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 Tuesday, January 31, 2006

Saturday was the regional tournament for Chess for Success, the Oregon-wide organizational body for scholastic chess.  Laurie and I chose our team from the top performers in the advanced and intermediate classes we teach at school (we also teach a beginner class with K-3).  I knew we had a strong team this year and held out some hope that we could qualify for state (like we did two years ago), but knew the competition would be fierce.

Archer Glen Chess Team

Our team was very well balanced and scored 14 points, good enough to secure a tie for 3rd place (out of 13 teams).  No player scored below 2 points, and Jacob led the way with 4 points (out of a total possible of 5).  Matthew continued his track of improvement, scoring 3 points.  He’s got two more years at this level and given how much he enjoys the game, I hope he’ll be one of the 4–5 point players in the next two years.  I was particularly proud that after losing his first two games he came back and won his final three.

Matthew in Final Round

It was great having Jacob back this year after his illness last year.  He suffered a loss in his third round but came back strong to finish as one of the top 10 players in the tournament (out of about 120).  Next year he’ll move on to middle school where things will get quite a bit more competitive.

Jacob in the Tournament

posted on Wednesday, February 01, 2006 3:31:53 AM (Pacific Standard Time, UTC-08:00)  #    Comments [0]

GameStorm Logo

After Jacob’s Game Maker class two Saturdays ago (January 21) we drove up to northwest Portland to attend the GameStorm game day.  I was pretty amazed at the number of people attending – I counted at least 30 people there by the time we left in the early evening.  There was quite a variety of gaming going on, including Caylus, World of Warcraft, Liberté, and Ticket to Ride.

Eager to knock a game off my burndown list, I brought out Ark of the Covenant and snagged a few players to join me.  This is just another Carcassonne variant, but it combines several aspects of other expansions that I like.  Now I should have read the rules a bit more carefully ahead of time, because there are a few easy-to-miss scoring rules (scrolls in cities, oasis by the road) and you ALWAYS have to check how unfinished roads and cities are scored.  Nonetheless, this is a fun variant and we had fun moving the ark around.  Jacob one handily if I recall.

Ark of the Covenant

One of my main reasons for attending (I skipped a Roads and Boats session, after all) was to get in another play of one of KC’s classic prototypes, Isla Nova (aka New Eden 2 aka Edenborough).  Ken and Carey joined Jacob and I and it was as fun as I remember – definitely one of our short-list games to try out in an upcoming playtest day.

Isla Nova

This is a tile-laying game and is quite abstract, but it is rooted in a colonization theme where different communities or tribes are establishing competing industries.  The game played in just about an hour and felt very rewarding.

Isla Nova Closeup

Next, Jacob and I played a 2–player prototype of Carey Grayson’s new game 24/7.  This is a light abstract designed primarily for 2 players and it involves laying down domino-shaped tiles on a 7x7 grid.  You score points when you lay a tile that creates a sequence of tiles (in any direction) that add up to 24, 7, form a sequence, create 3 or more of kind, etc.

24 7

The game was quite fun and had Jacob and I captivated – plenty of tension, easy to teach, and great potential.  I hope Carey can get this into mass production.

posted on Wednesday, February 01, 2006 3:00:47 AM (Pacific Standard Time, UTC-08:00)  #    Comments [0]
 Monday, January 30, 2006

Turns out I'm the Geek of the Week over on Boardgamegeek.  Check it out and feel free to ask some questions.

Time to catch up on some session reports.  Two weekends ago, the boys and I broke out Pizza Box Football to play during the conference championship games (Tivo’d, of course).  We played a simulated playoff (Steelers vs. Broncos, Seahawks vs. Panthers) and Superbowl using the expansion rules and teams.

Pizza Box Football

This is a great little game – one of the best football simulations I’ve played.  I’m not sure the expansion rules add much other than confusing extra cross-references, though the choices of more offensive plays (play action, screen, draw) and higher risk defenses (blitzes) are a nice touch.  Some may say simulation is too strong a word for this game as it doesn’t even try to simulate individual player actions.  What the game does simulate is the play-calling of football.

Yes, there’s a decent amount of luck in the game.  I was reminded of this repeatedly in my game with Matthew.

