Wednesday, March 31, 2004

I am sitting in the Singapore Air lounge in Singapore right now, waiting for my flight to Beijing.  It is about midnight here, and we arrive around 7am.  Things went well in KL - we had a great customer conference and I was able to spend some valuable time with our integration partner based in KL.

Scott, Trevor, Chris, and John having dinner in Chinatown in KL.

The days and nights were fairly busy after the first day, so the tourist activities were limited to one evening spent wandering around Chinatown looking for some good shopping deals and having dinner.

The staple beverage in KL.

Depending on how much rest we get on the flight to Beijing, we may be able to go see the palace before our first business meeting at 2pm.

A not-so-great view of the crowded market in Chinatown in KL.

posted on Wednesday, March 31, 2004 1:11:42 PM (Pacific Daylight Time, UTC-07:00)  #    Comments [0]
 Sunday, March 28, 2004

After a breakfast here in the hotel this morning, I went for a stroll to see what is near the hotel.  I wandered into the KLCC shopping complex, a very modern western-style mall with an interesting mix of local flavor and name-brand stores.  I managed to resist the Starbucks - who needs a hot latte when it is 90 deg outside?

What would we do without our Starbucks?

My friend Trevor took some time out of his Sunday to get me acquainted with the area.  We talked for a while about our business plans for the week, then proceeded to visit some of the tourist spots near my hotel.

The twin Petronas towers.

Trevor has a new office (he shares with our regional partner) in one of the Petronas towers, so we took the elevator up to the 50th floor for some fantastic views.

The Menara Kuala Lumpur.

Trevor and I hopped in a taxi to go see the Menara Kuala Lumpur, a very impressive telecommunications tower.  At the top I listened to an audio tour that describes the skyline from various vantage points.

View of Dataran Merdeka (Merdeka Square) from Menara Kuala Lumpur.

One of the interesting views was of Dataran Merdeka, named after the Malay word for independence.  You can see the very large flagpole to the left of the field - it was here at midnight on August 31, 1957 that the Union Jack was lowered for the last time and Malaysia (then Malaya) became an independent state.

Another view of the Petronas towers.  To the right (the big white complex) is the KLCC shopping center.  To the right of that is the Mandarin Oriental hotel, where I am staying.

The rains come like clockwork here each day around 3-4pm.  At 3:15pm today, a tropical thunderstorm rolled through.  As of 5:00pm, it is mostly clear again.

Thunderstorm view from my room.

posted on Sunday, March 28, 2004 6:10:29 AM (Pacific Daylight Time, UTC-07:00)  #    Comments [0]
 Saturday, March 27, 2004

Yesterday (2 days ago?) I made the long journey from Portland to Kuala Lumpur, Malaysia. I departed PDX about 9:45am on Friday morning, flying to SFO.  Thanks to United's much improved wireless access (thanks TMobile) I was able to catch up on quite a bit of work in the Red Carpet lounges in both PDX and SFO.  At about 1pm I boarded the 747-400 in SFO to fly to Shanghai, China.  It has been over three years since I did a flight of this length - over 14 hours.

The impressive Shanghai airport.

We arrived in Shanghai about 6pm local time (did you know that all of China has the same time zone?) - this is where some confusion set in.  The kind flight attendants on the United flight assured me that I wouldn't have to clear customs in China if I was simply transferring to another international flight (turns out I was the only one on this flight doing so!).  So I didn't bother to fill out the immigration and customs paperwork.  The agent that processed my check-in at PDX had been a bit ambiguous about what would happen to my luggage in Shanghai; I think it is unusual for people to connect to China Eastern.

Upon departing the plane, I was pretty worried about my luggage and I had a couple of hours, so I proceeded to baggage claim to see if it showed up there.  Of course it did, so I grabbed it and tried to follow the signs to international transfers.  The agent there insisted that I need to go through customs and check in upstairs at the desk.  I am heading to Beijing after my stay in KL, so I have a Chinese visa in my passport - this made clearing immigration and customs very straightforward.  But what if I didn't have a visa (which would have been the case if I had only been traveling to KL)?  I was able to check in for my flight, but before heading to the gate I had to come up with an airport tax of 90 Yuan RMB.  This seemed much more complicated than it needed to be, and I'm still wondering if there was a way to deal with this without passing through immigration.

Still, I made it to KL without a hitch, arriving at 2:15am local time, and finally arriving at my hotel around 4:00am.  I had managed to sleep for about 6 hours total on my two flights (over a 24 hour period), so I didn't need a ton of sleep.  This was good, as my rest was, well, restless but at least I managed 3 hours of sleep.

View of the KL skyline from my hotel room.

We are in the tropics here, so things are quite warm, and I woke up to a fairly hazy Sunday morning.  Today is a day of rest and, hopefully, some recreation with my colleague Trevor who is stationed here.

posted on Saturday, March 27, 2004 11:35:43 PM (Pacific Daylight Time, UTC-07:00)  #    Comments [3]
 Thursday, March 25, 2004

Julie's mom Jan was in town for most of the week, which is spring break for the kids.  Papa David also arrived in town today, and Jan/David headed for the coast for an overnight stay.  Tomorrow morning I head to Malaysia and China for about a week for some business travel.  I'm taking the new camera with me so needed to empty the pictures off the memory card.  Here are some of the results!

Matthew teaches grandma Jan how to play Balloon Cup.


One of Matthew's favorite pastimes - lounging on the recliner while watching a soap opera.

I recently picked up a copy of Union Pacific from my friend KC - a remake of the great game Airlines that I was able to play about a year ago with Doug and Mimi.  We are all very fond of these stock acquisition games (very reminiscent of Acquire), so this was a winner.  Jacob gives it a 9, Matthew an 8.

