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 Monday, October 23, 2006
Barely... Again. Last year it was the crazy drive from Essen to Franfurt with five of us in a small car with bags stacked to our noses. This year it was a delayed flight into Frankfurt followed by the usual passport control and secondary screening. In the end we are all on board and safely on our way. One interesting catch was that we were only allowed a single carry-on for the first leg, forcing Carey and Linda to check two extra bags. Marty has settled right in and is explaining our purpose for being here and giving all sorts of details to a very attentive German woman sitting next to him.
posted on Monday, October 23, 2006 5:09:38 AM (Pacific Daylight Time, UTC-07:00)  #    Comments [2]
 Sunday, October 22, 2006
Bags checked in fine - no weight issues but all three bags I checked were about 24 kilos each. I guess I fit within the 1-2 kilo grace range. We had some good trades at the end of the day for some of our remaining stock. Picked up Frey's Folly, the Ned Kelley game, Big Kini, Crazy Diamond and Caraten (I might have the name wrong) and Guru.
posted on Monday, October 23, 2006 2:20:40 AM (Pacific Daylight Time, UTC-07:00)  #    Comments [1]

I'm sitting here in Carey's bathroom while Carey, Linda, Lorna, and Erik work on packing our various leftovers (not many!) and acquisitions into our return luggage.  It might all fit.

I want to say thank you to our booth helpers this year: Lorna, Jim, Marty, Erik, Tim, Carrie, Ben - thank you for your support of Sunriver Games and for donating your time and energy to making it another successful year.  We had a great celebration dinner at the Ystra tonight and the wine, food, and Narnia improv by Erik were memorable.

I got in a turn of Pillars of the Earth (Die Saulen der Erde) when Jim had to leave the game early to meet up with Ben.  This is a good game and I'm sorry I missed out on getting it (prices were going up during the day as the game was in short supply), but no fear - looks like Mayfair will have an English version early 2007.  This is the game to play if you want a shorter version of Caylus with an even stronger graphical design.

I'll do a more in-depth post-Essen report once I return where I can include some photos.

posted on Sunday, October 22, 2006 5:44:37 PM (Pacific Daylight Time, UTC-07:00)  #    Comments [1]

I managed to be just inside the main entrance in hall 12 (I forgot the cash box key in the hotel room) when the fair opened today - wow, what a crazy scene. People sprinting to demo tables to get a spot to try a new game.

Weather has been great, with only one day of rain and mild temperatures.

Just sold our first copy of 24/7 today - woot!

posted on Sunday, October 22, 2006 5:36:35 PM (Pacific Daylight Time, UTC-07:00)  #    Comments [0]
I managed to be just inside the main entrance in hall 12 (I forgot the cash box key in the hotel room) when the fair opened today - wow, what a crazy scene. People sprinting to demo tables to get a spot to try a new game. Weather has been great, with only one day of rain and mild temperatures. Just sold our first copy of 24/7 today - woot!
posted on Sunday, October 22, 2006 5:39:46 AM (Pacific Daylight Time, UTC-07:00)  #    Comments [0]
 Saturday, October 21, 2006

We are in the home stretch.  We had a great dinner at one of the nicer places I've seen around here - the name escapes me, but the food was on the gourmet side of things and a nice change from the regular fare.  The not-so-nice change was the tray full of water and apfelschorl that was spilled on my back and down my pants before I had my first beer. Apparently the waiter's first night as a waiter and not a bartender, and I think the balance of the 1/2 liter beer he served me through him off.

What a crowd today!  Busier than I remember last year and it was damn tiring going through the distributor/retailer booths (where the good deals can be found) let alone just getting from hall to hall.   Sales for 24/7 picked up a bit today - about 20 units sold and several given out as review copies (Moritz Eggert, Spielbox, Spiel des Jahres committee).  We have a cute teenage girl across the aisle that played each of our games at least twice today - apparently she's bored with her father's action hockey game.

I picked up the 20,000 Rails Under the Sea Age of Steam expansion for Peter plus a few of the freebie Settlers expansion given out at Kosmos.  I didn't play much today - it is very hard to get a seat at a demo table on Saturday.  KC and I had a great meeting with a product manager at Queen Games and we saw some sincere interest in his Metro 2 sequel.  We also ended up on the great side of a trade of games between our companies that landed me copies of Shogun, the Alhambra dice game, and the new Thief of Bagdad game. My only "real" purchase today was the Baumeister von Arkadai game for 22 euro - so far the hit of the show for me.

This morning I spent some time in the heart of Essen for the first time as I went downtown with Erik to ship some games to Lorna and Erik's gaming slave master Doug Garrett.  I think the two have shipped at least 6-7 boxes total.  I've been restrained enough that I should be able to fit everything in my two suitcases.  There's a nice little downtown here that I'm sorry I missed last year, and it is convenient enough that it may be worth staying at sometime in the future.

