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 Tuesday, October 05, 2004

Tonight I had the fortune of spending a few hours gaming with the Billabong Boardgamers of the greater Melbourne (Australia) area. Alan Stewart was kind enough to extend an invitation to me, and with the Amaroo Neighbourhood Centre only a short train ride away I couldn't resist.

As usual, after meeting several of the members face-to-face, I was reminded of how small the board gaming world is.  One of the regulars, Craig Macbride, has gamed with Tom Powers and the other Microsofties (Tom runs Boards & Bits and I've gamed with them a few times) while visiting Seattle. Julian Clarke, owner of Unhalfbricking Games, is acquainted with owners of several American publishers that I know (Jeremy Young of Uberplay and Eric Hautemont of Days of Wonder).

There were 10 of us in total at the centre, so we initially divided into three groups 3/3/4.  I opted to play St. Petersburg with Duncan and Julian.  Duncan was clearly an experienced player, having read quite a bit of the commentary on BGG and knowing key strategies.  I've been playing the fine PC version quite a bit while traveling so I think I've got a pretty good grasp as well.  So Duncan and I quickly taught Julian the rules and helped him along with strategy as we played.  Not that he needed much help - he quickly grasped the rules and was leaping to good strategy early on.

Duncan and Julian about half way through our game of St. Petersburg.

Julian maintained the VP lead most of the game, with me close behind.  Duncan trailed most of the game by 20-30 VPs, but I kept a close eye on his accumulation of aristrocrats.  Fortunately (for me) in the final round I was able to grab the only aristocrat upgrade, giving me 7 distinct aristocrats and enough the squeeze out a narrow victory over Duncan, who finished with 10.  Julian managed to get 5 (I think), finishing about 10 points behind me.  I still enjoy this game quite a bit, though as some have complained there seems to be somewhat narrow paths to victory.

While I was playing St. Petersburg, another group played Attika.

It was a tough choice opting out of Goa and playing St. Pete.  I've played this only once but can't wait to try it again.  Apparently this was a close game, coming down to a tiebreaker at 41 points.

While waiting for the other games to wrap up, Duncan, Julian, and I played a hand of Coloretto.  This is a fun little card game that I haven't played in a while; not sure why because it really is a lot of fun.

Duncan showing off his rainbow spectrum of cards in Coloretto.  He still managed to win.

I thought I was doing OK, but Duncan managed to win the hand despite a rather diverse collection of colors.

This game is called Extinction.  Doesn't get very good ratings on BGG.

Next up for me was Einfach Genial with Craig and Brian.  This game just didn't appeal to me based on what I'd read, but I was anxious to try it anyway.  I know Dave has had some nice things to say about the game (he is a huge Knizia fan, after all).  This is an abstract game of hex-tile laying (the pieces are actually two hex tiles) where points are scored based on the number of other connecting hexes of the same color as the piece you played.  Players score across 6 different colors, with the winner being the player with highest low score (just like the scoring in Tigris and Euphrates).

Craig and Brian setting up Einfach Genial.

I found the game to be engaging, quick, and very fun.  Our game was tight and could have gone to anyone.  Craig made a good blocking double-move at the end that took away any possibility for me scoring in my weak color at the end.  This ended the game with a tie at 10 for Craig and Brian, Brian winning the tiebreaker.  I finished at 9.

The other crowd plays Auf Heller und Pfennig.

Alan (left) and two others play Flaschenteufel.

While waiting for some other games to wrap up, I was able to teach and play a couple of hands of Tres Amigos, one of KC's card game prototypes.  We played with the three-player rules and opinions were fairly neutral.  It is likely the rules I was playing with were a bit out of date, as there were too many cards in the undrawn stack (under the face-up trump card) adding quite a bit of chaos into the system.  I need to check with KC on this.

Finally, Duncan and I taught Craig and Brian the fine Uberplay game Saga.  This is a light card game that I first played at GenCon with Jacob this year.  It has some subtleties to it that I don't quite have handle on yet, though in this case I must have been doing something right as I won 56 / 36 / 30 / 5.  I can't figure out if this game is too chaotic / luck driven, or if it really is possible to control the pace and end of game.

