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 Sunday, February 13, 2005

I came upstairs to the playroom around 7pm and found Jacob setting up Vanished Planet for a solitaire playing.  I offered to join him and he kindly accepted the offer.  We decided to play with the expansion rules, which add some very interesting racial advantages to the game.

I went to mention first how stellar the support is for Vanished Planet.  I received an email late last year indicating that they had completed an expansion to the game.  The asked if I would like it sent to me for free.  Well, sure!  A few weeks later an envelope arrived with a rules sheet and color cards with the racial advantages.  Hopefully their strong showing as the best family game of the year in the Games 100 2004 list is helping clear their inventory and, hopefully, lead to more games in the future from this company.

The racial advantages are similar to those you'd find in Cosmic Encounter; in general they break the rules in some way that provides some uniqueness to the race.  One nice twist is that each race has two abilities to choose from, with the stronger ability requiring a higher victory point total to win the game.  I suspect that these haven been thoroughly playtested, though, as Jacob and I had a quite easy time winning the game.  I chose the Meeyat - Industrialist benefit, giving me a total of 15 tags to place instead of the usual 10.  This has the affect of a much higher resource production peak.  The expansion rules allow you to tag anomalies, allowing instaneous travel between those tagged by players.  This allowed me to tag them without giving up substantial resource production.  Jacob played the Rikae, which meant his fleet came pre-equipped with a translocator.  This allows him to teleport around the board, very useful for certain types of goals that come up.

We played with 4 creature growth cards in the event deck this time.   Creature growth is also handled differently - instead of it growing all 6 tentacles with each growth card, you roll 3 dice to determine three different growths (therefore, it is possible for one to grow much faster than the others).

As I said, we won fairly easily.  We always find ourselves buying a Comm Relay to get new goals after the satellites have been consumed by the creature.  This seems to be a must-have to win the game.  Next time we'll play with more creature growth cards - a great aspect of this game is that it allows you to easily scale the difficulty.

I'm upgrading my rating on the geek for this game to an 8.

posted on Sunday, February 13, 2005 1:21:53 PM (Pacific Standard Time, UTC-08:00)  #    Comments [1]
 Saturday, February 12, 2005

Perhaps a new tradition?  We'll see...

Last night Jacob, Matthew and I played our two favorite cooperative games (ok, our only two): Lord of the Rings and Vanished Planet.

Lord of the Rings ranks as one of our favorite family games, and is the game responsible for getting me back into the gaming hobby.  It was a gift from Julie's brother for Christmas 2002, and after doing some searching on the web for this Knizia guy I eventually found BoardGameGeek and the rest is history.

Jacob, Matthew and I work our way through Shelob's lair.

We always play on the easy setting with Sauron starting as far away as possible.  This session played very quickly with the fellowship racing to Mt. Doom and destroying the ring, matching our best ever score of 79.

Jacob requested that we play Vanished Planet, the cooperative game released in 2003.  This game doesn't have the best reputation, but we quite like it.  My biggest complaint is the fiddly nature of the game and lack of consistency in colors and symbols.  A group that plans well together can outperform those that play this as multi-player solitaire.

Jacob, Matthew, and I try and save the universe from the creature.

In this session we were victorious, saving the universe with about 1-2 creature growths to spare.  We only played with a single creature growth card in the event deck; next time we'll try 2 or 3.

Oh yeah, we finally broke out The Amazing Labyrinth last weekend.  This is a classic Ravensburger game, and I wanted to teach Julie so that she could play it during the school gaming program at Archer Glen elementary.  Lately they've been playing Blokus and The Legend of Landlock, so this should add some nice variety.

Matthew and I wait seemingly forever for Julie to get off the phone and make her move.

I like the game, though it is a bit long.  Fortunately it is easy to shorten the game by using fewer treasures.  Also, Julie had a problem in class with some students peeking ahead into their treasure stacks, so she will probably have players draw from a common pile the next time she plays.  Then she can easily control the time as well by choosing a smaller target like 4 treasures.

posted on Saturday, February 12, 2005 1:29:00 PM (Pacific Standard Time, UTC-08:00)  #    Comments [0]
 Thursday, February 10, 2005

The weekend gaming ended with a day of mostly longer fare.  Doug left around noon, the rest of us departed around 4pm.