Jim and I are comparing notes on what we need to check out for tomorrow.  I think I'm done getting new games (unless I can swing a new trade or two) but we do have a few we want to try:

  • Leonardo daVinci
  • Space Dealer (real-time ship construction and trading)
  • Perikles
  • Yspahan

The game with the most buzz so far is what I've resolved to calling the Ken Follet game - a Caylus-style game based on a novel with a name I can't pronounce.  I've been worried about the card text in German, but Rick Thornquist assures me that cards are open and transalations are easy, so I shouldn't be afraid.  Maybe I can get a game in tomorrow before cleanup.

posted on Saturday, October 21, 2006 6:53:21 PM (Pacific Daylight Time, UTC-07:00)  #    Comments [1]

Trying out the Amigo card game Der Elefant here in the conference room at the Arosa. This is about the classic "elephant in the china shop" story (? I thought it was a bull).

According to Erik it has a series of scoring rounds similar to Too Many Cooks. I've played that game and have no clue what he's talking about, so I'll ask what to do each turn. Interesting element: everyone plays with their cards face up, so there's no hidden information in the game.

We are now scoring our first round and I have no idea what I've done except I scored the worst. Apparently I score my own china shop and I get to choose whether to count it as the lowest in each color, highest in each, highest overall, or sum of a total color.

Like many German card games the subtleties are... well, subtle. You've got to play a game or two to understand how to control the scoring. At least that's my excuse.

Second round - scored ALL of my cards for 26, which seems like a decent score. And I'm hardly paying attention (I'm blogging after all).

Third round - things are going really well. Scored highest in each color for a 22, which is very decent. Even excellent.

Final round - did well again and won the game with 75. Have no idea why. Hmmmm.

posted on Saturday, October 21, 2006 6:52:51 PM (Pacific Daylight Time, UTC-07:00)  #    Comments [1]
 Friday, October 20, 2006
We have our crew plus Matthias and Ina Catrain - Matthias is our artist for Incan Gold. I'm sipping a Paulaner Weissbier and we are having some great conversation. Cool note - most of the waitresses you'll see along our street are wearing our "Gamers do it 24/7" buttons. Another good day - sold out of the Havoc expansion and we are running out of Havoc. 24/7 did well - sold about 30 today and we shipped a bunch to Funagain. We need to project final sales and send the rest out tomorrow. Had a great meeting with the folks at Kosmos who are thinking of adding 24/7 to their abstract line (Ubongo and Ingenious). We'll see but Wolfgang Ludtke seemed to like the game. And they like the multiplayer / partner aspect. All I bought today: Vallhala for Mike and 3 copies of Bohnanza and saboteur for the games class. Very restrained I must say. Oh, and KC's dad's name is Marty not Mary (if you looked at the photos). Till next time...
posted on Friday, October 20, 2006 3:07:18 PM (Pacific Daylight Time, UTC-07:00)  #    Comments [1]
I'm trying out the new Zoch zum Spielen game Salamanca. This is a tile laying game that feels a bit like New England to me. Players take control of buildings attached to various landscapes that can produce points. Tiles are placed in an 8x8 grid and the producing tiles grow out orthogonally from buildings. The goal is to end rounds with a 7 point or higher farm under your control, which scores 2 gold. You also have opportunities to sell your farm, allowing you to move your worker (control marker) to another building. There are some turn-order building cards that give some special abilities like plagues and building destroyers. If it sounds pretty dry, it is. Nothing really grabbed me about the game and I think I'll pass. Very much a thinking game and it might be a good fit for some folks - just not for me.
posted on Friday, October 20, 2006 12:47:08 PM (Pacific Daylight Time, UTC-07:00)  #    Comments [2]
I'm sitting here at the Ravensburger booth playing Arkadia, a new game that recycles the tower pieces from Torres. We are playing 2-player which I suspect isn't ideal, but the game is pretty nice. On a turn you either build a new building or place workers to surround buildings on the board. Surrounding a building earns one of 4 different colored tokens (and likely multiple of them) that can then be cashed in later for gold. Players trigger their own personal scoring rounds and the end of a turn, but each player only has 4 in the game. As the game progresses players have the ability to influence the value of the different colors by placing a tower (the Torres bit) in the center, usually covering up another color. This has the effect of increasing the value of one color while decreasing another. So it is a game with a bit of geometry (building tiles and surrounding with workers) and a bit of a market system. Pretty nice and I think I'll pick it up.
posted on Friday, October 20, 2006 7:23:56 AM (Pacific Daylight Time, UTC-07:00)  #    Comments [1]