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 Monday, December 24, 2007

A short while back Steve (I think Steve Sexton, though I'm not sure) asked me to post my all-time top 10 games.  Here they are, but I'm not even going to try and post them in order - how do you rank For Sale against Combat Commander?  While there is a tad cult-of-the-new flavor to this list, there are certainly some old classics here as well.

  • Magic: the Gathering - You don't need to empty the piggy bank to enjoy this game, though it is worth spending $30-$50 each year to try out new expansion theme decks.  Or... watch eBay and buy theme decks in sets from a few years ago and lag behind the new releases.  I don't think there's ever been a more innovative gaming system design than Magic, and this game is the reason why I got back into the gaming hobby exactly 13 years ago this week while spending Christmas in Vegas with Julie's mom and brothers.
  • Antike - While this game is far from perfect there are so many things I like about it and it is always a blast when I get to sit down and play it.  The human factors and graphical design are first-rate.  The rondel was a significant innovation in action-selection mechanic.  It plays very fast with minimal downtime - how many build/explore/conquer games have that trait?
  • For Sale - My favorite filler, this is a game you can play with kids, non-gamers, and hardcore gamers.  My parents have a copy and we hope to get some games in during our Christmas Florida trip.
  • Amun-Re - This is my favorite Knizia game and every time I play it I'm reminded of how much I miss seeing new heavy Knizia games.  While there are many who think this is a weaker entry in Knizia's list of games, I don't think I'm out of line putting this on my list as it continues to stake out a top 50 spot on BoardGameGeek.
  • Twilight Struggle - I'm very enamored with card-driven games right now so I figured I should put one on the list.  While TS is my favorite so far, I think Hannibal: Rome vs. Carthage could easily replace this game if I can manage to get a few more plays in.
  • Combat Commander - Along with Twilight Struggle this is a newish game that perhaps needs more time to stabilize, but Jacob and I just played this again with one of the new paratrooper scenarios (25a I think, morning on the ghost front at the start of the Bulge) and loved it.  It took a little while to re-acquaint ourselves with the rules, but nothing like what we've gone through in the past with other squad-level wargames (ahem, ASL?).
  • Ticket to Ride: Europe - The Ticket to Ride family of games are the best gateway games out there, and TtR:Europe is my favorite of the crop.  I like the tighter board and use of stations, plus the geography makes for a more interesting game for us ignorant Americans.
  • Wallenstein - If I had to choose a single favorite game, the next three would all be candidates.  Wallenstein (and the newer release Shogun) was probably the first heavy Euro game I played and is a game I will play just about anywhere, anytime.  I've logged a ton of plays on Spielbyweb but there's nothing quite like the real-life experience of dropping wooden cubes into a tower and seeing what falls out.
  • Acquire - I never played this back in the 70s and 80s when I was hooked on Avalon Hill wargames and APBA sports games so my experience is more recent with the Hasbro/Avalon Hill edition.  This game is simply a masterpiece of design that stands the test of time and holds up against all modern challengers.
  • 18xx - I'm a newcomer to 18xx games and play with a very friendly (read: not cut-throat) crowd and have grown to love the system and its games.  The mechanics and rules just feel natural and right to me, probably because the games are decent simulations of real-life business with very few abstractions getting in the way.

Well, there's the list!  Feel free to challenge entries or omissions in the comments.

posted on Monday, December 24, 2007 5:55:09 PM (Pacific Standard Time, UTC-08:00)  #    Comments [3]
 Sunday, December 23, 2007

I hosted another fantastic weekend of gaming about a weekend ago at Salishan.  We enjoyed our largest crowd ever, peaking at about 15 people, and though things were a bit crowded the gaming action was non-stop and very fulfilling.  You can see more photos at my Flickr site.  You should also check out Mike's posts on day 1, day 2, and day 3.