Jacob and Matthew learning Union Pacific.

posted on Friday, March 26, 2004 1:08:38 AM (Pacific Daylight Time, UTC-07:00)  #    Comments [2]
 Wednesday, March 24, 2004

I gave the new version of Puerto Rico Online a try last night.  Overall I was very impressed.  The interface isn't great, but is still much better than the one at BSW.  What I like the most about it is how quickly I was able to get online and jump into a game.  This is because this version supports computer AI players.  Oddly enough, and I could be wrong here but I'm pretty sure I saw this happen, human players can join in after a game has started and replace a computer player.  The AI appears to be fairly weak, but I suspect it will improve over time.

posted on Wednesday, March 24, 2004 1:20:27 PM (Pacific Daylight Time, UTC-07:00)  #    Comments [4]
 Tuesday, March 23, 2004

This will be a rather long session report - there was a ton of gaming going on last Saturday at Mike's, mostly due to the unusually large crowd of 12 people.  Jacob joined me, but for the first time we didn't actually plan any games together.

Oasis

First up was Oasis.  Mike was interested in another play (I first taught him at Game Storm a while back), and KC and George were eager to learn.  This is a very easy game to teach so we were on our way quickly.

George, KC, Mike, and I play Oasis.

The key frustration I (and apparently others) have with this game is the potentially debilitating random card draw when making offers.  The next time we play this game we will try with open hands.  Perhaps this will lead to too much analysis, but it is certainly worth a try.  This would allow players to tailor their offers and better manage their hand size.  Of course it will certainly break the game in unforeseen ways.  In this game KC had a great showing, amassing a large quantity of steppes and the corresponding horse scoring tiles.  He finished around 190, and I was the closest to him with around 120.

The final configuration in Oasis.  KC (red) managed a huge set of steppes and a decent collection of scoring tiles.

Railroad Dice

I was a bit disappointed to see this come out at a time when I couldn't play it - this is one I've been wanting to try.  Feedback was mixed, but I think all players were interested in another try.  Patrick, Dave, and Chuck played; I believe Dave came out ahead.

Comments from Dave: A fun system that's right up my alley. Time will tell whether it's a *good* system. My fears about the "game arc" were reflected in Doug Adams' BGG comments, where he suggests that the game will usually end before folks start buying shares before companies change hands. In our game, the income was tilted heavily in the favor of Chuck and myself, and, with both of us receiving high income from two companies each, I was able to end the game by breaking the bank. Thumbs Up for now.

Attika

Ken, Brandon, and Jacob showed up a bit late and decided to dive into a game of Attika.  This was the first game I've seen where a player one by completing all of their buildings, a task accomplished by Ken.

During the Oasis game KC was mounting some cards for one of his prototypes, so he enlisted some help from Peter, Erik, and Mike.

KC gets some card mounting help.

Andromeda

Peter brought out his copy of this classic game and taught it to Ken, Brandon, Jacob, and Erik (his son - not sure if he had played before).

Peter teaching Andromeda to the younger crowd.

Northwest Trek

While waiting for Railroad Dice to complete, KC and I taught George how to play one his newest prototypes.  The theme of this Cairo-tile laying game (I first talked about it here) is pretty cool - players manipulate photography teams trying to collect snapshots of wildlife in a conservation park.  This game is simple to learn but has enough depth to keep it interesting.  After 3 plays I'm anxious to get my own copy.

George contemplates his move in Northwest Trek.

As always, the quality of KC's prototypes are on par with many commercially produced games.  George clearly caught on quickly and managed to win this one.

Close-up of the board. The goal is to collect animals (into sets) by surrounding them with three tiles of the same color.

Amun Re

This was the one larger game I was able to play on Saturday, and is one of my favorites.  This was my first play with five players since the first time I ever played the game about a year ago.  I played a reasonably strong game, staying close to the lead at the end of the old age and hanging in to contend in the final age.  I was flush with income in the old age, but ended up being on the wrong side of the sacrifices second time around and spent my time struggling to keep up.  Fortunately I managed to draw a few build-for-two-bricks power cards, allowing me to stay ahead in the pyramid race on one side of the Nile. Dave had the opportunity to surpass me, but didn't think I would be ahead of him at the end and took his chance on another card.  The card was worthless, and Dave and I ended up in a tie for second, one point behind Mike who won the game.  Tons of tension in this game as it came to a close - very enjoyable.

Comments from Dave: Argh, I could have won if I were less aggressive with my final bid, or the bid before that one. No one ever contended much in the bidding rounds, despite many low bids.  I still don't like this game. There's not enough interaction, and the purchasing of items is busy work. Thumbs Down.

Dave, Chuck, Mike, KC, and I play Amun Re.

Magic: the Gathering

Erik was happy to take on all comers in Magic, and I'm fairly certain he won every match he played.

Jacob and Erik go at it in Magic.

Heimlich & Co.

This is a great Wolfgang Kramer, hidden information game. Peter, Ken and the boys all played. The green Spy was the first to 42 points, but was un-owned by any of the players, but Peter's blue spy was next, winning the game (now how did they know, no-one was green?)

Peter, Ken, and the boys play Heimlich & Co.

Magdar

One of the FFG silver box line by Kevin Wilson (WarCraft). A light mining game, were the board slowly/(quickly) is destroyed. Peter added the Second Age Expansion which makes the 3 stone tile stronger and adds two new special tiles, and one additional row to the game, all of which lengthens the game (It needs it) . Ken, Brandon, Erik & Matthew dug away furiously but with four players this is very hard to control anything. In the end Brandon won going away.

