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 Monday, November 01, 2004

The November issue of The Games Journal is out.  My favorite article this month is “Living the Dream 2.0: Promotion.”  Check it out.

posted on Monday, November 01, 2004 8:34:29 PM (Pacific Daylight Time, UTC-07:00)  #    Comments [0]

My friend and co-worker John Hibbard has documented his transformation, self described as From Morbid Obese to Ironman.  Best of luck John next week at your Ironman this Saturday - we'll all be pulling for the success you deserve.

posted on Monday, November 01, 2004 3:26:21 PM (Pacific Daylight Time, UTC-07:00)  #    Comments [0]
 Sunday, October 31, 2004

Time to catch up on a couple of session reports.

Last Saturday KC and Rita came over to discuss some planning for the upcoming playtest days we are running in November to further develop four of KC's games.  We also managed to sneak in a few games.

Ken joined us for a game of Keythedral, a game KC recently picked up that I had been wanting to try for some time.  We played the Pro Ludo remake, which apparently has better components than the original.  I certainly have few complaints about the bits - this is a nice looking game.  I do wish they would have used numbers and letters for the order and phase pieces - it was always confusing to me what was happening when.

Rita, Ken, KC and playing Keythedral.  KC made some great player aid screens to use in this game.

I'm going to reserve judgment on this game until I play it again as my first experience wasn't too great.  Similar to Settlers, I think that if you make poor choices at the beginning you might be out of running for the rest of the game.  That's the situation I found myself in, but it was still fun along the way.  Ken edged out KC in the end, with Rita and a distant 3rd and 4th.

Ken had to leave so I suggested we play St. Petersburg, which plays nicely with three players.  KC was an old hand at this game but Rita hadn't played yet.  KC got off to a great start with a first round Mistress, which can make it real tough for the other players to keep up.  Some even consider this card broken

Rita and KC about mid-way through St. Pete.

I tried my hardest, but made a crucial mistake of not buying some victory points with my market the penultimate turn (I had plenty of cash leftover), which allowed KC to pull out the victory by less than 10 points.  Close game, lots of tension.  I still like this game.

Julie and Matthew took off for Salishan on Saturday afternoon after Jacob's football game.  Jacob and I strategically planned out the next 24 hours:

  • Rent a DVD or 2 from Blockbuster using Jacob's gift card (thanks Brandon!).  We picked up The League of Extraordinary Gentleman (watched it) and Willow (will watch sometime this week).
  • Pick up a pizza at Papa Murphy's.
  • Play a longer two-player boardgame that we hadn't tried yet
  • Get in some multi-player computer game action.  We ended up playing some FarCry.
  • Head out to a park somewhere to play with a new slingshot rocket toy he got for his birthday

We elected to play Empire Builder, the classic crayon rail game re-published by Mayfair Games. I picked it up on the cheap from Toys R Us / Amazon.  The rules are exceedingly simple so we were off and running in no time.  Fortunately I had already taken the time to apply the multitude of stickers on the load counters.

Jacob and I played very cooperatively - it took a while for him to grasp the importance of not running out of money and maximizing his load and payoff potentials.  Well, not too long, because within about 10 turns he was starting to take the lead and had set up a strong network.

I let Jacob take the picture this time (obviously).  We use our handy dandy poker chips for money instead of the monopoly money.  We prefer to play with open cash.

I opted for a primarily north-south route from the start, originating my line in Mexico City.  Jacob was east-west and had a good network from NYC to Seattle early on.  In the end Jacob was able to capture the victory, surpassing $250MM while I was at about $230MM.  Close game with some real tension at the end.

This game won't appeal to a lot of people - it is a thinking game that requires serious planning and can be a brain burner at times.  It is also a mostly solitaire game - very little player interaction with the published rules.  I think it would be interesting to try out the more competitive public-locking rules that introduces some competition for contracts.

Jacob is looking forward to playing the more complex but thematic Iron Dragon, so expect to see a report on that sometime in the near future.

posted on Monday, November 01, 2004 1:25:31 AM (Pacific Daylight Time, UTC-07:00)  #    Comments [0]

Saturday marked the end of fall sports for Jacob and Matthew.  Matthew finished the season with a strong win against a Tigard team, while Jacob's team suffered a 20-0 loss against a Tigard team in their medal game.  They both improved dramatically over the season, had a great time, and learned much from their outstanding coaches.  They'll take the winter off for sports, and we'll use that time to start early on baseball prep so they have strong tryouts in the spring.

Matthew's specialty this year was his clearing kicks.