George and Mike squared off in a game of War of the Ring.  I need to play this game!  Jacob and I have played a few turns but couldn't finish and had to clean up.  I believe the Fellowship (George) had the upper hand in this game when they decided to call it quits.

Doug, Dave, Jacob, and I played the new Martin Wallace game Struggle of Empires.  This game has potential, but man I had a rough start.  You see, to move troops across open waters you need to make a single d6 roll.  If a 1 comes up, you roll again.  1-2, you lose the unit to sharks, 3-4, the unit has to return, 5-6, no effect.  I'm sure my memory is off here, but out of the first 10 times I tried to move units this way, I think I rolled a one 8 or 9 times.  Shame on me for trying to be so bold as conquering India I suppose.  There's some real game under the hood though and I look forward to playing again.

After Doug left we watched some NFL playoff football.  Pick Picknic seemed like appropriately light fare.  This was my second play of this game (the first was the original Hick Hack in Gackelwack) and I think it is quite fun.  It is basically a silly guessing game - think of a much lighter version of Hoity Toity.

Mike, Dave, and George play El Caballero.

Jacob and I play Dracula, a solid 2 player game with a memory element that doesn't bother me too much.  This needs to come out more often as it plays quickly and has some decent strategy around hand management.

One of my personal highlights of the week was watching Dave play Bop-It Extreme.  Apparently the best way to score high is to get your whole body in synch with the music.

posted on Friday, February 11, 2005 2:08:58 AM (Pacific Standard Time, UTC-08:00)  #    Comments [0]
 Wednesday, February 09, 2005

All right folks, this one's coming at you photo-blog style.  On Saturday Eric was able to join us for most of the day - proving that you can get in a solid day of gaming on the coast and still be home in time for SNL!

Jacob and I started the day with a game of StreetSoccer.  This is a fine game - even better in real time I was to realize, having only played it before on LittleGolem.

Mike, Dave, George, and Doug playing Einfach Genial. I've heard this can be a good 2x2 team game as well.

Jacob teaches George and Eric how to play StreetSoccer.

I've played Bohnanza the card game exactly once before.  There have been a number of expansions to this game, and this day we tried Bohnaparte.  This is a wargame variant that adds direct conflict between the players in addition to the traditional trading.  I like the original better.

Jacob takes over as the GM and teaches George and Doug how to play Doom: the Boardgame.  They played through the first scenario victoriously.

Eric and Mike try out Tortuga, a pirate-themed card game.  Opinions were unfavorable on this one, but the cards sure looked nice.

Next out was Santa Fe Rails, another Alan Moon train game (this one is pretty popular this year).  I believe Dave pulled out the victory in this one with me a close second; maybe it was the other way around.  The key to this game is certainly collecting enough city cards to score; if you focus too much on scoring via connections you may end up wasting opportunities to collect cards.

Time for Mall World.  I wasn't sure what to expect in this game - it is fairly complex and I didn't quite get what was going on until about halfway through the game.  Dave spent most of his time trailing but surged ahead at the end.  There's something in this game that I liked and I do want to play again - it has some interesting mechanics and the theme is solid.

George and Doug playing Carcassonne: the City.  More on this game later.

We wanted to do at least one game with everyone, so that of course meant Bang!.  I, the loyal deputy, was shot down by my very own sheriff.  I believe Mike was the renegade and won the game.

Player elimination begets side games, so Eric and Jacob take each other on in Yinsh.  This was a first play for Eric and Jacob squeaked out a victory.

Once I was eliminated from the Bang! game, Eric, Jacob, and I played a game of Carcassonne: the City.  This is my favorite Carc game yet - much more strategic and with the coolest bits I've seen in a while.

The bits look nice enough on their own, but as the walls get built out around the city you feel like you are playing with blocks.

Mike and Dave challenge each other in Blue Moon.