Ken and Erik contemplate the board in Magdar.

Tipsy Tower

This was a new Goodwill find (Complete and unopened for $1.99) by Peter. This is a pretty good dexterity game, where you try to be the first to place all your men on the tower. This game has several chaotic elements, the men do not have flat bases, the tower has many levels and is top heavy (and adjustable) and the marble ballast moves. The result is can quickly spin out of control throwing men all over the place. Several games were played but the winners were not recorded.

Jacob and Brandon play Tipsy Tower.

Die Mauer

This was my final play of the day - Peter introduced this short game that has a key element that I'm learning to hate in some games.  Similar to Hoity Toity, this game is about guessing what your opponents will or won't choose to do.  In the words of Dave, my only strategy in games like this is "I'll play randomly."

Comments from Dave: Never played this one before. My manipulation of the group psychology was masterful. g:-P The design is a bit too bared-bones for my tastes, but I'd play it again if asked. Thumbs Up.

We try and build our wall in Die Mauer.

Linie 1

This game was getting started as I left - no word on the final results.

Comments from Dave: An old favorite of mine, but I've always played with the Streetcar ending rules. I much prefer the Linie 1 rule, as it gives you incentive to build long (and not necessarily direct) segments that don't pass by any stops. Top Shelf.

Brandon, Chuck, Dave, and Ken play Linie 1.

posted on Tuesday, March 23, 2004 2:12:49 PM (Pacific Daylight Time, UTC-07:00)  #    Comments [0]
 Monday, March 22, 2004

A while back I raised the quandry “should I get a Digital Rebel”.  Well, about a week ago Julie and I took the dive and we are starting to get some nice results.  I spent some time Sunday morning playing with the automatic and manual settings - this camera operates just like the old Eos Elan but much better.  Of course the amazing part is the instant feedback from settings to a viewable image - a much better way to learn and adapt.

This was taken with the zoom lens.

posted on Tuesday, March 23, 2004 2:25:26 AM (Pacific Daylight Time, UTC-07:00)  #    Comments [0]

Patrick Korner does a nice job interviewing Martin Wallace of Age of Steam fame (and others).  My favorite quote:

Martin Wallace: This is by design. Warfrog cannot compete with the big German companies for the lighter end of the market - tried and failed with Stockers to do that. However, the big German companies cannot afford to do the heavier games, their overheads are far too high. The odd heavier games that do get released by German companies are almost vanity projects - they know they won't make much money but they help to maintain a reputation among the spielfrieks. I make a little money from Warfrog but there is much more to be made designing lighter games for the German companies.

posted on Monday, March 22, 2004 9:48:47 PM (Pacific Daylight Time, UTC-07:00)  #    Comments [0]
 Friday, March 19, 2004

Time to jump on the bandwagon.  I've seen a number of postings of where folks have been using the cool map service at World66.  So here's my story.  First, the places I've been:


create your own personalized map of the USA or write about it on the open travel guide

Wow. I need to find some time to visit the last few remaining states I haven't visited. I've also lived in a lot of those states (lived == more than 2 months residency.  Don't miss the blip in Washington DC):


create your own personalized map of the USA or write about it on the open travel guide

Here's my world map. Soon I'll be able to add Malaysia, Singapore, and China to the list:


create your own visited country map or write about it on the open travel guide
posted on Friday, March 19, 2004 1:13:29 PM (Pacific Daylight Time, UTC-07:00)  #    Comments [1]
 Wednesday, March 17, 2004

Been a while since I posted some family photos, so here are a few I thought were more than worthy.

Matthew with a traditional Irish dinner of corned beef, green beans, green noodles, green artichokes, and green milk.

Last Sunday I ran the annual Pack 710 pinewood derby.  I once again demonstrated my mechanical proficiency, doing my best to help ensure that Jacob and Matthew's cars barely made it past the finish line.  I really need to hire some outside consultants next year.

Jacob looking sharp in his Cub Scout uniform.  He lost a tooth at the pinewood derby!

posted on Thursday, March 18, 2004 3:35:04 AM (Pacific Daylight Time, UTC-07:00)  #    Comments [1]
 Monday, March 15, 2004

A strange title for a post, but I've spent the last week reading (and re-reading) the rules for Europe Engulfed in anticipating of a trial short scenario play with Jacob.  One thing I love about “German” or “European” style board games is that they are very approachable - I can usually learn and teach the game to the family within an hour.

Wargames like EE take a real investment to learn - ideally you can be taught by someone who already knows the game, but I don't have that luxury.  So right now I'm in the process of reading the rules, checking the errata online, looking at the map (conveniently setup on my dining room table - Julie just loves that), and re-reading the rules.

Of course, reading Chris Farrell's recent post makes me believe it will all be worthwhile.

posted on Tuesday, March 16, 2004 3:11:42 AM (Pacific Daylight Time, UTC-07:00)  #    Comments [0]
 Sunday, March 14, 2004

Yesterday Jacob and I made the long trek up to Vancouver's east side to attend a game day hosted by Doug & Mimi.  It had been too long since our last visit, so it was good to reconnect.  Attendance was great - there were nine of us there for most of the afternoon.

Desert Oasis

The crowd was interested in some of the newer titles I brought, so we started one group of four with Desert Oasis.  This game is very easy to teach and everyone caught on quickly.  Matt immediately started building up a dominance on the camel track, and somehow the bidding worked out so much in his favor that he was able to grab a healthy chunk of the camel scoring tiles as well.  This was my first taste of bad luck with this game - I had poor cards and rarely was able to snag the #1 player spot.  Still, I did fairly well with the stone tiles and finished a respectable second place.  Respectable, that is, relative to third and fourth because Matt managed to score around 194 points, 80 points ahead of me.

