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 Thursday, December 22, 2005

I took advantage of a free evening without the family here to invite over the crew for an unscheduled game night at my house.  George and Mike responded and we dove into a game of Railroad Tycoon at about 7:40pm.

The game started with Mike concentrating in the northeast with a small bit of competition from me to the south, and George going it alone in the midwest around Chicago.  I managed to pick up some early card bonuses that put me in good shape income-wise, allowing me to only take out three shares in the game.  Mike got some similar early payouts from deliveries and remained close behind me for the remainder of the game.  George’s choice to work out of Chicago may have cost him too much in debt, but he certainly faced no competition there.

Railroad Tycoon

Things got very interesting around mid-game as I tried to ensure I would get my 6 point bonus for the greatest number of links.  Mike was going for the longest single route which indirectly put him in competition with me and put my bonus in jeopardy.  I managed to get some breathing room allowing me to build out enough links to surpass him by one.  In the end I pulled out the victory with Mike about 5–7 points behind and George a distant third.

I remain bullish on this game but wonder if the board is too spacious as is for three players.  There always seems to be one player out on his own and it is easy to avoid conflict.  Still, it was fun and we finished in about 1 hour 20 minutes – an excellent time/fun ratio.

George only had about 30 minutes after tycoon, so we decided to try out 10 Days in the USA.  This is a fun, light little game designed by Moon and Weissblum that should come out more frequently at home and at school.  Maybe too light for serious gamers, but there’s a nice bit of tension as players try to complete their routes.

10 Days in the USA

Given the choice I would still rather play Transamerica, a similar game but with a bit more player interaction and strategy.

posted on Thursday, December 22, 2005 3:37:39 PM (Pacific Standard Time, UTC-08:00)  #    Comments [1]
 Sunday, December 18, 2005

Little did we know as we spent the first half of the day up on Mt Hood skiing that we would return to a winter storm that started with high winds and freezing rain and turned into a mild snowstorm.  I suspect about half an inch fell but it is pretty slick and nasty out there.

Skiing was good but coooold.  The northeast winds were brutal up on top and conditions were icy but on the groomed slopes things weren’t too bad.  It was nice to get back up on the mountain but by 1pm we were done and drove back home.  Good thing we did as the storm was hitting greater Portland by then and traffic started to get a bit snarled.

Surprisingly, despite complaining about the cold today both boys went outside to play in the snow.  No, that’s not Matthew with Jacob in the picture below – that’s our neighbor boy Michael.

Jacob and Michael in the Snow

Looks like the weather will not improve tonight, with a winter storm warning through the night with a promise of frozen rain.  Looks like the boys might be staying home from school tomorrow.

posted on Sunday, December 18, 2005 8:23:36 PM (Pacific Standard Time, UTC-08:00)  #    Comments [0]
 Saturday, December 17, 2005

Mt Hood Meadows

We are going to head up to Mt Hood Meadows tomorrow early for our first ski of the season.  We missed all of last year, probably for the first time since Julie and I got married.  The only problem is that it is exceptionally cold here (for Oregon), and I wouldn’t be surprised if we see temperatures in the teens tomorrow morning when we start.

Given that it’s been about 2 years since we last went, Jacob has of course outgrown his equipment and Matthew has moved into Jacob’s.  That meant a drive over to GI Joes tonight to rent equipment for Jacob.  At $14 a pop, we’ll probably stick to that for this year as I doubt we’ll go more than 3–4 times given our other commitments.

posted on Saturday, December 17, 2005 11:17:58 PM (Pacific Standard Time, UTC-08:00)  #    Comments [0]
 Monday, December 12, 2005

Don’t expect anything too earth shattering here, but it is an important lesson about the power of simplicity.

I volunteered to coach a Lego Robotics team for Jacob’s school back in September, with Jacob on the team along with 5 other 4th and 5th graders.  The team has been meeting weekly ever since, working on their solution to the Challenge 2005 – Ocean Odyssey.  I took a very hands-off approach with the team, focusing on facilitating their own design and decision-making process by giving them some basic tools.  We started with simple exercises to get familiar with programming and controlling the robot and gradually worked into the mission challenges.  Eventually they settled on four of the missions after prioritizing based on points and complexity.

Last Sunday was the big day – the competition where they joined 23 other teams (elementary and middle school) at Mentor Graphics HQ for the challenge.  While the team had to give a presentation on some challenge we face with our oceans, the focus was definitely on the mission challenges with the robot.  They had three chance to get their best score – each chance is a 2.5 minute trial where they attempt to complete as many missions as possible.