Some folks in the group had expressed some interest in some RPG action, so I volunteered to DM a game of Dungeons & Dragons, 3.5e.  We played for about 3 hours total, which is hardly enough time to get very far.  We had some fun roleplaying action and plenty of laughs.

To close out the evening we played Buy Word.  I didn't think it was nearly as bad as Doug is indicating.

posted on Thursday, February 10, 2005 4:01:12 AM (Pacific Standard Time, UTC-08:00)  #    Comments [3]

Let's see, where was I...

Have I mentioned that work has been pretty busy lately?  I'm at the point where I almost feel guilty taking any time to write entries even when I do have a moment to relax and take a breath.  It is therapeutic though and I really should make the time.

Getting back to the gaming weekend out at Salishan, I was last talking about the gaming up until Doug arrived on Friday afternoon.  I wasn't expecting him until the evening and it was a pleasant surprise to see an email from him Friday morning that he would arrive early.

Dave and I were playing the Game of Thrones CCG when Doug arrived (Jacob was reading).  Doug talked Jacob into a game of Yinsh (or vice versa), a game my kids have been playing quite a bit lately.

Doug, Jacob, Yinsh.

For those of you not familiar with Yinsh, it is part of the Gipf series of two player abstract games.  I own Yinsh but haven't even played it yet.  I have played Dvonn quite a bit and love it; Yinsh looks even more interesting to me.  All of the games of Yinsh I've seen tend to be close with quite a bit of tension - it seems like a game where you can come from behind and win.  Dvonn, on the other hand, often feels like it is over halfway through the game.

Time for a four-player game.  Doug and I were very interested in breaking out another scenario from the Settlers of Catan Book; we opted for a rematch of The Great Race, a scenario we played out at Sun River last year.

Setting up the board for Das Grosse Renen.

The only goal in the game is to be the first to cross the board and build a city near one of the gold mines - victory points are for sissies!  The exploration process was quite humorous, with Doug and I discovering most of the unknown territories.  Doug had a knack for discovering more seas, while the first two lands I discovered were (1) redundant with lands on which I already had settlements, and (2) well equipped with the number 12 for my resource-producing pleasure.

Hey, 12s may be uncommon but I'll be rolling in it when they do come up!

I made Doug, Dave, and Jacob promise to do the chicken dance each time a 12 came up thereafter.  They got to entertain me just once the rest of the game.  I shouldn't be too bitter though, as I managed to win the game due to an excessive production of sheep at the end of the game (plus a sheep port).

At this point Mike and George arrived, and Dave brought out Dawn Under, a purchase he made during a stop at Rainy Day Games on our way out to the coast.  This is, ugh, a memory game that has something to do with vampires, coffins, graves.  It is a nice looking game that would probably appeal to families if it weren't for the theme (though the vampires are quite cutsie).

Yes, Doug, I too wanted to drive a stake through this game.

George was then eager to try a new dice game he picked up called Sharp Shooters.  We were all a bit skeptical on this one and gave him a hard time, but in the end I think it was better than any of us expected.  Think of it like a game of Yahtzee where players share dice.  There's some strategy in timing as you want to avoid setting up your opponents for scoring opportunities, but you still need to push your luck a bit to score.  I'd play it again and I'm certain my kids would like it.

George getting the dice and chips ready for Sharp Shooters.

posted on Thursday, February 10, 2005 2:39:31 AM (Pacific Standard Time, UTC-08:00)  #    Comments [3]
 Thursday, January 27, 2005

Last weekend I had a small group of friends out at the beach house for some gaming.  This is my mostly regular gaming group, the RipCityGamers, and was an experiment of sorts.  This group has a long-standing tradition of going to Doug's Sunriver house twice a year; I had the pleasure of attending the event late last spring.  I offered up the beach house as an off-cycle choice and several of the core group took me up on the offer.  Mike and Eric have already done some writeups on the weekend.

I drove Jacob and Dave out Thursday evening, stopping for some burgers and frosties along the way and arriving about 9:30pm.  After unloading the games, I went to work installing some speakers and a receiver while Dave challenged Jacob to a Magic: the Gathering duel.  They used a couple of decks I've had around for about 7-8 years with Dave winning easily.