Salishan Gaming Weekend-13.jpg

As for the games I played, there seemed to be a higher percentage of heavier games than in years past.  Here's the list:

  • Duel in the Dark
  • Lost Cities (these first two were actually played at my home with Mike while we awaited KC's arrival for the carpool)
  • Vegas Showdown
  • Race for the Galaxy (x4)
  • Ra
  • Tichu
  • R-Eco
  • League of Six
  • King of Siam
  • Power Grid (with new power plant deck on the USA map)
  • Mordred
  • Limits
  • To Court the King
  • Conquest of Paradise (x2)
  • Razzia
  • Magic: the Gathering
  • Indonesia
  • Zing
  • Canal Mania (x2)
  • Cuba
  • Antike
  • Brass

Salishan Gaming Weekend-117.jpg

I was thrilled that Jacob came along and spent much more time boardgaming than Wii- or XBox-gaming.  He and Brandon stayed very engaged with us boring adults throughout the weekend and each won their fair share of games.

Salishan Gaming Weekend-59.jpg

Not that there wasn't any Wii action going on.

Salishan Gaming Weekend-112.jpg

KC (and sometimes Jacob) and I entertained (?) everyone with some acoustic guitar playing and singing.  KC and I have a nice partnership going - I choose the songs, strum the simple chords, sing lead vocal while KC improvises solo lines while singing harmonies.

Salishan Gaming Weekend-43.jpg

New game highlights for me were League of Six and Conquest of Paradise.  I did very poorly in League of Six but enjoyed the mechanics and tension in the game, though it may be a bit too chaotic with 5 players.  Conquest of Paradise is a very nice exploration game with just enough conflict to keep wargamers interested.

Thanks to my guests for being such nice... guests, and thanks to the cooks for preparing meals for all of us.  Until next year!

posted on Sunday, December 23, 2007 12:32:43 PM (Pacific Standard Time, UTC-08:00)  #    Comments [4]
 Monday, December 17, 2007
I use Google Reader to read syndicated blogs, and have started to be more thorough about sharing interesting posts I read. If you are interested in subscribing to this, check out my Google Reader Shared Items feed.
posted on Monday, December 17, 2007 2:50:19 PM (Pacific Standard Time, UTC-08:00)  #    Comments [1]
 Thursday, December 13, 2007

This may rank as the dumbest, most inane video you watch this year so feel free to just move along. Really, there's nothing to see here.

Still here? Enjoy the show. This was done over about a 1 hour period a few nights ago using GarageBand and some basic audio equipment. Jacob did a nice job on electric guitar and I especially appreciate the hard work Gabbi put into her vocal performance. That solid percussion section and backup vocal work you here is from none other than Julie and Matthew.

posted on Thursday, December 13, 2007 3:56:14 PM (Pacific Standard Time, UTC-08:00)  #    Comments [3]
 Wednesday, December 12, 2007

I finally got around to compiling a highlight video for Jacob's season. These are all defensive highlights - look for #66, usually starting as a left defensive end.

posted on Wednesday, December 12, 2007 10:02:20 PM (Pacific Standard Time, UTC-08:00)  #    Comments [0]
 Tuesday, December 11, 2007
I've got a few games for sale, posted on the BGG marketplace. I'll be adding a few more to the list as I clean out my collection.
posted on Tuesday, December 11, 2007 8:16:14 PM (Pacific Standard Time, UTC-08:00)  #    Comments [0]
 Saturday, December 01, 2007

Gaming continues to be frequent and fun.  Last weekend the boys and I tried Winds of Plunder for the first time, the GMT game stuck on my burndown list.  It was only OK, and Matthew commented once that he likes Piratenbucht more.  I'm not sure I agree, but there's certainly enough chaos in the game to make me feel that it should be lighter, more fun than it is.  It is not a very strategic game - control can be difficult and if you fall behind in arms then it is likely game over with 4 or 5 players.  I'm not sure if this will get played again so it may move to my trade pile.