Jacob with his pal and co-lineman Nick Rowlands.  They'll both move up to 5th/6th football next year, most certainly as linemen.

posted on Monday, November 01, 2004 12:37:15 AM (Pacific Daylight Time, UTC-07:00)  #    Comments [0]

For your viewing pleasure, here are a few costume photos from the weekend.  Julie and I are big fans of Shaun of the Dead in case you don't know what you are looking at.

Julie definitely did the most work here - don't miss the album protruding from her belly. Bonus points if you guess the album I'm holding.

Jacob and Matthew were able to pull it off as well.  Jacob wouldn't let me paint a beard on his face though.

posted on Monday, November 01, 2004 12:26:32 AM (Pacific Daylight Time, UTC-07:00)  #    Comments [2]
 Friday, October 29, 2004

Boy, this could be enough to push me back towards cable and Windows Media Center.  I don't know if they'll push this patch down to DirectTivo (which isn't officially a Tivo device, though of course DirecTV licenses their software from Tivo), but this would have a pretty big impact on us.  We commonly record pay-per-view shows and keep them for months (mostly because of Matthew).

posted on Friday, October 29, 2004 5:26:38 PM (Pacific Daylight Time, UTC-07:00)  #    Comments [2]
 Wednesday, October 27, 2004

While watching the Cardinals look ever more futile this evening, I managed to try out a few solitaire Piecepack games.

First up was Tula (ppwiki), which feels like a solitaire card game.  This is an enjoyable puzzle game where you try to deconstruct a tower (temple) of tiles by matching either the suit or the rank with the last piece removed.  There's some pathmaking and memory involved and it was a fine diversion.

Next up was One Man: Thrag! (ppwiki).  A fun diversion, but too luck driven for my taste.  There isn't much strategy involved - mostly a figure-the-odds and decide if you want to roll the dice to kill a monster.

posted on Thursday, October 28, 2004 12:18:25 AM (Pacific Daylight Time, UTC-07:00)  #    Comments [1]
 Tuesday, October 26, 2004

Looks like Yourself!Fitness, the XBox-based personal fitness trainer, shipped this month.  This is a product of responDESIGN, a company founded by Corillian founder (and my former boss) Ted Spooner.  The reviews don't look so bad - good luck folks!

posted on Wednesday, October 27, 2004 3:47:34 AM (Pacific Daylight Time, UTC-07:00)  #    Comments [1]

While this game is a smash hit with the family, I should warn those of you contemplating playing this with younger children: consider toning down some of the narrative in the haunts.  A week after our playing, Matthew tolds Julie at night that he couldn't stop thinking about the mummy that breathed into the girls mouth, whose eyes then turned red.  OK, now I'm freaking out myself. 

posted on Wednesday, October 27, 2004 3:27:38 AM (Pacific Daylight Time, UTC-07:00)  #    Comments [2]

We finally celebrated Jacob and Matthew's respective birthdays with their friends on Sunday afternoon.  The opted for a joint gameday, with each inviting 4-5 of their friends.  It worked out pretty well.  In case you care, here's how we scheduled out the afternoon:

  • 2pm - 2:30 - Welcome kids, start a big game of Liar's Dice.  This is an easy game for players to join mid-stream.  We didn't come close to finishing, but the kids had a blast.
  • 2:30 - 3:30 - First game session.  The older kids played Finstere Flure while the younger ones played Can't Stop.
  • 3:30 - 3:45 - Outside game to burn off some steam.  We played with balloons and finished with a balloon-popping relay race.
  • 3:30 - 4:15 - Cake and gifts
  • 4:15 - 5:00 - Second game session.  The older kids played 3 rounds of Colossal Arena and the younger ones played Quicksand.

All of the older kids were very much into the games and had a blast.  There were 6 of them so I had to choose games with very little downtime to keep everyone interested.  Matthew's group was hit and miss - two of the kids are still lacking some of the attention span required to play games like this, but one of them was a surprise and latched right onto them (and will likely get an invite back from Matthew real soon).

Liar's Dice for the opening.

The young uns playing Can't Stop.  This would be a great game to bring into the classroom for math labs.

Some Finstere Flure action.  Evan escaped the dungeon first with two of his characters.

Jacob and the mandatory Costo cake.

Matthew wanted a birthday apple pie this year.

Gratuitous shot of our cool cat Sammi.

posted on Wednesday, October 27, 2004 3:22:52 AM (Pacific Daylight Time, UTC-07:00)  #    Comments [1]