Pizza Box Football and the Luck of Matthew

Yesterday the boys and I tried out scenario 2 of Doom: the Boardgame.  This game hasn’t seen very much action, partly because it is a bit longish and partly because it seems pretty hard for the heroes to win.  I’ve also been seriously thinking about trying to trade it for Descent, a game I think would come out more frequently.

Doom the Boardgame

It was rough going for the marines this time around; perhaps I was too hard on them but I just can’t hold back.  They made it to section 2 but were soon overwhelmed and I accumulated 6 frags to end the game.  It was a fun experience and I don’t want to sound too harsh on the game.

posted on Tuesday, January 31, 2006 3:12:18 AM (Pacific Standard Time, UTC-08:00)  #    Comments [0]
 Tuesday, January 24, 2006

It has been almost a year since I posted anything about the chess program I run at Archer Glen elementary here in Sherwood.  We just kicked off tournament season and had a warm-up session last week during school with the two other Sherwood elementary schools at the local YMCA.  Chess is a big deal in Sherwood, largely through the efforts of Jack Weeks, retired school counselor who initiated the chess programs in the local schools.  It therefore seemed appropriate to award the Jack Weeks Challenge Cup to the school that wins the tournament each year.

Jack Weeks Trophy

I ran the tournament team swiss style and we managed to squeeze in seven rounds between 9am and 2am.  I was only able to attend until about 10:45am, but we had more than ample adult support on hand to keep things running smoothly.  Jacob and Matthew both had solid days, scoring in the 3–4.5 point range.  One of Jacob’s best games was a match against Hopkins Elementary’s best player – you can see the endgame below where they squared off with K/R and two pawns each.  Jacob got his rook lured into a trap in the back corner and lost it, leading to a loss in a well-spirited game.

Jacob on First Board

Matthew did very well and finished in the top 3 for third graders.  This is his third year playing in the tournament circuit and should be a powerhouse by the time he hits the fifth grade.

Matthew in the First Round

Archer Glen pulled out the team victory as well as the top 2 individual players.  This coming Saturday is the big regional Chess for Success tournament.  If we can pull out a 1st or 2nd place at regionals then we’ll advance to the state championship.

posted on Wednesday, January 25, 2006 3:28:52 AM (Pacific Standard Time, UTC-08:00)  #    Comments [0]

Julie and I attended a SimplyFun party last Friday night at Eric’s house, with Mike Deans providing the consulting power.   I didn’t expect to see much new but I did want Julie to experience one of these parties (she missed mine).  Plus, well, it was an excuse to hang out with friends and play games.

We started out with a game of Handy.  I’m generally a big fan of dexterity games, but this one just doesn’t do it for me.  It is the type of game you play through a round and say “Oh, I get it.  Can we play something else now?”

Handy

While half the group played a game of Walk the Dogs (you can clearly see one the players employing the infamous poodle strategy)…

Walk the Dogs

we gave the new(er) game Texas Roll’em a try.  This is a Richard Borg design and derivative of the classic Liar’s Dice (which is itself derived from Perudo).  The theme and bits are cool, but the game fell flat for me.  What’s different from the original?

  • There’s more open information in the form of a “flop” of three dice that are use in conjunction with the rest of the hidden dice.  I suspect that the net effect of these additional dice is nill, but I’m not a statistician and I might be missing something.
  • Anyone can call “bluff” (or “liar”) on a bet, not just the next player in sequence.  This isn’t a bad variant.
  • After a bluff has been called, two more dice (the river I guess) are rolled and are added to the total.  This adds a level of randomness to the game that, in my opinion, takes away from the elegance of the original design.  Especially as the total number of dice decreases and these two become more impactful.

Texas Roll'em

The final game of the night for us was the new Darryl Hannah design Liebrary.  This is a derivation from the classic parlor game “dictionary”, aka Balderdash.  The difference here is that players are given the title and author of a literary work (in one of several categories, including classics, kids, horror/sci-fi/fantasy, and a few others) and must come up with the first line of the work.  The judge player takes all the submissions and reads each one aloud along with the actual first line.  As expected, you get a point for guessing correctly and for each other player that chooses your fake answer.

