Quantcast
 Thursday, March 25, 2004

Julie's mom Jan was in town for most of the week, which is spring break for the kids.  Papa David also arrived in town today, and Jan/David headed for the coast for an overnight stay.  Tomorrow morning I head to Malaysia and China for about a week for some business travel.  I'm taking the new camera with me so needed to empty the pictures off the memory card.  Here are some of the results!

Matthew teaches grandma Jan how to play Balloon Cup.


One of Matthew's favorite pastimes - lounging on the recliner while watching a soap opera.

I recently picked up a copy of Union Pacific from my friend KC - a remake of the great game Airlines that I was able to play about a year ago with Doug and Mimi.  We are all very fond of these stock acquisition games (very reminiscent of Acquire), so this was a winner.  Jacob gives it a 9, Matthew an 8.

Jacob and Matthew learning Union Pacific.

posted on Friday, March 26, 2004 1:08:38 AM (Pacific Daylight Time, UTC-07:00)  #    Comments [2]
 Wednesday, March 24, 2004

I gave the new version of Puerto Rico Online a try last night.  Overall I was very impressed.  The interface isn't great, but is still much better than the one at BSW.  What I like the most about it is how quickly I was able to get online and jump into a game.  This is because this version supports computer AI players.  Oddly enough, and I could be wrong here but I'm pretty sure I saw this happen, human players can join in after a game has started and replace a computer player.  The AI appears to be fairly weak, but I suspect it will improve over time.

posted on Wednesday, March 24, 2004 1:20:27 PM (Pacific Daylight Time, UTC-07:00)  #    Comments [4]
 Tuesday, March 23, 2004

This will be a rather long session report - there was a ton of gaming going on last Saturday at Mike's, mostly due to the unusually large crowd of 12 people.  Jacob joined me, but for the first time we didn't actually plan any games together.

Oasis

First up was Oasis.  Mike was interested in another play (I first taught him at Game Storm a while back), and KC and George were eager to learn.  This is a very easy game to teach so we were on our way quickly.

George, KC, Mike, and I play Oasis.

The key frustration I (and apparently others) have with this game is the potentially debilitating random card draw when making offers.  The next time we play this game we will try with open hands.  Perhaps this will lead to too much analysis, but it is certainly worth a try.  This would allow players to tailor their offers and better manage their hand size.  Of course it will certainly break the game in unforeseen ways.  In this game KC had a great showing, amassing a large quantity of steppes and the corresponding horse scoring tiles.  He finished around 190, and I was the closest to him with around 120.

The final configuration in Oasis.  KC (red) managed a huge set of steppes and a decent collection of scoring tiles.

Railroad Dice

I was a bit disappointed to see this come out at a time when I couldn't play it - this is one I've been wanting to try.  Feedback was mixed, but I think all players were interested in another try.  Patrick, Dave, and Chuck played; I believe Dave came out ahead.

Comments from Dave: A fun system that's right up my alley. Time will tell whether it's a *good* system. My fears about the "game arc" were reflected in Doug Adams' BGG comments, where he suggests that the game will usually end before folks start buying shares before companies change hands. In our game, the income was tilted heavily in the favor of Chuck and myself, and, with both of us receiving high income from two companies each, I was able to end the game by breaking the bank. Thumbs Up for now.

Attika

Ken, Brandon, and Jacob showed up a bit late and decided to dive into a game of Attika.  This was the first game I've seen where a player one by completing all of their buildings, a task accomplished by Ken.

During the Oasis game KC was mounting some cards for one of his prototypes, so he enlisted some help from Peter, Erik, and Mike.

KC gets some card mounting help.

Andromeda

Peter brought out his copy of this classic game and taught it to Ken, Brandon, Jacob, and Erik (his son - not sure if he had played before).

Peter teaching Andromeda to the younger crowd.

Northwest Trek

While waiting for Railroad Dice to complete, KC and I taught George how to play one his newest prototypes.  The theme of this Cairo-tile laying game (I first talked about it here) is pretty cool - players manipulate photography teams trying to collect snapshots of wildlife in a conservation park.  This game is simple to learn but has enough depth to keep it interesting.  After 3 plays I'm anxious to get my own copy.