Doug, David, Matt, and I play Desert Oasis while Tyler observes.

Attika

Meanwhile Jacob taught Mimi, Dave, and Kevin how to play Attika.  Kevin expressed some concern that it was a bit dry, but is willing to try it a few more times.  I think the game gets better once all of the players know the rules and the game goes at a decent clip.  Mimi won this one.

Jacob taught Mimi, Dave, and Kevin how to play Attika.

Alhambra

Alhambra was the next to come out.  Again, this is an easy game to teach so we were able to get started very quickly.  Tyler had a great start, with several exact value purchases happening early in the game.  David turned out to be the strong player here, winning by 13 points.  I finished last - my only signicant scoring coming from my towers.

Tyler, David, Jacob, Kevin, and I played Alhambra.

Nautilus

I still don't know much about this exploration game other than it takes a while to play.  Doug, Mimi, Matt, and Dave were at it for about 2.5 hours.  I believe Doug won.

Doug, Mimi, Matt, and Dave play Nautilus.

Puerto Rico

While we were waiting for Nautilus to finish, we searched the voluminous shelves for a good five player game.  Someone suggested Puerto Rico, and everyone agreed.  It was an interesting game with very different strategies competing.  Kevin focused on corn and shipping, racking up tons of victory points throughout the game.  David had a mix of shipping (mostly sugar) and buildings.  I focused on higher value production and buildings.  For most of the game I had a monopoly on tobacco, and several times I was able to trade by myself.  This allowed me to build two of the large buildings.  Unfortunately I made a bad choice in one of the buildings - I chose the one that pays extra VPs for the number of plantation squares populated, when I should have chosen the one that gives a bonus for violet buildings.  I ended up filling out all of my building squares in the same round we ran out of colonists.  The game ended in a very close finish - Kevin had 47, I had 45, and David had 43.

Tyler, David, Jacob, Kevin, and I play Puerto Rico.

Relationship Tightrope

Mimi was kind enough to prepare a tasty Italian dinner for us, so while she finished the meal Doug, Tyler, Jacob, Kevin, and I played the newest Uberplay release Relationship Tightrope.  The theme (trying to balance a male/female relationship) has never bothered me, but it looks like quite a few folks are annoyed by the topic.  There are certainly some stereotypes on the cards that might offend some.  Jacob and I really enjoy the game play, but Doug, Tyler, and Kevin were fairly neutral on the game.  Doug managed a victory with the final scores: Doug (3), Tyler (6), Chris (15), Jacob (34), Kevin (36).

Jacob, Tyler, Doug, Kevin and I play Relationship Tightrope.  They weren't having as much fun as they are letting on.

Finstere Flure

We finished the evening with the most recent Friedemann Friese game about monsters chasing hapless characters trying to escape from a dungeon.  The game never interested me enough to try it before, but I thought Jacob would enjoy it so I agreed to bring this one out.

Doug explains the rules to Jacob, Tyler, Kevin, and me.

This game is quite a bit more fun than I expected.  Some of the enjoyment comes from trying to predict where the monster will go and moving accordingly.  Most of the fun comes from moving your characters so that the monster will chase and kill your opponents' characters!  This is a fun race game that I would definitely be willing to play again.  I managed to win, escaping with two of my characters.

Cool monster.

posted on Sunday, March 14, 2004 4:44:43 PM (Pacific Daylight Time, UTC-07:00)  #    Comments [0]
 Saturday, March 13, 2004

We did pretty well at the state chess tournament - the team finished with 2.0 points out of a possible 5.0, putting us solidly in the middle of the pack.  Jacob played in three of the five matches and finished with 2 points, so we are very proud of him.  His two wins came at critical points - he was the last player on his team still playing in the match and needed a win to ensure either a win or tie for his team.

The tournament was held at the Portland World Trade Center, and we spent most of our time between matches in the covered atrium.


The chess team - Jacob, Jackson, Justin, Conner, Spencer, and Coach (me).

posted on Saturday, March 13, 2004 5:04:35 PM (Pacific Standard Time, UTC-08:00)  #    Comments [1]
 Friday, March 12, 2004

Today I take the Archer Glen chess team to the Chess for Success State Tournament in downtown Portland.  We have a strong team but frankly, I don't know what to expect.  Wish us luck and I'll give a report later tonight with some photos.

posted on Friday, March 12, 2004 12:14:08 PM (Pacific Standard Time, UTC-08:00)  #    Comments [1]
 Thursday, March 11, 2004

Clay Blankenship has started a new blog, rss feed here.

posted on Thursday, March 11, 2004 12:52:21 PM (Pacific Standard Time, UTC-08:00)  #    Comments [0]
 Wednesday, March 10, 2004

I picked up a few games over the past few weeks - some from the great online store Boards & Bits and some at the recent Game Storm.  Here's a sampling:

This should keep us busy for a while.  It is taking tremendous self control to not purchase Schrille Stille after playing last Sunday, but so far I'm successfully resisting completing the checkout process at my favorite online store.

posted on Thursday, March 11, 2004 2:07:19 AM (Pacific Standard Time, UTC-08:00)  #    Comments [1]
 Sunday, March 07, 2004

Uberplay Games was kind enough to send me copies of some of their newest releases to demonstrate at Game Storm in Portland on Sunday.  The demos went extremely well, with over 15 different individuals participating by playing some of Uberplay's newest titles (as well as at least one “oldie”).

