a hand of 5 action cards, which mandate a specific action that a worker or planter will take on this turn.  Choosing an action also requires that each player show which unit will perform the action, and in which direction the unit will initially move.
  2. Players move their units in action card order.  Each action card has a turn order number from 1-16 on it, so 1's go first and 16's go last.  Ties are decided by the judge, and the judge role can be stolen through a fuel auction that occurs whenever there is a tie.
  3. Players perform the action specified on their action card.  This might include planting crops, stealing crops, terraforming, retrieving an already-deployed planter, etc.  This action card is then discarded.
  4. Players can discard up to two cards from their hands then draw cards to refill their hand to five.  There is one special card: the Planter.  This card can always be retrieved back into a player's hand and doesn't have to be discarded after use.  Recycled cards go back to the bottom of the player's deck (potentially resurfacing later).
  5. Players refuel, possibly selling stolen crops to get new fuel resources.  Fuel is the primary economic unit in the game and is spent to move workers and farmers across the terrain.  Moving across a normal hex costs one fuel unit, turning 60 degrees costs two units, etc.

This turn order repeats until one or more players have no more workers or planters to send out on actions.  This usually fixes the number of turns per season at six for the four player game, though it could last seven turns if every player plays the Mechanic action card to rescue a Planter for reuse.

The game board has a sort of north-up orientation that affects how planters plant their crops.  When you land a planter on a hex, it plants three crops - one to the north, another to the southwest, and another to the southeast.  If any of those hexes are occupied by another planter, then a crop will not be placed there.  This makes for a sort of puzzle mechanic in this game - how do I optimally send out and position my planter to maximize the hexes where I will have a majority of crops?  The typical pattern of play is for players to send out one or more planters early on to lay out crops, then use workers to put down additional crops to gain majority or steal away enemy crops to achieve the same goal.  Another interesting mechanic is that when a planter lands on a hex it can steal up to two enemy crops (unless the hex is in a protected state because it has four or more crops on it).  In short, there are plenty of ways to screw your neighbor to try and maximize your scoring opportunities.

The final board position in New Eden.  Notice the wide gap between KC's scoring marker and the rest of the pack.

I played a decent game again, but KC staged a great comeback in the second season to come away with a rather large victory.  I think I made the mistake of going after Chuck with one of my last workers instead of KC.  I'm not a huge fan of diligently tracking victory points for every player so I was winging it a bit when tracking who was in the lead.  It was still a great time and one of the two best games I played all day (the other being Age of Steam).

KC has offered to loan me a prototype to take on the road as I travel in 2004 to evangelize this game a bit.  This game is polished in many ways: the rules are in near publishable form, the cards and board look great, and the game itself is pretty well tuned.

Crokinole

I had the opportunity to sit in and play for a few minutes on Patrick's board - wow - what a difference a good board makes!  We have a very old carom board at home, but now I can see why many folks invest in nice Crokinole boards.  There's a great mix of tactics and dexterity in this game and I hope to play again soon.

Patrick “whooped [Mike's] ass big time” when they played one on one. KC and Mike later took on George and Patrick. George and Patrick won the first game, but Mike doesn't recall if they managed to exact revenge in the second. Either way up, it was a fun game and a great change of pace.

Mike and Patrick enjoy Patrick's beautiful Crokinole board.

Die Sieben Siegel

Trick taking game where you have to predict how many tricks of each color you will take during the round. The better your prediction, the more points you score (or rather, the less negative points your score). To sum it up, “I (George) suck at trick taking games.” Interesting predicting mechanic, but Thumbs Down for George after one play.

David, George, Mike, and Patrick play Die Sieben Siegel (the Seventh Seal), another trick-taking card game.

King's Breakfast

There are six suits of breakfast foods and you try to maximize the value of the cards in your hands by increasing the number of cards in each suits in the king's breakfast. But you also
want to get more of the high value cards by taking them in your hand instead of moving them to the king's table. So it becomes a balancing act of having the same number of cards in each suit in your hand as there are corresponding cards on the king's table. But don't get too
many or they will be worthless. Fun little filler game, although George still has that nagging feeling that we messed up on the player turn cycle.

Finstere Flure

Mike managed to win this one with Dave, George, KC, Michael and Patrick also playing. Mike managed to get all his pieces chomped in the first round which turned out to be A Good Thing as he was able to keep all his guys together in a sneak around the edge play while the monster was off on other business. At the end he sacrificed a token to divert the monster from his other 2 tokens to allow them to exit. Mike is still only luke warm on this game, “don't know why.“

New England

George played a magnificent game and scored a fine win. He managed to get the 2 10-point square cards which gave him a great start and he balanced his buys better than Mike did to win by 2 points. Still one of Mike's favorites and I'm amazed that it hasn't his the table since the May Sun River event.  I'm sorry I missed this one!

Royal Turf

Chuck then played Royal Turf with Michael and KC and Chuck won pretty handily.  We think KC had only played once before and it was Michael's first go so Chuck had a bit of an advantage and won in pretty much a landslide.  Chuck likes this game a lot although it suffers a bit in groupthink on the betting after only a few plays.  Still, Chuck is thinking of buying this game which means it goes on his Will Request to Play for shorter, filler games.

Fist of Dragonstones

Dave, Michael, and Chuck closed with Fist of Dragonstones which Chuckand Dave agree is one of the best blind bidding games they've played (ed.: I can't stand this game!).  Still, while Chuck likes some aspects of blind bidding, a game built pretty much solely around it is too much of a luckfest to earn his highest honors so it stays at a Will Play Happily.

For reference, here is Chuck's game rating scale:

Since everyone else is creating their own rating system, I'm coming up with my own.  Rather than a numeric system, here are my ratings;  Won't Ever Play Again, Will Play Only If Nothing Better To Do, Will Play Happily, or Will Ask/Request/Demand By Name For This Game to Be Played.  Clearly my system is better than arbitrary numeric ratings as this is relevant to what people will actually play and like.  I hereby demand that Dave re-do his survey and re-correlate people although I imagine I'm still the black sheep of the group.  See, that B+ in my Advanced Statistics class was a fluke after all.

posted on Wednesday, December 31, 2003 6:08:44 AM (Pacific Standard Time, UTC-08:00)  #    Comments [0]