I found the game to be more challenging than Balderdash as you need to try and mimic the voice of the author.  It won’t be right for everyone, but I enjoyed it enough to make it my only purchase of the evening.  The components for the game are very cool – the box looks like a giant book that folds out to reveal the card holders and the game board.

posted on Wednesday, January 25, 2006 3:06:33 AM (Pacific Standard Time, UTC-08:00)  #    Comments [1]
 Thursday, January 19, 2006

I showed Julie the game Ido tonight, recommending that she use it as a combination art literacy / gaming session at the school.  As we were fiddling with the pieces, admiring the cool abstract art aspect of the game, we decided to go ahead and give it a try.  Strike one game off my list!  Woot!

Ido is a an abstract game with very simple mechanics – start a new piece, move pieces on the board, or shift a black square frame one segment on the board.  The goal is to move four of your pieces off the diagonal edge of the board.

Ido

There are some surprises and challenges in the game – we were both a bit baffled at times about the impact shifting the frame would have on the shape of the board.  The game played quickly, about 15 minutes, but we both agreed it would be more interesting with 4 players.

posted on Friday, January 20, 2006 2:22:07 AM (Pacific Standard Time, UTC-08:00)  #    Comments [0]
 Tuesday, January 17, 2006

I thought I’d share some nice photos taken last Sunday morning at the northern tip of Salishan spit.  This is where the harbor seals and sea lions like to congregate, and there were a bunch of them on Sunday.

Harbor Seals in Siletz Bay

Harbor Seals in a Row

Harbor Seals

Harbor Seals at Salishan

posted on Wednesday, January 18, 2006 3:02:09 AM (Pacific Standard Time, UTC-08:00)  #    Comments [1]

Hereafter referred to as just “D&D”, Dungeons and Dragons 3.5 is the most recent version of the 30–years–and–running juggernaut roleplaying game from Wizards of the Coast.  This was really the game that started it all for me back in the late 70s when as a 6th grader I was given the Basic D&D (2nd ed) set and taught myself, ensnaring several close friends in the process.  From there we learned Advanced D&D (I still remember getting the Dungeon Masters Guide for Christmas, probably around 1980) and were cross-sold by our local game store into the multitude of Avalon Hill wargame titles.  I continued to play through high school and a wee bit in college, finding time to attend GenCon after my freshman year of college (and a summer spent as a cook and drug store clerk in Aspen).  I also played the original Star Wars RPG in college (Mr. Ladewig, are you listening?).

I introduced basic roleplaying to Jacob and Matthew at an early age, probably 8 (Jacob) / 6 (Matthew).  D&D and Star Wars RPG are probably the only games both boys will play any time, anywhere, with no hesitation.  They love the sense of adventure and make believe and the development aspect of their characters.  They approach the game very differently: Jacob devours the books, learning about new classes and special tricks he might employ with his character, while Matthew loves to just go along for the ride.  This isn’t just an age thing, as Jacob was reading the books when he was younger than Matthew.

Ken, Brandon, Jacob, Matthew, and I have had a Forgotten Realms campaign going on for what is probably close to two years now.  I’m the dungeon master and have assembled a series of one-shot adventures into a completely illogical amalgamation of events for the four characters, but we still have a good time.  Emphasis is on light story and heavy action, though I’m starting to sense that the boys are getting more interested in story and character development.

Given our busy schedules, we are lucky to get together once a month to play.  I suggested last December that we carve out a weekend to go out to the coast and play through a scenario in one marathon session.  We didn’t quite get the whole weekend, but last Saturday afternoon we drove out for about 24 hours of gaming, returning Sunday evening.  I don’t have the time to write my own adventures, so I was running an off-the-shelf adventure from Goodman Games called Shadows in Freeport.  I love the tag-line from their Dungeon Crawl Classics line of modules:

Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere.

True to the brand, this adventure was a crawl in the classic sense – no negotiating with NPCs to determine motive and only a single puzzle to solve.  The rest of the adventure involved killing unread and various demons.

Starting our Session

The theme of the adventure was a bit of a challenge for Matthew – the theme was a bit on the scary side for him what with the ghosts and spectres and 16 different flavors of demons.  He’s fine but definitely needed to sleep with me on Saturday night.

Most of the techniques I used to run the game I’ve learned from other DMs at RPGA sessions at conventions.  I use a square grid mat with wet erase markers (four colors) and a wide assortment of miniatures (yes, that is a Chewbacca wookie you see below).  I have miniatures from when I first played D&D, minis we’ve painted at conventions, and a wide range of D&D miniatures (plastic pre-painted) that I simply adore for running campaigns.  I’ve never played the D&D minis game but they sure work for roleplaying.