Desert Oasis (at Uberplay)

This was certainly the most sought after title today, partly because it is one of Uberplay's bigger box releases, and partly because it is rumored to be the last collaboration between Alan Moon and Aaron Weissblum.  My first play with Jacob and Matthew last week was fun, but we played it incorrectly (we failed to give the bonus action to the player earning the first player slot).  Still, I was concerned at the time about how good this game would be with three players.

Doug and Tim play a learning game of Desert Oasis.

My concerns were confirmed by several others at Game Storm - this is not a great three player game due to some issues with the card offerings and selections each round.  Fortunately we were able to get in a four-player game and it was met with much enthusiasm.

In Desert Oasis, players acquire and play three different tile types: steppes, stony plains, and oasis.  These are played on the game board according to simple rules concerning adjacency and control.  For example, two players' set of oasis tiles may never touch orthogonally.  Players also place camels along the camel track, which divides the tile laying areas into three sections.

Players also collect and keep hidden scoring tiles in each of those four categories: yellow horses (steppes), grey oovos (stony plains), green water wells (oasis), and red commodities (camels).  At the end of the game, players score the sum of the products of the tiles/camels and their corresponding scoring tiles.  For example, if I controlled 10 oasis tiles and managed to collect 8 water well scoring tiles, I would score 80 points.  For the tiles it is possible (and likely) to control more than one area of a particular type (each player has four control markers, so will never control more than four discrete sets).  For camels/commodities, only the largest single chain of orthogonally connected camels are scored.

The most interesting part of the game is the way in which these resources are acquired.  There are cards that contain images of the different types of resources and scoring tiles, as well as a few cards that allow a player to draw more cards.  For example, there are some cards with a single oasis, some with a single water well tile, and some with two of each.  Each player holds a player order marker, distributed randomly at the start of the game.  Players start with five cards (players do not look at their cards, so they are stacked face-down) each, and the first player opens the game by turning over his top card.  This will constitute his offer to the other players - he will not get to choose this for himself.  If he only offers a single card, he draws two cards from the deck and places them at the bottom of his pile.  He may also choose to offer a second card, and in that case he will only replenish a single card.  Finally, he may choose to offer a third card and not get any cards for replenishment.  Each player in turn order repeats the same offer process.

Why offer more cards to your opponents?  You will usually want an opponent to take your offer over another because this will allow you to act earlier the following turn.  Let's say I'm player 4 this turn, and I make a sweet offer of three cards.  Player 1 likes my offer so takes it.  By doing so, player 1 also hands over his player marker to me (face down), allowing me to act first the following turn.  After all players have taken their actions in the current turn, as a bonus the player that earned first player status gets an additional action allowing him to place an additional tile or camel (this is rule Jacob, Matthew, and I missed in our first playing).  This is a very creative mechanism for resource allocation, but I do not think it works for three players.  Because a player cannot choose his own offer, the first player will always be forced to choose the second or third player's offer.  If the first player can always make a week offering and then choose the third player's offering, forcing the second player to take the first player's offering.  This strange dynamic led to offerings that were often very enemic and it didn't seem that the players would compete enough to get first position.  The offering mechanism worked extremely well with four players, however, and I suspect it would be even better with five.  One nice thing about this game is that it shouldn't take much longer for five players to play a game than with three.  The game plays very quickly and has almost zero downtime.

Tim, Mike Deans, Matthew, and I played the only four player game of the day.  Matthew looked somewhat disinterested in the game but must have been hustling us since he played very well.

Matthew, Tim, Mike, and I get to play a four-player game of Oasis.

There was quite a bit of competition for camels as you can see from the game board, and I (through no choice of my own - I rarely was given the option to take camels) managed to stay out of that fight and instead focused on a large patch of oasis.  This payed off in the end, and I pulled out a victory.  Final scores: Chris (121), Matthew (116), Mike (108), and Tim (107).  The game finished in just over an hour.

Final configuration of the four-player game of Oasis.  I managed to win despite placing only 2 (non-contiguous) camels.

Tongiaki (at Uberplay)

Tongiaki has become one my favorite lighter three player games, so it was my pleasure to teach this to several groups today.  My first play of this game was on BSW, but I think it looks and plays much better in real life.  Each player plays a tribe in Polynesia set on sailing to new islands to escape overpopulation.

Chris, Robert, Jacob, and Dallin play a four player game of Tongiaki.

This is basically an exploration game with some really cool mechanics that trigger an escape from an island.  The land tiles have beaches with individual slots for catamarans (Tongiakis).  Once a beach fills up, the catamarans venture off into the sea.  Sometimes the sea is too treacherous and the boats will sink; other times the boats will successfully navigate to a new island.  The goal is to establish population on as many islands as possible.  Each island has a point value, and once all of the sea or land tiles have been used, players add up the scores for all islands where they reside (there are no majority rules for controls of islands).

Chris contemplates his next action.

Relationship Tightrope (at Uberplay)

This light cardgame is a remake of the 1999 Knizia game Drahtseilakt (Tightrope), lightly themed with the struggle of married couples to balance the needs of the man and woman.  This may seem like a dated theme in the Portland area, but yes, men and women do still get married.

Dave, Jacob, Wes, Matthew, and I try and balance our relationships.