On Sunday afternoon Mike, Matt, and Ken joined me for my third playing of Brass.  Brass is still shiny for me and I think it will become a staple, especially if we can get the play time down to about 2 hours consistently.  This group was a bit more... contemplative than others I've played with, and it took about 3 hours to get through the game.  They all played well and used a variety of strategies.  Ken opted to develop early on and focus on getting level 2 buildings on the board during the canal period.  I think there's something to this strategy, but I think it is tough to do first thing and probably makes more sense after you are generating some income with a flipped cotton mill.

Sunday Gaming - Brass-7.jpg

I was in last place at the end of the canal period but managed to get a strong income engine running and won with 122 points.  Matt was in second at 116, Ken and Mike tied at 106.  Everyone enjoyed the game and it may come out again today at Doug's gaming session.

Also on Sunday evening I finally played Niagara.  We actually had more fun than the picture below would indicate.  Julie and Matthew spanked me - I think I ended up with only 3 gems.  The board and disks gave us fits, and I'm glad I opted to not do this game for the elementary school games class - I think there's too much potential for mishandling the parts and frustrating other players.  I'm not sure this is a game I'll want to bring out often, but it is a nice novelty to keep around.

Sunday Gaming - Brass-12.jpg

Friday was an in-service day for the boys' schools and I convinced Jacob to play 1960: the Making of the President.  This is the lighter, shorter cousin to Twilight Struggle and it has solid mechanics and plenty of tough choices to keep it engaging.

1960-1.jpg

That said, the tension that we always found while playing Twilight Struggle doesn't appear in this game.  I think there are a few reasons for this:

  • There's only a single scoring in 1960 - at the end of the game.  You know when the game is going to end so you can time your moves and plans accordingly.  In Twilight Struggle, you never know if your opponent is holding a scoring card, so there's a lot a feinting and bluffing which creates tension.
  • I always found it easier to track how I was doing in Twilight Struggle - there's a VP track and you basically know where you stand.  I'm sure this will get better with experience, but Jacob and I really had no clue who was in the lead as we approached the end-game.  As it turned out, when Texas swung from me (Nixon) to Jacob (Kennedy) during the final campaign strategy phase, the victory went to Jacob.  This should have been exciting but we had no clue that was the decisive act!

1960-4.jpg

The game took 2 hours 20 minutes, probably too long for this game.  We'll keep trying it and see if we get a more intuitive feel for the scoring and hence see an increase in tension.  For now, though, I think I'd rather bring out Twilight Struggle for a lighter 2p strategy game.

posted on Saturday, December 01, 2007 1:35:33 PM (Pacific Standard Time, UTC-08:00)  #    Comments [0]
 Monday, November 26, 2007

It sure is hard to resist GMT Games' annual in-stock discount. After chatting with Mike Deans yesterday afternoon I placed my in-stock order, plus added a few P500 reprints to my list after hoping they too were in stock. What I really wanted to just buy was Ardennes '44 and Wilderness War, but alas they are out of print so I went ahead and P500'd them. They both appear to be a long ways from a reprint.

So what to order at 50% off? I opted for Downtown and For the People. Downtown covers a theater I've never played before (Vietname) and For the People is a well regarded (by most) card-driven game.

posted on Monday, November 26, 2007 2:25:53 PM (Pacific Standard Time, UTC-08:00)  #    Comments [5]
 Tuesday, November 20, 2007

I just had to post this photo. Yes, this little girl on the left really does know how to play chess. Talk about getting an early jump on competitive play!

ISB Chess Tournament-111.jpg

posted on Tuesday, November 20, 2007 1:43:43 PM (Pacific Standard Time, UTC-08:00)  #    Comments [7]
If you are a casual gamer (or not a gamer at all!) then you might be interested in the BoardGameGeek Holiday Gift Guide. I haven't played all of the games on the list (in particular I'm really hoping to play Zooloretto soon), but the ones I have played are surefire hits. Some standouts in the list include:
  • Blokus
  • For Sale
  • Hey! That's my fish!
  • TransAmerica
  • Wits and Wagers
  • Time's Up!
  • Ingenious
  • Ticket to Ride
posted on Tuesday, November 20, 2007 1:21:58 PM (Pacific Standard Time, UTC-08:00)  #    Comments [0]