Thanks again to the Billabong Boardgamers for hosting me.  Let me know if you ever make it out to the Portland area!

posted on Tuesday, October 05, 2004 12:01:59 PM (Pacific Daylight Time, UTC-07:00)  #    Comments [3]
 Saturday, October 02, 2004

I awoke this morning at about 4:30am local time.  Not too bad in all - that's about 7.5 hours of sleep and I'm on may way towards adjustment.  I wanted to go for a run along the river, but it was still dark so I decided to play some Middle Earth: the Wizards solitaire.  I've owned this game since 1995 but never got a chance to play it and it has sat on my shelf all this time (next to my stash of Magic cards).  Back in 1996 I also purchased the book Middle-Earth: The Wizards Companion.  This is a better (i.e., more readable) version of the rules than you find with the starter decks, and also has some solitaire rules and interesting scenarios.

Last week a box of preconstructed challenge decks arrived at home, so I was eager to give this game a try. Part of my inspiration to give it a go was Chris Farrell's high opinion of the game, particularly before some of the later expansions were shipped.  Oh, and this is why I picked up some D6 yesterday.

The cards sitting on my ottoman in my hotel room.

There are quite a few similarities to the Lord of the Rings TCG, which I have played quite a bit.  Or, should I say, the LOTR TCG bears a lot of similarity to METW.  There is a movement mechanic to both games, and conflict is created by opponents challenging you while you move your group(s).  Thematically I think METW is much better, primarily because a big part of deck construction involves matching characters, items, and sites they will travel to.  If you want to recruit Treebeard as an ally, you must travel to Wellinghall to get him.  The rules for moving in METW are extremely confusing at first though; this is one game where it really would be best to be taught by someone in the know.  Hey, maybe I can become that person now.

Here's a summary of the solitaire rules from the book:

  • Getting Started: Separate hazard cards into a separate shuffled deck.  I used the Saruman challenge deck and just took out the challenge cards from that precon.  Your hand size is 5 cards.
  • Play normally with the following exceptions:
    • There is no opponent's player turn.
    • Whenever you would draw or discard to get a hand of 8 cards, you now draw or discard to get a hand of 5 cards.
  • Playing hazards: During the movement/hazard phase, for each company, you draw hazard cards equal to 2 plus twice the number of hazard cards normally drawn for that site (oops, I just realized I missed the twice in that statement).  Then you must play as many of those hazard cards as you can within the hazard limit for the company.  You should play the hazard cards in the fashion that is most disadvantageous for your companies.
  • Object of the game: Accumulate as many marshalling points as you can by the time you exhaust your play deck for the second time.

I only got through my deck once, and as I mentioned I wasn't drawing enough hazard cards (though I was playing the right amount).  It was a slow process of referring to the rules, playing a little, double-checking the rules, etc.  I do think I'm getting a grasp of the game and look forward to playing it face to face.

posted on Saturday, October 02, 2004 7:42:54 PM (Pacific Daylight Time, UTC-07:00)  #    Comments [0]

I arrived in Melbourne about 10am Saturday morning after about 18 hours total flying time.  Things sure have changed since the last time I was here: I had to rent a phone for the week to be able to affordably stay in contact with folks at home.  Now, my Blackberry works: phone, email, browser and all.  I was able to call Julie within 5 minutes of landing here as if it were a local call.

One key to recovering from jetlag when traveling to Australia (and arriving in the morning) is to stay awake the first day and switch to a local timetable.  I made a mistake last time I was in Sydney and took a nap in the afternoon - this lead to repeated awakenings in the night and another day of recovery.  So, my colleague and friend Mike and I set out to explore downtown north of the Yarra River.  What follows is a short photo journal of our day.

We started the day with a short walk to Flinders Street Railway Station.  We had lunch and a beer across the street at Young and Jackson's.