I could easily see this game becoming one of my favorite light fillers.  The game is exceedingly simple: there are 50 cards numbered from 1 to 50, and each player is dealt 9 cards at random.  There are 9 relationship cards (numbered from 1 to 9) that are shuffled and turned over one at a time.  As each relationship card is revealed, players secretly choose a card from their hands to reveal and turn them over simultaneously.  The player with the highest number takes a number of blue balancing sticks equal to the number on the relationship card, and the player with the lowest number takes the same number of pink balancing sticks.  If a player is holding both blue and pink sticks, he counts how many of the lesser number of sticks he holds and discards them as well as an equivalent number of the other color.  For example, if a player holds 4 pink sticks and wins 6 blue sticks, he would be able to discard 4 pink and 4 blue sticks, leaving him with only 2 blue sticks.  He is now more in balance than he was before (4 to 2).  The goal, of course, is to finish the hand with zero sticks and be perfectly in balance.  There are also two instant forgiveness (one blue, one pink) cards in the relationship deck.  When these are turned over, the next card is revealsed and the blue or pink number (depending on which instant forgiveness was drawn) will not be awarded this hand.

There is a tremendous amount of luck in this game - players can be dealt fairly awful hands.  Still, I suspect there is a great deal of skill in playing the cards to maximize balance and I look forward to playing this one quite frequently.  In our game, Wes did the best job of balancing.  Final rankings were Wes (2), Matthew (5), Dave (8), Jacob (10), Chris (12).

New England (at Uberplay)

Chris requested on Friday night that I also bring over New England since he had been hoping to play this great game from 1993.  I tought four players how to play and they picked it up very quickly.

Chris, Arthur, Jacob, and Wes play a four player game of New England with the basic setup.

Arthur needed to leave just before the end of the game, but DaveE was nice enough to sit down in his place to finish it out and get a victory.  Final ranks were Arthur/Dave (35), Chris (33), Wes (33), and Jacob (27).

Final board configuration for New England.

Alhambra (at Uberplay)

Towards the end of the day Wes requested a game of Alhambra.  Uberplay has not yet released their English language version, but were nice enough to provide the German language version for me.  I've played this a few times in real life and on BSW, so I taught the rules and let the three players play on their own.  I didn't capture final scores, but feedback on the game was unanimously positive.

Final play of the day - Alhambra.

posted on Monday, March 08, 2004 3:40:53 AM (Pacific Standard Time, UTC-08:00)  #    Comments [0]

The better of day 3 at Game Storm for me was my Uberplay Games demonstration session, which was supposed to last from nine until noon but actually lasted for most of the day.  I'll cover the details of the demos in my next report, but first I thought I would give a photo diary of the other activities of the day.

We arrived about 8:30am.  While I set up the Uberplay demos, Jacob and Matthew joined in a game of the classic Scotland Yard.


KC promised Jacob and Matthew that he would have a special gift for them if they came to Game Storm on Sunday for his annual “Family German Games” session.  KC did not disappoint - check out the Battle Dome game he found for them!  Think of Hungry Hippos or Gnip Gnop but with pinball flippers and a cool, wind-up ball distribution mechanism.


The obligatory Loopin' Louie game.


Jacob and Matthew play The Legend of Landlock with a cute little girl.


KC demonstrates one of his better prototypes (with a new graphic design!): Pizzza.


Schrille Stille was the highlight of the day for me.  Players take the part of a record label pulling strings to boost artists to new levels of fame or send them hiking.


So we did I like Schrille Stille so much?  I have a thing for cool play mechanisms (not abstract game mechanisms, but real gadgets that do something useful in a game), like the tower in Wallenstein.  Schrille Stille has this cool cd-player gadget that is used to secretly collect and distribute votes for the artists.  Matthew (surprise) was able to trounce everyone else.

posted on Monday, March 08, 2004 2:33:48 AM (Pacific Standard Time, UTC-08:00)  #    Comments [0]

Or should I say evening 2?  The day was spent spending time with Matthew while Jacob and his team participated in the regional Destination Imagination tournament - they won!  Matthew had baseball tryouts mid-day, so I didn't arrive at Game Storm until about 8:00pm.  Dave was scheduled to host a late-night A Game of Thrones session, and we were a bit concerned that there would be too many players for a single game.  So I committed to bring my own copy and perhaps run a parallel game if necessary.  We ended up with 10 players so this worked out perfectly.

First a few photos from some of the other games happening on Saturday night.

Sid Meier's Civilization came out Saturday and Sunday.  Big, long, game with lots of interesting bits.

 

I helped a crew of newbies playing Princes of the Renaissance with a few rules clarifications.

 

KC indoctrinates another group into the church of New Eden.

Next it was time for A Game of Thrones!  As I mentioned, Dave ran one game and I ran the other.  In Dave's game (he didn't play), I believe Lannister pulled out the victory with Baratheon getting eliminated around turn 8 or 9.  Dave started explaining the rules around 9:15 and they were underway by 9:45.  Their game ended around 1:15 or 1:30.

The game Dave administered saw Lannister seizing and end-of-game victory with the most cities under control.

My group was a bit slower getting assembled, so by the time I was done explaining the rules (with Kai's help) it was already after 10pm.  This was going to be a late night.

I played Lannister, KC played Tyrell.  The game opened with two rapid musters, so players quickly hit their supply limits.  We also saw two early Clash of Kings, but this did not change the order in any of the categories significantly.  KC played it slow and conservative, gradually working his way over to capture Sunspear for a valuable supply and muster point.  I was able to make a decent expansion into Harrenhal and Blackwater, so supply was not going to be an issue for me.  My navy certainly was though...

Near the start of the game I administered.

One of Lannister's biggest challenges is getting bullied around in the seas by Greyjoy, and this was no exception.  I made the mistake of investing a bit too little in my navy, allowing Greyjoy to eventually wipe out my navy.  Once this happens in A Game of Thrones, it is very unusual to see a navy come back.  Mine never did.