Lego Team in Prep

Given that the team only prepared to do 4 of the missions, their maximum possible score was going to be 156.  The highest score for the day was about 310, with most teams scoring 125 or below.  Their first trial saw them getting two of their four missions completed, scoring 89 points.  The second trial was the highlight, with the robot completing all four missions and the only downside being a 2 point penalty for retrieving the robot away from base (this was to rescue it from doing something that would have cost them one of their missions – a great reaction).  Their score was 154.  You should have seen the looks on their faces!

Lego Robotics Team

So what did I learn from the team?  They reaffirmed my belief in the power of simplicity, the elegance of design for function without clutter.  Their robot as designed likely could not have solved all of the mission challenges, but for the four they achieved it performed magnificently.  There were no moving parts other than the wheels and they designed their solutions with a high degree of fault tolerance.  They also built in an approach to running the robot that greatly increased the odds of success.  If any of these kids participate next year I think they will likely move to more complex solutions designed to address more of the challenges (hinging arms, retractable hooks, etc.) but I’m thrilled with how they approached the challenge this year.

posted on Tuesday, December 13, 2005 1:27:53 AM (Pacific Standard Time, UTC-08:00)  #    Comments [1]
 Sunday, December 11, 2005

Just observed this while cleaning out my gmail spam folder.

GMail Spam

posted on Sunday, December 11, 2005 10:21:12 AM (Pacific Standard Time, UTC-08:00)  #    Comments [4]
 Saturday, December 10, 2005
Tom Vasel’s review of Havoc: the Hundred Years War is up on Boardgamenews.  Very favorable – nice to keep the buzz going.  You can buy it at Funagain.
posted on Saturday, December 10, 2005 7:45:26 PM (Pacific Standard Time, UTC-08:00)  #    Comments [0]

We are heading down to Autzen Stadium down at the University of Oregon in Eugene to watch Sherwood High School play in the state 3A football championship.  They are undefeated this year and we’ve managed to catch most of their games.

posted on Saturday, December 10, 2005 10:40:36 AM (Pacific Standard Time, UTC-08:00)  #    Comments [0]
 Friday, December 09, 2005

Ever wonder what an income and expense graph looks like for a startup, mono-game company that releases a product at Essen?  Here you go.  Scale removed to protect the innocent, though you could probably apply some basic integral (area) analysis to see if we are profitable.

 

Income and Expense for 2005
posted on Saturday, December 10, 2005 3:27:47 AM (Pacific Standard Time, UTC-08:00)  #    Comments [4]

With Brandon spending the night tonight, I wanted to make sure we sat down to play a boardgame and not let the kids be completely consumed in computer games.  They requested Age of Mythology – a solid choice given that the kids have been playing the computer game lately.  Surprisingly, it has been almost two years since this one hit the table.

Brandon and Matthew played the Norse, Jacob the Greeks, and I played the Egyptians.  As expected, fighting was early and furious, and by getting an early myth creature that was strong against mortals I was able to stave off any attacks and let them beat each other up.  And they did.  Over and over.

Age of Mythology

We cut the game short by about 3–4 turns.  It was good fun but I was far ahead and the game was dragging on.  I’m not sure this is good with four players – I think we should have played partners instead to balance things out.  There’s also far too much downtime in this when other players are fighting.

posted on Saturday, December 10, 2005 1:53:26 AM (Pacific Standard Time, UTC-08:00)  #    Comments [0]

(or, how I could have saved a lot of lives had I been commanding the Germans on the east front).

I had planned to do a session report on my game of Eastfront with Mike last week, but he did such a nice job reporting that I’ll just refer you there.  I did snap some photos which I’ll share here, along with a few annotations.

We used Caylus blocks to demark the front line for the Summer ‘42 scenario.  Hah!  So many of you are still waiting to get your hands on this game and here we are already recycling parts for other uses.  Sorry, couldn’t resist.

Pre-Game Eastfront Setup

 I attacked broadly on all fronts, figuring that’s what the Germans should do.  I made a critical mistake however.

The Battles Begin

The first mistake was moving units outside of the command range resulting in unsupported combat.  I guess I assumed that if they were in command range pre-move that they would be in range for combat, which was a bit idiotic.

 The Big Mistake

The result was some very unsuccessful unsupported combat and, even worse, a hole in my line allowing the Soviets to engage one of my precious HQ and cut off two major groups from supply.  I knew it was game over at this point but we continued to play.  My goal at this point was to explore as many of the mechanics as I could.

 The Supply Problems Begin

We ended up playing three months (out of a six month scenario) in about 4 hours.  By the end we were getting a full month completed in about 45 minutes.  Could probably get it down to 30 with effort and familiarity.

 My Worthy Opponent

I’d like to play again, soon, while the mechanics and rules are fresh in my head.

posted on Saturday, December 10, 2005 1:50:59 AM (Pacific Standard Time, UTC-08:00)  #    Comments [0]