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 Thursday, November 25, 2004

We had a great day here at the coast.  Before the details, first a little turkey day Haiku I composed:

Turkey be afraid:
Dinner comes before it's dark,
Best act like a duck.

The day started with a beautiful sunrise over Siletz Bay.  The wind stayed down today making for some very pleasant beach time.

Before the big meal we all took a hike out on the beach.

There are some beautiful grass dunes along the beach area.

A sneaker wave jumped up and bit grandma Jan creating a slightly scary but mostly humorous scene.  Note the streams of water dripping off her fingers.

In the afternoon we played Boomtown.  It was quite fun (despite the apparent high level of boredom shown in this picture).  There are some cool mechanics in this game - with some chaos of course, as is typical with Bruno's games.

Dinner was traditional and fabulous.  Here Jacob's accusing Julie of taking a bite before everyone sat down.

 

posted on Thursday, November 25, 2004 11:51:54 PM (Pacific Standard Time, UTC-08:00)  #    Comments [0]
 Wednesday, November 24, 2004

Julie, the boys, and I drove out to Salishan today for Thanksgiving weekend.  Jan and David came out on Sunday and we are all very excited to have our first extended time here with a furnished home with very little work to do.  Plus... yesterday we had broadband cable internet setup and we are stylin' with wireless internet access here.

Yesterday we had some old, nearly dead trees removed so I've got some updated pictures of the house that give a better view.

This is the view from adjacent to the driveway.  That's the roof of the carport in the lower left, and you can see the non-functional elevator with the weathervane on top.

We don't have any big plans for the weekend other than watching some football, playing some games, and getting in some beach touch football action.  What games did I bring?  Here's the list:

View from the back of the house.  There's a great ocean view from the picnic table.

 

posted on Wednesday, November 24, 2004 9:07:37 PM (Pacific Standard Time, UTC-08:00)  #    Comments [1]
 Tuesday, November 23, 2004

I had some business travel to Georgia last week, and my meeting ran to late to catch a flight back on United so I had to spend the evening there on Thursday.  David Chappelle (no, not that one) was nice enough to respond to my email offer to hook up for some gaming, so I met him up on the NE side.  David was here in Portland last winter for a couple of gaming sessions.  I apologize for the poor photo quality.  I'm spoiled by my Digital Rebel but it is too bulky to take with me on all my trips.  So... my other camera had to suffice.

Ken, David, and Lyman and I started off with a game of Kingdoms.  This was a first play for me and I was pretty impressed.  Like many Knizia games the mechanics are exceedingly simple while the scoring possibilities are complex.  I believe Ken won this game but we gave him a good run towards the end.

Next up was Victory & Honor, a four-player partner trick-taking game.  It ranks as one of the heavier trick taking games I've played lately (I would compare the complexity to ).  I had read the rules 2 or 3 times prior but still had a tough time explaining the game.  The mechanics are a bit convoluted and I found myself going back to rules frequently.

After playing it once, I'm still not sure how to play this game to win.  Read this review - I agree with Jake's assessment but I definitely want to play a few more times to see if it really is as good as Greg Schloesser says it is.

Last up was St. Petersburg. I'm not a huge fan of this as a four-player game, but as always the play was fun with plenty of tension.  David pointed out repeatedly how good Ken was so we spent much of the game watching him closely.  David turned out to be sandbagging as he walked away with a victory.  Scoring was fairly close; I think I finished third.

posted on Wednesday, November 24, 2004 4:05:47 AM (Pacific Standard Time, UTC-08:00)  #    Comments [0]

KC, Rita, and I ran two playtest sessions here in Portland in November.  Our goal was to get feedback on four of KC's designs and narrow down a list of publishing possibilities.  We had a great turnout, solid participation and feedback, and we now feel ready to move to the next step with one or two games, which is blind playtesting.  The following is a photo journal of the two playtest events.

The Events

The first event, held on November 6, was at the Midland Library on Portland's east side. This is a fantastic location for gaming and we plan on using it quarterly with our regular gaming group.  The event was from 10am - 6pm and we had 12 playtesters attend.  The second event, held on November 13, was held at my home with about the same number attending.

The day was fairly structured, divided into four sessions with KC teaching the game followed by a play of the game.  Each player would then fill out a feedback form on the game.  KC and I would stroll around jotting down notes on suggestions and complaints mid-game.

Pizzza

Pizzza was the first game tested each event.  This is a lighter family game where players have secret recipes and try to build pizzas that maximize the scores of their secret ingredients.

We made some changes to the board layout before the second week, putting the ingredient scoring tracks closer to their respective pizzas.

Havoc: The Hundred Years' War

Havoc is the most strategic of the four games, and my personal favorite. This is a poker/rummy style card game where players fight in a series of battles. Strategy comes into play as players decide what battles to fight and what battles to avoid. 