Greyjoy and I continued to harass each other, allowing Stark and Tyrell to gradually build up their support base and prepare for long-range sorties into our areas.  I nearly was eliminated from the game, but thanks to Tyrell interceding to push Greyjoy away from Lannisport, I was able to resurface and at least pester the other houses.

Stark and Baratheon prepare for battle.

We all agreed to keep private diplomacy to a minimum in this game, so there was substantial table talk about alliances and threats.  I probably prefer the game to played this way, though certainly private discussions certainly fit better with the theme and make the game much more of a diplomatic effort.

This game was extremely close.  Going into the final round, Stark, Baratheon, and Tyrell were all in striking distance of victory.  The game ended on a somewhat sour note, however. Stark's final march order was an attack from Moat Cailin to Seagard which, if successful, would seal victory for Stark.  On a previous march order Stark had abandoned Winterfell (though of course it remained under his control) to capture another city.  Stark had superfluous units in the attack on Seagard, but marched with all of them still.  Greyjoy was forced to retreat, but was able to do so all the way back to Winterfell through the use of his western navy.  If Stark had just marched one his footmen to Winterfell in addition to the attack on Seagard he would have one the game.  The Stark player was pretty upset about this, claiming that he wasn't aware that that sort of retreat would be allowed.  Oh well, it was a fun game but a late night - we finished about 2am.

posted on Monday, March 08, 2004 1:37:48 AM (Pacific Standard Time, UTC-08:00)  #    Comments [1]
 Friday, March 05, 2004

Today was day 1 for GameStorm in Portland, OR.  I had to get there by 4pm to hand deliver KC's New Eden prototype; I thought I gave myself plenty of travel time, but an accident on I-5 cut things close and I arrived just in time.  KC was just beginning to explain the rules to New Eden to a group of gamers eager to give it a try.  I added some commentary here and there and it appeared to come off without a hitch.

KC teaches a group how to play New Eden.

Meanwhile Mike Deans arrived so we decided to sit down and play.  First was an aborted attempt to play Oasis, but unfortunately we couldn't find a third player.  Fancy that happening at a gaming convention.  So we settled for Odin's Ravens, which I hadn't played before.  Fun game!  Clearly a bit luck driven, because I managed to beat Mike soundly.

Mike Deans taught me how to play Odin's Ravens.

While teaching New Eden, KC was spending some time mounting and preparing the bits for a new game prototype.  More about this later.

KC multi-tasking.  While teaching people how to play an existing prototype, he is also able to design a new prototype in his head while mounting a third prototype.

I was surprised at the amount of gaming already happening when I arrived at 4pm.  Dave and Doug were immersed in a series of Knizia games.  Apparently there is a Kniziathon tournament with weighted scoring (based on game complexity or length).

Dave and Doug participated in the “Kniziathon” tournament.  Here they are playing Rome: Circus Maximus.

After a brief dinner with the gang, I sat down for a scheduled game of Industria, the relatively new Michael Schact game.  This has received some glowing reviews so I was eager to try it.  The art work and board design is very nice, and the game play was fun.  This is an auction game where players bid to win the right to build a building, upgrade a technology, or gain a resource.  There are a number of ways to gain victory points - some buildings have them inherently, tech upgrades, and bonuses.  Bonuses come in the form of linkages between purchases (based on adjacency - for example, there may be two linked upgrades that, if you managed to get both, would give you a three point bonus), or categories or buildings that give extra VPs.

I managed to play one scheduled game tonight: Industria, hosted by Lorna.

Everyone missed a crucial rule that hurt me for one turn and may have put me in last place instead of third (heh): when a player acting as the auctioneer doesn't win an auction, they remain the auctioneer for the next item.  In one case, we passed the auctioneer on to the next player.  This can hurt quite a bit since it can deprive a player of income or a discounted building.  No big deal since this was a learning game.  There are a few things I didn't like about the game, mostly related to auctions with goods that were utterly worthless.  I would definitely play this again though.

George and Dave patiently wait for a third player to join them in a game of der Weiße Lotus.  Unfortunately this never happend.

KC and Jay ran a two-player swiss style tournament tonight, and I donated a few games to fill out their inventory and lurked for a while to help with the rules.

KC and Jay ran a two-player swiss-style tournament tonight.

A wide range of games were played in the tournament, including Lost Cities, Odin's Ravens, and Lord of the Rings: the Confrontation.

Mike helps teach a new player Lost Cities.

At the end of the evening KC taught George and I how to play his newest prototype, a fairly abstract name tentatively called Cairo after the style of tiles used in the game.  More about this game later, but it was very enjoyable to play.  Tactical, plenty of random elements, but genuinely fun.

My evening wrapped up with a play of yet another great KC prototype, tentatively named “Cairo”.

posted on Saturday, March 06, 2004 4:53:30 AM (Pacific Standard Time, UTC-08:00)  #    Comments [2]

I will be heading to GameStorm after work (actually a bit early so that I can deliver a copy of KC's New Eden prototype to him in time for his session) today for some gaming goodness.  I plan to stay this evening, and may attend tomorrow night as well.  Dave Eggleston is hosting a late-night A Game of Thrones session that I'm very tempted to join if there is room.