Next we hiked west and rode to the top of Rialto Tower to check out the Melbourne observation deck.  The views were stunning - clear, beautiful day with plenty of visibility.  Here you can see (upper left) the Melbourne Cricket Ground and (middle right) the National Tennis Centre, home of the Australian Open.

Ahhh, a little slice of home.

So we're wandering down Swanston St when I happen to gaze across the street - lo and behold, a game store!  Mind Games is a nice store - emphasis on family board games with a HUGE selection.  I probably would have bought something if the prices had been more reasonable.  I suspect they were 20% higher than retail in the US.  I did buy 5 wooden d6.

While walking back to the hotel, we happened by a wedding at the Scots Church.  Very cool bagpipes - how can you resist stopping and having a listen?

posted on Saturday, October 02, 2004 6:39:45 AM (Pacific Daylight Time, UTC-07:00)  #    Comments [0]
 Thursday, September 30, 2004

I'm sitting in the Red Carpet lounge at PDX, doing some demo work for Corillian and waiting for my flight to SFO.  I'll end my journey in Melbourne, Australia sometime on Saturday morning.  Mostly meetings next week, but as I'm arriving early (about $1500 cheaper leaving today rather than Friday), I'll have some time to explore Melbourne on Saturday while I try and stay awake and shift time zones.

posted on Thursday, September 30, 2004 9:04:59 PM (Pacific Daylight Time, UTC-07:00)  #    Comments [1]
 Wednesday, September 29, 2004

posted on Wednesday, September 29, 2004 10:28:54 PM (Pacific Daylight Time, UTC-07:00)  #    Comments [3]

BoardGameSearch is a useful site for searching prices for online games.  This is a good start, but I want more (actually, my friend George wants more and I agree with him): scrape the sites rather than frame them in, then present the prices in a list.  Sort of a Froogle for board games.  Froogle already does a decent job here, but it needs to index more retailers.

posted on Wednesday, September 29, 2004 12:41:01 PM (Pacific Daylight Time, UTC-07:00)  #    Comments [0]

I know these are SO scarce these days, but let me know if you'd like a gmail invitation.  Please leave a comment here with your first and last name and email address.  Oh, and tell me what your favorite board game is.

posted on Wednesday, September 29, 2004 12:26:06 PM (Pacific Daylight Time, UTC-07:00)  #    Comments [7]
 Tuesday, September 28, 2004

There are a few good deals out there that are worth looking into:

posted on Tuesday, September 28, 2004 5:47:25 PM (Pacific Daylight Time, UTC-07:00)  #    Comments [0]
 Sunday, September 26, 2004

I recently organized a lunchtime gaming group at Corillian in our cafe.  A couple of us had met spontaneously for some gaming over the past year, but about a month ago I decided we had a critical mass of folks interested in playing regularly, so we are now meeting each Friday at 11:30-1pm.  Well, most of us: I'm traveling way too much recently, so missed this week and will miss the next two.  I'm glad folks are getting together without me though - this is a great way to get to know folks at work and expand the gaming community.

Two weeks ago we played San Juan and Colossal Arena (Dave was even able to join us).  It was great to see Paul spontaneously decide to sit down and join us - he's now a regular attendee.

This week I was away in NJ and OH, but the group met on Friday for some Ticket to Ride action.  Eric wrote up the results:

For those that couldn’t make it today, we brought out Ticket to Ride.  After I explained the game to Arron, Jason, and Paul, we dug in and started.  Arron was taking the early lead due to some longer connections.  Jason had the west coast mostly to himself, while the rest of us fought over the Midwest.  Oddly enough, there was hardly ANY activity on the eastern seaboard.

Paul started pulling in a LOT of tickets as the game progressed, while Arron focused on building track.  Jason and I mixed the two around a bit.  As the game neared completion, Arron and Jason were pulling out to a lead while I hung right behind with Paul bringing up the rear.  Finally Arron built down to his last train.  Paul gambled by taking tickets on his final turn – hoping for some free points.  Jason built a two segment track somewhere and I pulled of what turned out to be the game winning move by building from New Orleans to Miami on my final turn, completing a Los Angeles to Miami ticket in the process.