We tweaked the rules for the Dogs a bit in the second week of testing as they seemed a bit too powerful.  Dogs, which are wild-colored zero rank cards, allow players to take cards back from the battlefield after a battle is resolved.

Northwest Trek

Northwest Trek is a tile-laying game where players try and collect snapshots of animals in a nature park.  The original version of this game uses Cairo tiles, which creates a very distinct geometry but can create some confusion when orienting tiles for placement.

Ever the adjuster, KC made some more tweaks for week 2 and tried an offset square-tile version of NW Trek which rated much higher relative to the other games than in the prior week.

Tres Amigos

Tres Amigos is the lightest of the four games - a trick-taking game with some similarities to euchre.  The game is a blast to play for those that like games in this genre.

There was a great finish to one of the games in week 2 - the last hand was played with at least three players in striking distance of a victory.

posted on Wednesday, November 24, 2004 3:27:01 AM (Pacific Standard Time, UTC-08:00)  #    Comments [1]

I'm well overdue on a number of session reports, including recent playtesting reports for KC's games.  Hopefully this is part 1 of 3 posts I'll make tonight.

On November 13 I had several folks over at my home for our second round of guided playtesting.  Afterwards people stayed around to play some more games.

Mike Deans brought along his new copy of Goldbräu, the brewfest game where players try to maximize profits by supplying the most beer to the most patrons in the beer garden.  Fantastic theme and a nice looking game, but the game was ho-hum.

Mike, KC, Ken, and I try out Goldbräu

After the fact we learned that we played a number of rules incorrectly, so I'm anxious to try the game again to see if there's more to it.  My biggest frustration was holding cards that I knew I would never be able to play.  The second biggest was the try-and-out-guess-your-opponents mechanic (think Hoity Toity).  I often ended up randomly choosing my action.

The kids played upstairs most of the day, spending a lot of time on our computers playing multi-player shooters and strategy games.  They did take a break to set up a double HeroScape set for some 2 on 2 action.

Brandon, Jacob, Jenna, and Matthew in the middle of a HeroScape battle.

While I was playing Goldbräu, another group of seven played Bang!.  See if you can guess who the sheriff is.

To close the evening out, KC, Rita, Ken, Julie, and I played Power Grid on the Germany map.  I also had a chance to play this at work the Friday before, so it was nice to play again so quickly while the game was fresh.

Fun with Power Grid.

This game was very tight, with all of the players within striking distance throughout the game.  KC had enough of an edge throughout that most of us figured he'd win unless he made a mistake - he came away with the victory.  This is one my favorite games - I put it right up there with Wallenstein and Acquire among my favorites.

One game was played last weekend on Saturday that just have to mention - O Zoo Le Mio. This is an absolutely fantastic game to introduce folks to these board games.  Matthew and I taught his friend Dayton how to play, and he immediately latched onto the theme and the mechanics made perfect sense.  I gave him plenty of time to look at and try and arrange the tiles up for auction so that he could decide what to bid on.  I put this game over Carcassonne, TransAmerica, and many others as a gateway game.

Dayton sporting his Beavers shirt (we were watching the civil war game while playing) as he and Matthew build up their zoos.

posted on Wednesday, November 24, 2004 2:29:07 AM (Pacific Standard Time, UTC-08:00)  #    Comments [0]
 Monday, November 22, 2004

Thanks to the Scobleizer for pointing this out to me

posted on Monday, November 22, 2004 5:25:39 AM (Pacific Standard Time, UTC-08:00)  #    Comments [0]
 Tuesday, November 16, 2004

Found on Gamewire: there's a new game publisher starting up called SimplyFun.  They have an interesting business model:

The company won't be selling their games online or through retailers, instead they will be signing up individuals to market their games using a similar model to Tupperware or The Pampered Chef.

Also interesting: Jeremy Young and Matt Molen of Uberplay are listed as the VP of Product Dev and VP of Marketing, respectively.

posted on Tuesday, November 16, 2004 9:16:28 PM (Pacific Standard Time, UTC-08:00)  #    Comments [0]
 Friday, November 12, 2004

OK, let's geek out in the technical way for a bit.  Patrick mentioned that I pointed him to Ruby, and more specifically to Ruby on Rails.  I'm quickly falling in love (in a geek sort of way) with the language and framework.  I've been a long-time fan of Python (check out this discussion on Python vs. Ruby), but there's something about Ruby that just clicks for me.

Side note: Patrick, you asked about doing web services / SOAP on Ruby.  Check out soap4r.  Looks like a decent framework and some of the basic tests seem to work.

Other side note: When you search for ruby “web services” you get tons of hits for Sam Ruby.  Best to exclude Sam when looking for more info on this topic.