Friday morning after canoeing we sat down for a game of Runebound.  This game is holding up pretty well for us when played with three.  There's no deep strategy here, but I like the role-playing element (in terms of character-buffing and collecting) and downtime has definitely decreased as we all learn the game rules.  There's usually only a small amount of player interaction in the game, though in this instance Dave and I went hero vs. hero.

Dave, Jacob, and I in the loft for a game of Runebound.

Dave had a shot at defeating High Lord Margath but couldn't pull it off.  After several dice rolls left me stranded in the hills, I was able to move in and defeat him myself.

Next up was Einfach Genial, the Knizia abstract released last year.  I quite enjoyed this in my only prior play in Melbourne. I'm pleased they didn't try to paste a theme on this game.  Teaching it is simple, scoring is simple, and I think there is probably some serious depth in strategy.  Player interaction is high as there are many opportunities to block opponents to minimize their scoring opportunities in their weakest colors.  Dave blew Jacob and me away; Jacob and I effectively tied with me barely winning on the fourth tiebreaker color. 

We'll be simply ingenious.

Dave challenged Jacob to a chess game, winning handily but providing some good coaching along the way.  It would be great if they could play more together - Dave would be a much better teacher at this point than I.

Chess near the opening.

Next, Dave brought out Station Master. This is a relatively new game that I new almost nothing about, and I was pleasantly surprised.  This is a light card-game with a serious take-that element to it andit was a fun ride. 

Dave and Jacob building out their trains.

Players take the role of station masters, outfitting train locomotives with cars and passengers.  Cars are cards played from a player's hand, while each player has a collection of chips representing passengers.  Each chip has a hidden value from 1 to 3.  When a train is scored (after it fills up), players score the value of the train times their own passenger count.  Sometimes the train value will be negative.  There are cards that can swap cars between trains, you can put animal cars on passenger trains to spoil them, etc.  Most of the strategy comes in how the passenger chips are played.  Fun one and given the low price I'll probably pick up my own copy.

The last play of the day before Doug arrived late Friday afternoon was A Game of Thrones: CCG.  Dave had been working on a deck so I played a weaker deck to try some real playtesting (at least I'm sticking to the story that the deck was weaker - couldn't have been my play).

Dave squares off against me in A Game of Thrones: CCG.

I like this game for its depth and for the theme - most everyone who has read the books in this series is eagerly awaiting the next one.  Seeing the characters and locations come to life in the game artwork is very appealing.  I held my own in this game for a while, but over time Dave was able to dominate and we eventually called the game.

posted on Friday, January 28, 2005 3:07:40 AM (Pacific Standard Time, UTC-08:00)  #    Comments [3]

This must be one of the funniest South Park episodes ever.  Remember that line the next time you are role-playing superheroes and don't want to be limited to just a single super power.

posted on Friday, January 28, 2005 1:07:24 AM (Pacific Standard Time, UTC-08:00)  #    Comments [0]
 Friday, January 21, 2005

We finally got out into the estuary waters around Siletz Bay.  Dave is out here for a group weekend with my regular group that I scheduled a while back as a mid-stream alternative to the regular Sunriver trips we make.  The rest of the crowd arrives tonight.

We put in right at the Siletz Bay National Wildlife Refuge.  Jacob consulted the tide charts last night and our timing was great.  You really need to hit it around high tide to get around.

The trees and wildlife are very cool here.  This area was very damaged by sawmill runoff but is on a steady recovery.

We paddled under the 101 bridge to show Dave Siletz Bay proper.  Didn't see any harbor seals this time though.

posted on Friday, January 21, 2005 9:48:25 PM (Pacific Standard Time, UTC-08:00)  #    Comments [0]
 Tuesday, January 18, 2005

OK, I caved in and bought Doom: the Boardgame last Friday after work. The kids have played the computer game, it is of course dripping with theme, and the light roleplaying element with a dungeon crawl is right up our alley.

Matthew and Jacob played the marines in the first scenario - I handled the invaders.  It was rough going for the marines - they didn't even make it to the final room before I accumulated 6 frag points.