Final order was Eric, Arron, Jason, Paul, and the scores were rather spread (40 points or so).  However, the game was much closer than that, as had I not built that final section, I would have finished last and had Paul not gambled on the final turn, he would have been no worse than third.  Overall, the game lasted 90 minutes including instruction, so we’d easily be able to finish it in an hour in the future.

Everyone came out impressed with the game, Paul even suggesting he might exchange a couple recently purchased games for it.

posted on Monday, September 27, 2004 2:15:19 AM (Pacific Daylight Time, UTC-07:00)  #    Comments [0]

This session report spans a week, but I'll but just put down all the stuff I've played at once.

We spent last weekend at Salishan doing some work on the house and getting it ready for some massive reflooring work scheduled the following week.  The weather wasn't great so we spent a good deal of time on Saturday indoors, and that meant games.  Nice not having a TV or computer handy...

First up was another playing of Robo Rally.  I spent some time coaching Matthew this time to ensure that he wouldn't make foolish mistakes programming his robot.  This game is hard enough without misunderstanding the orientation and movement rules of your robot!  Things went much better for him this time.  He can navigate OK himself, but still has some challenges anticipating others' moves and knowing how to hit the targets.

Jacob and Matthew at the end-game of Robo Rally.  You can see my robot just in front of Jacob's facing the final target.

Jacob was in the lead for most of the game, but I was able to catch up and pull just ahead of him going into the final stop.  If he had been able to keep himself facing me and then drawn a move 2 card the next turn, he could have won by pushing me past the target and landing on it himself.  He ended up the turn facing the wrong way, allowing me to capture the win with an easy move 1.

Next up was Colossal Arena, the remake of the Knizia classic Titan: the Arena. The kids had a great time with this one, with Jacob winning easily (I lost my secret bet on the first round!).  Everyone I've talked to agrees that the rule where the game ends immediately after the last card is drawn is B.S.  We prefer the original rules where you continue playing but with limited hands (i.e., no more draws).

Matthew and Jacob a few rounds into Colossal Arena.

Matthew had been asking to play Lord of the Rings: Risk for ages. I tend to resist due to the playing time (2-3 hours), but every time we get a chance to sit down and play we have a blast.  The game usually turns out about the same: Matthew goes down fairly quickly, Jacob holds his own against me for a while, and I end up controlling over half the board by the time the game ends.

Matthew and Jacob playing LOTR: Risk.  Matthew and I each played the dark side, Jacob took on the fellowship role.

My strategy is fairly simple.  Focus on taking control of an entire region within the first three turns, don't over-extend myself, and use my leaders effectively to continue gaining the bonus cards. One reason I love this version is the time control which virtually ensures that all players stay in the game the whole time.  This changes the focus away from player elimination and keeps it on winning points.

Today after seeing an afternoon movie, the boys and I pulled out Power Grid for our first ever play.  I sat down Saturday night to play a few turns solitaire and get the rules down.  This helped me come up to speed very quickly - much better than just reading the rules.

Matthew and Jacob near the end-game of Power Grid.

Both boys picked up the rules of the game fairly quickly.  Matthew initially had a hard time understanding the relationship between the power plants he owns and the cities he can power, and everyone was confused with the fiddly rules about the different stages, when to replace power plants in the auction, etc.  I think we got the rules right, but it sure is tough to keep it all straight.

Matthew spent most of the game in the lead.  Jacob focused on clean energy, at one point having three power plants that don't require raw materials.  I tried to pace myself and stay out of the lead but in striking distance.

I think we all bought power plants too often, as we never even had a stage 2.  Also, the 8 plants we removed from the game at the beginning (per the 3-player rules) were all high-output plants, making for an interesting end-game where there was a real scarcity of high-output plants.  The end was very close: I won with a total network of 16 cities and 20 electros, Matthew second with 16 cities and 13 electros, and Jacob third with 15 cities.  Fun game and we can't wait to play again.

posted on Monday, September 27, 2004 12:38:30 AM (Pacific Daylight Time, UTC-07:00)  #    Comments [3]