Rails is a model-view-controller (MVC) framework that strives for simplicity, elegance, and “Principle of Least Surprise”.  The most interesting component of Rails is ActiveRecord, the simplest object-relational mapping framework I've ever seen.

I'm doing a personal project to aggregate boardgame pricing data from various online vendors.  To do this, I need to have a master database of games that I can easily keep up to date.  Enter BoardGameGeek - I'd love it if they would offer a web services interface, but for now I'll have to resort to screen-scraping their HTML output.

Now, for some code.  First, some SQL DDL to define the games table:

CREATE TABLE games (
  id int(10) unsigned NOT NULL auto_increment,
  title varchar(50) NOT NULL default '',
  boardgamegeekID int(10) NOT NULL default '0',
  publisher varchar(255) NOT NULL default '',
  updated_date datetime NOT NULL default '0000-00-00 00:00:00',
  PRIMARY KEY  (id),
  KEY title (title)
) TYPE=MyISAM;

I then use a Rails script to generate the model, which is a class representation of this table structure.  Rails uses Ruby reflection extensively, so the code for the model is almost laughingly simple:

require 'active_record'
class Game < ActiveRecord::Base
end

Yes, that's it.  ActiveRecord will automatically use metadata from the database to determine what attributes to provide, how to generate SQL for CRUD operations, etc.

I'll talk about the controller / view side of things later, but for now I'll stick to showing some the code used to scrape BGG and populate the database:

require 'open-uri'
require 'config/environments/production'
require 'app/models/game'
yearmin = '1960'
yearmax = '2010'
puts "Searching BoardGameGeek to harvest games from " + yearmin + " to " + yearmax
searchURI = "http://www.boardgamegeek.com/search.php3?yearmin=" + yearmin + "&yearmax=" + yearmax
open(searchURI) do |f|
  results = f.read.scan(/A.href="\/game\/(.*?)">(.*?)</)
  for row in results
    g = Game.new
    g.title = row[1]
    g.boardgamegeekID = row[0]
    g.publisher = ' '
    g.updated_date = DateTime.now
    puts 'Found game: ' + g.title + ' with ID ' + g.boardgamegeekID.to_s
    g.save
  end
end

That's it.  This is just a loader and I'll need some more elegance to maintain this over time (e.g., checking for duplicate entries, leveraging BGG's numbering system to avoid revisiting games already loaded, etc.).  Pretty cool stuff, huh?

posted on Friday, November 12, 2004 9:19:20 PM (Pacific Standard Time, UTC-08:00)  #    Comments [0]
posted on Friday, November 12, 2004 8:49:38 PM (Pacific Standard Time, UTC-08:00)  #    Comments [3]
 Thursday, November 11, 2004

Thanks to Jason Ungerleider, there's a nice little Firefox search plugin for searching BoardGameGeek.  Nice work Jason!

posted on Thursday, November 11, 2004 6:05:31 PM (Pacific Standard Time, UTC-08:00)  #    Comments [4]
 Sunday, November 07, 2004

I'll have a sizable post tomorrow about the playtesting we conducted over the weekend, but till then here are a few games played over the weekend.

I managed to be in the office again for some Friday lunchtime gaming, and we decided to try Acquire again.  Eric was in Columbus for a minis tournament, so it was Paul, Arron, Jason, and me.  The last time I played Acquire, I managed to be in on just about every deal and ran away with the victory. This time the near opposite was true and Jason and Paul fought it out hard for 1st place with Jason coming out on top.  I was easily in third place most of the game, but Arron started showing hints of crying again so I eased up a bit and even managed to slip him some of my stock mid game so that he would get a few majorities and not embarass himself again.  Thankfully he finished 3rd, slightly ahead of me, and we avoided a difficult tantrum.

Most of Saturday was spent playtesting some of KC Humphrey's game designs.  At the end of the day we had about an hour to play some of the new games purchased from and hand-delivered by Tom at Boards and Bits.

Doug and I sat down to try the newish Lightning D-Day from Decision Games.  This is a two-player card game somewhat reminiscent of Battle Cards: World Conflict.  I've heard some great reports on this game but so far I'm not terribly impressed.  The rules are vague in many places, though reading the FAQ online is helping a bit.  They certainly could have used some of the white space in the ruleset to further explain how action cards work and talk through more examples of play.  I'll need to play this a few more times before passing judgment.

Doug faces off in Lightning D-Day.  He played the Axis, I was the Allies.

At the same time, Mike, Bill, Greg, Tom, and Jacob gave the new Cathala/Faidutti game Boomtown a try.  I don't believe they finished the game, but everyone appeared to be having a good time and Jacob is anxious to play again.

Boomtown!