The game is well designed for what it is.  The combat system is easy to learn and reflects the computer game very well - ammo can be scarce and the respawn after death feature keeps everyone in the game.  Teamwork is necessary to win - this game is tough on the marines (maybe too tough).  My favorite aspect is the roleplaying element combined with the variable marine configuration via card draw.  This can lead to different strategies for individual players and the team as a whole.

So far so good with this game - I hope to get it out again next weekend with a larger (and different) group to see how it plays with 4.

posted on Tuesday, January 18, 2005 5:05:22 AM (Pacific Standard Time, UTC-08:00)  #    Comments [0]
 Monday, January 17, 2005

I've managed to attend a few different gaming sessions over the past 10 days.  Two Saturdays ago Jacob and I traveled to Vancouver to attend a game day at Doug & Mimi's - our first time there in quite a long while.  As always their hospitality was first rate - swedish meatballs, good wine (OK, I brought the wine), and great company.

I jumped on the opportunity to play Anno 1503, a title I've wanted to play for a while.  Opinions are certainly split on this game (it has a relatively low BGG rating of 6.63 right now), and while it was enjoyable I doubt this is a game I would ask to play very often.

Tyler, Doug, Jacob and I play Anno 1503.  The board in the middle represents only a small portion of the game (island exploration) - most of the action occurs in each players' individual area.

Some have classified this game as multiplayer solitaire, but I think that's a bit harsh.  There was plenty of player interaction (dialog, tradeoff discussions) - much more than in the St. Petersburg game that followed. I just didn't see much that was new or interesting in the game.  I would much rather play a new Settlers scenario if I want a resource acquisition / building game (and Settlers has trading - Anno does not), or Entdecker if I want to play an exploration game.

Another group decided to play the new crayon rail game Russian Rails. I jokingly commented 'see you in 6 hours,' which turned out to be not far from the truth as they were still playing when Jacob and I left 5 hours later.

Jacob and I finished the evening with a game of St. Petersburg with two folks we'd never met before (and I forgot to write down their names! one of you reads this weblog, so please write your name in a comment to me).  This was a four-player game with three fairly seasoned players plus Jacob - he is still learning the ropes to this game and it can be a rough ride when you are playing with players with experience.

St. Petersburg was our final game of the evening.

That was it for Saturday.  The following Thursday evening I was in the Tigard/Beaverton area for a district scouting meeting, so I stopped by Mike's place for my gaming group's Die Hard Thursday event.  Tim was also there and my arrival was timed well.  I suggested Hansa, the game of trading and merchants of the Hansiatic League.  A fairly dry (surprise) game, but I found it to be quite unique and fun.  It played quickly and I would like to see this played more in our group. 

Tim, Mike, and I playing Hansa.

There's a real arc to this game and Tim played well, transitioning to populating as many merchants in cities as he could towards the end of the game.  Mike and I caught on a bit late but were able to close the gap and tighten up the game.  I finished second to Tim a couple of points behind, I think Mike was one point behind me.

Next up was what is quickly becoming my favorite trick-taking card game, Die Sieben Siegel.  I played my best game so far, winning by a relatively large margin.  I'm not sure this is a great three-player game, but we did have fun.  I think it is probably quite a bit more chaotic this way as it can be difficult to assess hand strength when one player chooses to be the traitor.

We finished the evening playing the Steven Segal game.

The next Friday was our weekly gaming session at work.  Eric Landes and I decided to start this a while back and we are starting to promote it a bit more.  We have new tenants sub-leasing space at our corporate HQ and, as they share the cafe with us, we thought it made sense to publicize what we are doing and make folks feel welcome joining us.  We'll see if attendance picks up beyond the 4-5 regulars we have now.  Eric did a nice promotional flyer for us:

Last Friday we brought out the Knizia classic Samurai, one of the first games I picked up after re-entering the gaming world two years ago.  This game is extremely easy to teach and learn but has some great depth.  Arron enjoyed the game enough that he went out and bought his own copy at Rainy Day Games.  I was the winner in a close final showdown with Jason.

posted on Tuesday, January 18, 2005 4:55:05 AM (Pacific Standard Time, UTC-08:00)  #    Comments [4]