George contemplates his move in Northwest Trek.

As always, the quality of KC's prototypes are on par with many commercially produced games.  George clearly caught on quickly and managed to win this one.

Close-up of the board. The goal is to collect animals (into sets) by surrounding them with three tiles of the same color.

Amun Re

This was the one larger game I was able to play on Saturday, and is one of my favorites.  This was my first play with five players since the first time I ever played the game about a year ago.  I played a reasonably strong game, staying close to the lead at the end of the old age and hanging in to contend in the final age.  I was flush with income in the old age, but ended up being on the wrong side of the sacrifices second time around and spent my time struggling to keep up.  Fortunately I managed to draw a few build-for-two-bricks power cards, allowing me to stay ahead in the pyramid race on one side of the Nile. Dave had the opportunity to surpass me, but didn't think I would be ahead of him at the end and took his chance on another card.  The card was worthless, and Dave and I ended up in a tie for second, one point behind Mike who won the game.  Tons of tension in this game as it came to a close - very enjoyable.

Comments from Dave: Argh, I could have won if I were less aggressive with my final bid, or the bid before that one. No one ever contended much in the bidding rounds, despite many low bids.  I still don't like this game. There's not enough interaction, and the purchasing of items is busy work. Thumbs Down.

Dave, Chuck, Mike, KC, and I play Amun Re.

Magic: the Gathering

Erik was happy to take on all comers in Magic, and I'm fairly certain he won every match he played.

Jacob and Erik go at it in Magic.

Heimlich & Co.

This is a great Wolfgang Kramer, hidden information game. Peter, Ken and the boys all played. The green Spy was the first to 42 points, but was un-owned by any of the players, but Peter's blue spy was next, winning the game (now how did they know, no-one was green?)

Peter, Ken, and the boys play Heimlich & Co.

Magdar

One of the FFG silver box line by Kevin Wilson (WarCraft). A light mining game, were the board slowly/(quickly) is destroyed. Peter added the Second Age Expansion which makes the 3 stone tile stronger and adds two new special tiles, and one additional row to the game, all of which lengthens the game (It needs it) . Ken, Brandon, Erik & Matthew dug away furiously but with four players this is very hard to control anything. In the end Brandon won going away.

Ken and Erik contemplate the board in Magdar.

Tipsy Tower

This was a new Goodwill find (Complete and unopened for $1.99) by Peter. This is a pretty good dexterity game, where you try to be the first to place all your men on the tower. This game has several chaotic elements, the men do not have flat bases, the tower has many levels and is top heavy (and adjustable) and the marble ballast moves. The result is can quickly spin out of control throwing men all over the place. Several games were played but the winners were not recorded.

Jacob and Brandon play Tipsy Tower.

Die Mauer

This was my final play of the day - Peter introduced this short game that has a key element that I'm learning to hate in some games.  Similar to Hoity Toity, this game is about guessing what your opponents will or won't choose to do.  In the words of Dave, my only strategy in games like this is "I'll play randomly."

Comments from Dave: Never played this one before. My manipulation of the group psychology was masterful. g:-P The design is a bit too bared-bones for my tastes, but I'd play it again if asked. Thumbs Up.

We try and build our wall in Die Mauer.

Linie 1

This game was getting started as I left - no word on the final results.

Comments from Dave: An old favorite of mine, but I've always played with the Streetcar ending rules. I much prefer the Linie 1 rule, as it gives you incentive to build long (and not necessarily direct) segments that don't pass by any stops. Top Shelf.

Brandon, Chuck, Dave, and Ken play Linie 1.

posted on Tuesday, March 23, 2004 2:12:49 PM (Pacific Daylight Time, UTC-07:00)  #    Comments [0]
 Monday, March 22, 2004

A while back I raised the quandry “should I get a Digital Rebel”.  Well, about a week ago Julie and I took the dive and we are starting to get some nice results.  I spent some time Sunday morning playing with the automatic and manual settings - this camera operates just like the old Eos Elan but much better.  Of course the amazing part is the instant feedback from settings to a viewable image - a much better way to learn and adapt.