Not much gaming action today as Julie and I spent most of the day catching up on some personal work.  Late afternoon as I was putting some games away in the closet, I asked Matthew to try out Buyword.  This is a Sackson design published this year by Face2Face games and was the winner of the 2005 Games Magazine Game of the Year.

Julie helping Matthew out with his letter tiles.

First, a comment about the quality of the components.  Like others, my box came without the scoring table, the money was scattered throughout the box, and many of the letter tiles were stuck together.  The quality of the printing finish on the tiles is also not consistent. The box and the letter bag are first rate though.

This is a great word game with a very creative mechanic.  Players buy letter tiles in groups of 2-5 depending on the die roll, and they pay the square of the sum of the “pips” on the letters they buy.  Letters that occur less frequently (think J, Q, and Z) have more pips.  So if I draw 3 tiles and there are 8 pips on them, then I pay $64 to get the tiles or discard all of them.  After buying the tiles, you then have the opportunity to form a word, scoring (you guessed it) the square of the sum of the pips.  This is a “buy low sell high” game and there are some tough choices.  If you like word games pick this one up - I think it is right up there with Scrabble and Boggle.

posted on Monday, November 08, 2004 4:03:10 AM (Pacific Standard Time, UTC-08:00)  #    Comments [0]
 Saturday, November 06, 2004

I took off for the east side of Portland to help Rita setup for a games playtest day we are running today to showcase and evaluate 4 of KC's game (Pizzza, Havoc, Northwest Trek, and Tres Amigos).  I'll post a report tonight or tomorrow on how things go today.

After setup, I joined KC, Rita and their kids along with Jeff and Jason, who drove up from Medford, for some Thai food.  Afterwards, we hopped over to KC's home for some gaming. I requested something shorter so I could get back home across town at a decent hour, and KC suggested we try his new design, currently named Metro 2.  This game is an extension and rework of the fine Dirk Henn game Metro.

Rita, KC, and Jeff (still munching on some Pad Thai) playing Metro 2.

KC happened upon the design while working on a square-tile variant (as opposed to the original cairo-tile design) of his tile placement game Northwest Trek.  This variant uses offset squares, leaving smaller squares distributed throughout the board (see the closeup of the board below).

Closeup of the Metro 2 board.

These smaller squares either represent 2x ending points (like the central station in Metro) or, if blank, waystations that can be built out as the game proceeds.  These waystations provide both a way to score more points and diminish the points earned by your opponents.  The geometry is also quite a bit different than the original metro, allowing the potential for head-on collision's (only allowed at the end-game if there's no other option).  Everyone that played enjoyed it, though it is a bit more cut-throat than the original game.  I think this is a positive as it leads to a bit more player interaction than Metro.

posted on Saturday, November 06, 2004 1:40:08 PM (Pacific Daylight Time, UTC-07:00)  #    Comments [0]
 Thursday, November 04, 2004

My friend and co-worker Travis is (!) taking a week off to play GTA: San Andreas.  He's, very humorously I might add, documenting his week there in the first person.

posted on Thursday, November 04, 2004 1:33:05 PM (Pacific Daylight Time, UTC-07:00)  #    Comments [0]
 Tuesday, November 02, 2004

There's been quite a bit of talk about the pros and cons of PodCasting.  Part of this issue is that people get too wrapped up in the technology as opposed to the content.  What does PodCasting have to do with the iPod?  Escapes me...

Anyway, Aldie and Derk over at BoardGameGeek recently launched an audio series called GeekSpeak.  I listened to episodes 1-6 while flying around the country last week, and I was very much impressed.  The interviews are well done and both Aldie and Derk are engaging.  99% of the population (ok, 99.99%) could care less about this content, which makes this model all the more impressive: there's no other way to broadcast this sort of material.  Keep it up guys.

posted on Tuesday, November 02, 2004 8:14:04 PM (Pacific Daylight Time, UTC-07:00)  #    Comments [0]

Well, sort of.  Julie and I voted last night while the kids were out trick-or-treating.  Julie dropped the ballots off at the library today.

Ole and Dave: you are not alone.

I support Bush.

There, I said it.

posted on Tuesday, November 02, 2004 4:26:41 AM (Pacific Daylight Time, UTC-07:00)  #    Comments [4]
 Monday, November 01, 2004

The November issue of The Games Journal is out.  My favorite article this month is “Living the Dream 2.0: Promotion.”  Check it out.

posted on Monday, November 01, 2004 8:34:29 PM (Pacific Daylight Time, UTC-07:00)  #    Comments [0]

My friend and co-worker John Hibbard has documented his transformation, self described as From Morbid Obese to Ironman.  Best of luck John next week at your Ironman this Saturday - we'll all be pulling for the success you deserve.

posted on Monday, November 01, 2004 3:26:21 PM (Pacific Daylight Time, UTC-07:00)  #    Comments [0]