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 Tuesday, October 26, 2004

Looks like Yourself!Fitness, the XBox-based personal fitness trainer, shipped this month.  This is a product of responDESIGN, a company founded by Corillian founder (and my former boss) Ted Spooner.  The reviews don't look so bad - good luck folks!

posted on Wednesday, October 27, 2004 3:47:34 AM (Pacific Daylight Time, UTC-07:00)  #    Comments [1]

While this game is a smash hit with the family, I should warn those of you contemplating playing this with younger children: consider toning down some of the narrative in the haunts.  A week after our playing, Matthew tolds Julie at night that he couldn't stop thinking about the mummy that breathed into the girls mouth, whose eyes then turned red.  OK, now I'm freaking out myself. 

posted on Wednesday, October 27, 2004 3:27:38 AM (Pacific Daylight Time, UTC-07:00)  #    Comments [2]

We finally celebrated Jacob and Matthew's respective birthdays with their friends on Sunday afternoon.  The opted for a joint gameday, with each inviting 4-5 of their friends.  It worked out pretty well.  In case you care, here's how we scheduled out the afternoon:

  • 2pm - 2:30 - Welcome kids, start a big game of Liar's Dice.  This is an easy game for players to join mid-stream.  We didn't come close to finishing, but the kids had a blast.
  • 2:30 - 3:30 - First game session.  The older kids played Finstere Flure while the younger ones played Can't Stop.
  • 3:30 - 3:45 - Outside game to burn off some steam.  We played with balloons and finished with a balloon-popping relay race.
  • 3:30 - 4:15 - Cake and gifts
  • 4:15 - 5:00 - Second game session.  The older kids played 3 rounds of Colossal Arena and the younger ones played Quicksand.

All of the older kids were very much into the games and had a blast.  There were 6 of them so I had to choose games with very little downtime to keep everyone interested.  Matthew's group was hit and miss - two of the kids are still lacking some of the attention span required to play games like this, but one of them was a surprise and latched right onto them (and will likely get an invite back from Matthew real soon).

Liar's Dice for the opening.

The young uns playing Can't Stop.  This would be a great game to bring into the classroom for math labs.

Some Finstere Flure action.  Evan escaped the dungeon first with two of his characters.

Jacob and the mandatory Costo cake.

Matthew wanted a birthday apple pie this year.

Gratuitous shot of our cool cat Sammi.

posted on Wednesday, October 27, 2004 3:22:52 AM (Pacific Daylight Time, UTC-07:00)  #    Comments [1]

Time to catch up on some session reports.  I had some good gaming activity over the weekend, starting with a Friday lunchtime session at work.  Side note: I'm sitting here in a hotel in California (Huntington Beach) and it looks like I'm on the edge of hurricane here.  There's some serious wind blowing, driving rains, and the palm trees are leaning to the north about 10 deg.  Can't wait to get back to Oregon, land of everlasting sunshine and blue skies.

Back to gaming: Eric, Arron, Paul, Jason, and I sat down for a game of Acquire.  I love this game and it was on my short list of games to suggest for five players that could be played in about 90 minutes (the other was Through the Desert, which I'm sure we'll get to soon).  Funny enough, only Eric had even heard of Acquire before.

Acquire is a game of corporate acquisition and, in the paraphrased words of Eric Landes, “just might be the best game ever from an American designer.”  He's speaking, of course, of Sid SacksonAlan Moon, though, is certainly giving him a run for his money.  The game is easy to learn, just makes sense when you are playing it, is a decent lesson in cash flow and investments, and is a must-have for serious and casual gamers alike.

I had the benefit of sitting to the left of the three newbies, with Eric sitting to my left (I suspect Eric has played the game quite a bit more than I have; this was probably my 6th playing).  Somehow I managed to participate as the major or minor leading shareholder in every single acquisition that happened, leading to a fairly lopsided game:

  • Eric: Cash (15,200) + Stock (18,600) = $33,800
  • Paul: Cash (21,200) + Stock (13,300) = $35,500
  • Jason: Cash (17,000) + Stock (14,100) = $31,100
  • Arron: Cash (19,900) + Stock (6,400) = $26,300
  • Chris: Cash (36,900) + Stock (9,900) = $46,800

I played well for sure, but early on Paul and Arron were a bit confused about acquisition rules and payoffs and set me up for some nice cashouts.  I'm sure it will be a tighter race next time we play.

posted on Wednesday, October 27, 2004 2:50:46 AM (Pacific Daylight Time, UTC-07:00)  #    Comments [0]
 Monday, October 25, 2004

Last week I participated in a four-way discussion on the pros and cons of the card game St. Petersburg.  Obviously I like this game.