On Sunday morning I will be running a three hour session where I will be demonstrating the latest batch of Uberplay games, including Oasis (to be renamed Desert Oasis), Hoity Toity, Tongiaki, and Relationship Tightrope.  These are all very solid games and I spent the week learning the rules, playing with the family, etc. to become acquainted.  I'll post reports over the weekend as things progress.

posted on Friday, March 05, 2004 7:49:28 PM (Pacific Standard Time, UTC-08:00)  #    Comments [0]

I usually avoid public political debates, but I can't resist this one.  In the past week I have received two emails from Ameri For Congress 2004, and I have no idea how I got on her email list.  Whether or not I agree with her views is irrelevant in this case, because I have two serious concerns:

  1. The email was unsolicited.  If I somehow got on a list that she feels is authorized to use, she should specify such in her email.
  2. The email contains no opt-out instructions.

I'm all for candidates using appropriate media to get their message out, but this is clearly in the spam category and I'm pretty furious.

posted on Friday, March 05, 2004 7:33:21 PM (Pacific Standard Time, UTC-08:00)  #    Comments [2]
 Tuesday, March 02, 2004

I'm back after one my longer absences from posting.  If you aren't family or interested in our ski trip, you can probably skip this one!  Back to gaming in a few.

Julie, Jacob, Matthew, and I flew down to Reno two weekends ago to join Julie's two brothers and sister for a short ski week at Tahoe.  Two years ago we stayed in south Tahoe for a week and skied Heavenly, Squaw Valley, Alpine Meadows, Kirkwood, and Northstar.  We enjoyed Northstar so much on that trip that we decided to stay there for the whole week this time.  Northstar has a great mid-week package at their village that gives two daily lift tickets for each room occupied, so it was also very affordable.

Mike, Jacob, Matthew, Lisa, Julie, and David prepare for our first day of skiing.

Conditions on day 1 were great.  The snow wasn't very fresh, but the weather was fairly warm and the sky was clear.  We hung together as a group for most of the morning.  After lunch, Mike, Dave and I headed to the back side for some harder skiing.

Getting ready to head out on the east ridge.  You can see Lake Tahoe in the background.

In the afternoon our (lack of) conditioning became very apparent.  The back side is where Northstar shines.  This is where the bulk of the black diamonds are; not as difficult as many ski mountains, but plenty long and diverse enough terrain to keep things interesting.  Our favorite part of the back side are the groves of widely spaces trees.  Plenty of ungroomed powder and it forces more consistent turning.

Mike takes a laying rest in the snow on the back side.

After three or four hard runs we were pretty tired though, so we headed back to the condo for some r&r.

Dave takes a breather.

Much of the time back at the condo was spent reading, watching movies, and playing some lighter games.  Dave brought Call of Duty for Mike to try, so he spent much of his time immersed in that great first-person WWII game.

Mike enjoying Call of Duty.

On Tuesday, Jacob, Matthew, Dave, and I decided to give snowboarding a try.  For Dave and I it had been 10 years (our trip to Steamboat) since our last attempt.  For Jacob and Matthew it was their first try.  They are both very strong skiers for their age, able to ski easier black diamonds and very comfortable on just about any blue slope.

Jacob and Dave in the gondola heading to their snowboarding lesson.

Jacob and Matthew joined a youth lesson while Dave and I took an adult beginner lesson.  This turned out to be a mistake, since Dave and I picked up the basics very quickly and spent most of the class watching the instructor teach the other three how to slide and do basic edge turns.

Matthew with a positive outlook on his day of snowboarding.

The lessons lasted until about 12:45, so we had some lunch then decided to take the boys on their first lift (a bunny slope).  That went well so we got on the high speed quad to try a longer green run.  This turned out to be a mistake.  Matthew wasn't quite ready for such a long run, and he had some tough falls.  He tends to be pretty aggressive and got going a bit too fast a few times and couldn't keep his balance.  So after one run, Matthew was done so we took the gondola down and called it a day.

Dave and Mike experiencing some of the deeper, fluffier stuff.

On Wednesday we started to get some serious snow.  Winds were strong, visibility was low, and snow was falling hard.  The mountain was about to get over four feet of snow over the next 36 hours.  In general this is a good thing, but while the snow is falling it make things challenging, especially with the kids.  Most of the group quit pretty early on Thursday, but Dave, Mike, and I spent some quality time on the back side in the new powder.  We got worn out quickly so retired around 2pm.

Waiting for the bus on the final ski day.  Matthew, Mike, Jacob, Lisa, Dave, Julie, and Chris.

The snow was still falling hard on Thursday, and around 8:30am or so we headed to the bus stop to catch the shuttle.  The power had gone out in our condo about 15 minutes earlier, but we didn't really give it a second thought.  Turns out the power was down on the entire mountain, causing some transportation issues.  First, the shuttle didn't show up for about 40 minutes.  Second, the gondola was shut down indefinitely.  Finally, the backup lift wouldn't start operating for another 45 minutes or so.  Of course all of the mid-mountain lifts were running just fine.  Makes perfect sense.  Dave and Lisa had planned to take the day off anyway (with Matthew), and Jacob and Julie gave up after waiting for the gondola for a while.  The weather was getting colder and windier.  So it was down to just Mike and me.

Mike after one of his many spectacular powder crashes.  Fortunately it was soft.

Visibility was low again, but the skiing was fantastic.  The power issues prevented us from heading to the back side, but we had plenty of fun skiing the deep powder off the Vista lift.  I'm not a seasoned powder skier, and I don't have powder skis, but it was an adventure and I was able to work on my technique.  Fortunately I didn't lose any skis in the process.

Overall it was a great trip.  We managed to work in four plays of Bang! with the High Noon expansion, a few plays of Attribute, one game of Too Many Cooks, and a fun round of Electronic Catch Phrase

posted on Wednesday, March 03, 2004 3:16:14 AM (Pacific Standard Time, UTC-08:00)  #    Comments [0]