This was taken with the zoom lens.

posted on Tuesday, March 23, 2004 2:25:26 AM (Pacific Daylight Time, UTC-07:00)  #    Comments [0]

Patrick Korner does a nice job interviewing Martin Wallace of Age of Steam fame (and others).  My favorite quote:

Martin Wallace: This is by design. Warfrog cannot compete with the big German companies for the lighter end of the market - tried and failed with Stockers to do that. However, the big German companies cannot afford to do the heavier games, their overheads are far too high. The odd heavier games that do get released by German companies are almost vanity projects - they know they won't make much money but they help to maintain a reputation among the spielfrieks. I make a little money from Warfrog but there is much more to be made designing lighter games for the German companies.

posted on Monday, March 22, 2004 9:48:47 PM (Pacific Daylight Time, UTC-07:00)  #    Comments [0]
 Friday, March 19, 2004

Time to jump on the bandwagon.  I've seen a number of postings of where folks have been using the cool map service at World66.  So here's my story.  First, the places I've been:


create your own personalized map of the USA or write about it on the open travel guide

Wow. I need to find some time to visit the last few remaining states I haven't visited. I've also lived in a lot of those states (lived == more than 2 months residency.  Don't miss the blip in Washington DC):


create your own personalized map of the USA or write about it on the open travel guide

Here's my world map. Soon I'll be able to add Malaysia, Singapore, and China to the list:


create your own visited country map or write about it on the open travel guide
posted on Friday, March 19, 2004 1:13:29 PM (Pacific Daylight Time, UTC-07:00)  #    Comments [1]
 Wednesday, March 17, 2004

Been a while since I posted some family photos, so here are a few I thought were more than worthy.

Matthew with a traditional Irish dinner of corned beef, green beans, green noodles, green artichokes, and green milk.

Last Sunday I ran the annual Pack 710 pinewood derby.  I once again demonstrated my mechanical proficiency, doing my best to help ensure that Jacob and Matthew's cars barely made it past the finish line.  I really need to hire some outside consultants next year.

Jacob looking sharp in his Cub Scout uniform.  He lost a tooth at the pinewood derby!

posted on Thursday, March 18, 2004 3:35:04 AM (Pacific Daylight Time, UTC-07:00)  #    Comments [1]
 Monday, March 15, 2004

A strange title for a post, but I've spent the last week reading (and re-reading) the rules for Europe Engulfed in anticipating of a trial short scenario play with Jacob.  One thing I love about “German” or “European” style board games is that they are very approachable - I can usually learn and teach the game to the family within an hour.

Wargames like EE take a real investment to learn - ideally you can be taught by someone who already knows the game, but I don't have that luxury.  So right now I'm in the process of reading the rules, checking the errata online, looking at the map (conveniently setup on my dining room table - Julie just loves that), and re-reading the rules.

Of course, reading Chris Farrell's recent post makes me believe it will all be worthwhile.

posted on Tuesday, March 16, 2004 3:11:42 AM (Pacific Daylight Time, UTC-07:00)  #    Comments [0]
 Sunday, March 14, 2004

Yesterday Jacob and I made the long trek up to Vancouver's east side to attend a game day hosted by Doug & Mimi.  It had been too long since our last visit, so it was good to reconnect.  Attendance was great - there were nine of us there for most of the afternoon.

Desert Oasis

The crowd was interested in some of the newer titles I brought, so we started one group of four with Desert Oasis.  This game is very easy to teach and everyone caught on quickly.  Matt immediately started building up a dominance on the camel track, and somehow the bidding worked out so much in his favor that he was able to grab a healthy chunk of the camel scoring tiles as well.  This was my first taste of bad luck with this game - I had poor cards and rarely was able to snag the #1 player spot.  Still, I did fairly well with the stone tiles and finished a respectable second place.  Respectable, that is, relative to third and fourth because Matt managed to score around 194 points, 80 points ahead of me.