posted on Monday, October 25, 2004 2:20:32 PM (Pacific Daylight Time, UTC-07:00)  #    Comments [3]
 Sunday, October 24, 2004

posted on Sunday, October 24, 2004 5:44:41 PM (Pacific Daylight Time, UTC-07:00)  #    Comments [0]
 Thursday, October 21, 2004
posted on Thursday, October 21, 2004 6:21:12 PM (Pacific Daylight Time, UTC-07:00)  #    Comments [2]

You can find the Games Magazine 100 list, along with the awards for 2005, over at Funagain.

posted on Thursday, October 21, 2004 3:03:41 PM (Pacific Daylight Time, UTC-07:00)  #    Comments [0]
 Tuesday, October 19, 2004

Thankfully, Ole has returned to the blog posting world.  Welcome back, and stay for a while!

posted on Tuesday, October 19, 2004 12:53:13 PM (Pacific Daylight Time, UTC-07:00)  #    Comments [1]
 Monday, October 18, 2004

I've got a bit of gaming to write up.  If BGG is back online by the time I finish this, you'll find links to the games.  If not, well, I guess you'll know why there aren't any links.

On Friday I was able to participate in some lunchtime gaming at work.  This was the first Friday I'd been in the office for three weeks and it was nice to take a break during what was otherwise a very busy week.  Jason, Paul, and I got in two games: La Strada and Metro.

La Strada is a great game to play over lunch - short duration, easy to teach, and the decisions are never too difficult (hence little downtime).  This game was tight - Paul looked like he was in the lead, but on my last turn I took a gamble and connected to one of Jason's markets.  This turned out to be the right move, as he and I ended up tied for the lead with me winning by a tiebreaker (5 resources vs. 4).  Don't know the exact final scores as we didn't count markets where all three of us reached.

Next I taught Metro (though Jason recalled that he had played once before). Another enjoyable, light game with short playtime but enough depth to be interesting.  I believe Paul was the victor in this game.

Friday night the boys and I were home alone, so we took a look at the game closet and decided to pick out an unplayed game - Cosmic Encounter.

Matthew, Jacob, and I playing Cosmic Encounter.  Note the authentic Australian Football jerseys.

Now most of you reading this have probably played Cosmic before - it has been around for a long time.  We weren't disappointed, though we did spend most of the game wading through the rules.  I suspect this game will play much differently with adults, especialy when it comes to negotiating outcomes.  Both Jacob and Matthew are eager to play again, which is a good sign.  They even asked if it was possible to play with more than 4 players.

On Saturday afternoon we drove out to Salishan to do some work on the house and take delivery of some furniture.  The weather wasn't very pleasant so on Sunday we got in a decent amount of gaming.  Matthew and I played Battle Line a few times; this was a recent acquisition from Boards and Bits.  I'm glad this was reprinted, because it appears to be a winner.

Matthew facing off in Battle Line.

Battle Line has similarities to a number of games I've played recently, including Lost Cities and KC's Havoc prototype.  Lots of tension - do I play this card and start a battle?  Will I draw the third card I need to complete this wedge?  The tactics cards add an additional (but enjoyable) complexity, though in the first game we played we didn't realize you couldn't play another tactics card if you've already played more than your opponent.  Matthew enjoyed our plays, though the strategy is a bit much for him (I won both games easily).

Finally, on Sunday morning all four us decided to give Betrayal at House on the Hill.  I agree with Chris Farrell's confusion about the name of this game, but I (mostly) disagree with his assessment of the quality of the game.  We had a blast! I think our family is definitely in the target market for this game - it is heavy on theme, light on strategy, and there are plenty of opportunities for role playing and general silliness.

Cool minis in this game.  This is near the end of the game - our haunt was #1 - The Mummy.  Julie's character and the mummy are chasing Matthew's character, who is escorting the girl.  Unfortunately, the good guys weren't able to save the girl-bride from the mummy.

Players choose, or randomly draw, a character play.  The game happens in two phases: pre-haunt and post-haunt.  Pre-haunt, everyone is hanging out, exploring the house, gathering items, and waiting for really bad stuff to start happening.  As more omens are uncovered (cards drawn at particular rooms discovered randomly), the odds of the haunt starting increase.

When the haunt starts, the triggering player consults a table to determine which haunt scenario will play out (keyed off of the room and omen).  I like this mechanic in that it ties the theme of the haunt into something that happened in the game.  Eventually we'll run out of these (or hit a duplicate), but it should have good replayability for a while.  Post-haunt, one player is the traitor and all of the others are trying to stop the traitor from achieving her (secret) objective.  This is also when the monsters get unleashed, which are under the control of the traitor.  The heroes also have a secret objective, and team together to defeat the traitor.

I found there to be a decent amount of strategy and tactics - I certainly didn't feel like the game was playing itself, or that I wasn't able to control any of the outcome.  It was disappointing to lose the game to Julie because of a dice roll (I rolled a 5 instead the required 6 to banish the mummy), but we all came away excited to play another one.

posted on Tuesday, October 19, 2004 2:24:12 AM (Pacific Daylight Time, UTC-07:00)  #    Comments [0]