Doug, David, Matt, and I play Desert Oasis while Tyler observes.

Attika

Meanwhile Jacob taught Mimi, Dave, and Kevin how to play Attika.  Kevin expressed some concern that it was a bit dry, but is willing to try it a few more times.  I think the game gets better once all of the players know the rules and the game goes at a decent clip.  Mimi won this one.

Jacob taught Mimi, Dave, and Kevin how to play Attika.

Alhambra

Alhambra was the next to come out.  Again, this is an easy game to teach so we were able to get started very quickly.  Tyler had a great start, with several exact value purchases happening early in the game.  David turned out to be the strong player here, winning by 13 points.  I finished last - my only signicant scoring coming from my towers.

Tyler, David, Jacob, Kevin, and I played Alhambra.

Nautilus

I still don't know much about this exploration game other than it takes a while to play.  Doug, Mimi, Matt, and Dave were at it for about 2.5 hours.  I believe Doug won.

Doug, Mimi, Matt, and Dave play Nautilus.

Puerto Rico

While we were waiting for Nautilus to finish, we searched the voluminous shelves for a good five player game.  Someone suggested Puerto Rico, and everyone agreed.  It was an interesting game with very different strategies competing.  Kevin focused on corn and shipping, racking up tons of victory points throughout the game.  David had a mix of shipping (mostly sugar) and buildings.  I focused on higher value production and buildings.  For most of the game I had a monopoly on tobacco, and several times I was able to trade by myself.  This allowed me to build two of the large buildings.  Unfortunately I made a bad choice in one of the buildings - I chose the one that pays extra VPs for the number of plantation squares populated, when I should have chosen the one that gives a bonus for violet buildings.  I ended up filling out all of my building squares in the same round we ran out of colonists.  The game ended in a very close finish - Kevin had 47, I had 45, and David had 43.

Tyler, David, Jacob, Kevin, and I play Puerto Rico.

Relationship Tightrope

Mimi was kind enough to prepare a tasty Italian dinner for us, so while she finished the meal Doug, Tyler, Jacob, Kevin, and I played the newest Uberplay release Relationship Tightrope.  The theme (trying to balance a male/female relationship) has never bothered me, but it looks like quite a few folks are annoyed by the topic.  There are certainly some stereotypes on the cards that might offend some.  Jacob and I really enjoy the game play, but Doug, Tyler, and Kevin were fairly neutral on the game.  Doug managed a victory with the final scores: Doug (3), Tyler (6), Chris (15), Jacob (34), Kevin (36).

Jacob, Tyler, Doug, Kevin and I play Relationship Tightrope.  They weren't having as much fun as they are letting on.

Finstere Flure

We finished the evening with the most recent Friedemann Friese game about monsters chasing hapless characters trying to escape from a dungeon.  The game never interested me enough to try it before, but I thought Jacob would enjoy it so I agreed to bring this one out.

Doug explains the rules to Jacob, Tyler, Kevin, and me.

This game is quite a bit more fun than I expected.  Some of the enjoyment comes from trying to predict where the monster will go and moving accordingly.  Most of the fun comes from moving your characters so that the monster will chase and kill your opponents' characters!  This is a fun race game that I would definitely be willing to play again.  I managed to win, escaping with two of my characters.

Cool monster.

posted on Sunday, March 14, 2004 4:44:43 PM (Pacific Daylight Time, UTC-07:00)  #    Comments [0]
 Saturday, March 13, 2004

We did pretty well at the state chess tournament - the team finished with 2.0 points out of a possible 5.0, putting us solidly in the middle of the pack.  Jacob played in three of the five matches and finished with 2 points, so we are very proud of him.  His two wins came at critical points - he was the last player on his team still playing in the match and needed a win to ensure either a win or tie for his team.

The tournament was held at the Portland World Trade Center, and we spent most of our time between matches in the covered atrium.


The chess team - Jacob, Jackson, Justin, Conner, Spencer, and Coach (me).

posted on Saturday, March 13, 2004 5:04:35 PM (Pacific Standard Time, UTC-08:00)  #    Comments [1]