Our Map and Miniatures

We have a pretty good handle on the rules but I play infrequently enough that I spend way too much time referring to manuals during sessions.  Fortunately Ken, Brandon, and Jacob are all at least as knowledgeable as I so provide much in-game help to resolve unknown issues.

The good news – everyone survived (there were some very challenging encounters for these guys!) and we now have a party of 9th and 10th level characters ready for their next challenge.  Ken is preparing to run The Shackled City in a new campaign, which will be a nice change.  We need to find the right transition to switch in to the new campaign with new 1st level characters.

While Ken and I prepared dinner Saturday night, the kids worked in a couple other games.  We keep a carom board out at the coast, and the boys played a simple flicking game similar to crokinole.

Fun with the Carom Board

 They also played a three-way Magic game.

Three-way Magic

Hopefully this gives some insight into our D20 roleplaying life.  I’m not going to turn this into an RPG session blog, so don’t expect to see too much here unless I try out new systems or play at conventions.

posted on Wednesday, January 18, 2006 2:40:11 AM (Pacific Standard Time, UTC-08:00)  #    Comments [4]
 Monday, January 16, 2006

GameStorm Logo

When it comes to gaming conventions in Portland, there’s really only one game in town and that’s GameStorm.  We’ll be running a number of events this year, including a 2–player tournament, a Havoc tournament, our traditional Sunday morning family gaming session, and a Sunriver Games prototype session.  Mark your calendar: March 24–26 at the Red Lion at the Quay in Vancouver, WA.

They are also holding a free game day this Saturday in Portland.  KC and I plan to be there to try out a prototype or two.

posted on Monday, January 16, 2006 11:13:20 PM (Pacific Standard Time, UTC-08:00)  #    Comments [0]
 Tuesday, January 10, 2006

I made it to Mike’s “South Tuesday” game night tonight, a good step towards meeting my New Years resolution.  We had a great crowd of 9 tonight and decide to split into 5 / 4, and we would remain in those groups for the evening.

Doug, Chuck, KC, and Rita started things off with Tal der Könige, a game I enjoyed very much when I played at the coast about 10 days ago.  Don’t know much about how this play went but it did look like everyone had fun.  The game lasted about 90 minutes.

Tal der Konig

Mike declared tonight a “classics” night and suggested the Splotter game Bus along with a few others.  There was a bit of debate about whether or not Bus qualifies as a classic, but I was certainly eager to play it again face-to-face.  I’ve played it 2 or 3 times live before, and about 10 times on Spiel-by-Web.  Only Mike had played before, so the first 15 minutes involved explaining the game to Carey, Tim, and Eric.

Bus

The game is a brain burner and it is very easy to make (often crippling) mistakes.  There are so few opportunities to score points in a five player game due to congestion and player chaos that a missed chance or misplayed can easily take a player out of contention.  This makes it fairly unforgiving for new players.  Carey chose the vroom action a couple of times when it turned out he could transport no passengers, probably because he didn’t anticipate some of the other players’ actions.  This is a very common mistake that I still make, though I’m more likely to make suboptimal choices and not think a turn ahead.

Bus Closeup

The game was very tight, with Mike burning his last cube thinking it was the last turn (there was going to be one more turn) and possibly missing a chance to be in contention.  As it was, Eric and Tim tied for points (2 ahead of Mike, Carey and me, though Mike may have been ahead of us) but Eric winning on the tie-breaker as he had “earned” a stone by stopping time.  A fun game that I’d like to see out more.

While we were finishing up Bus, the other crowd played some David and Goliath.

David and Goliath

My last game of the night was 6 Nimmt, my favorite filler game of late. We had an interesting discussion about favorite filler card games, with titles such as Coloretto, Geschenkt, and 6 Nimmt getting mentioned.  Coloretto wore out its welcome with me, and I’m not sure why.  Maybe 6 Nimmt will do the same, but for now I quite enjoy it for what it is – a quick game with decisions to make but nothing too angst-ridden.  I’m sure there are solid strategies to the game, but I use a few basic rules that keep decisions simple and I seem to win about half the time I play.  Maybe I just get good cards.

6 Nimmt

During 6 Nimmt the other group was playing (what else?)… Havoc!

Havoc

Saturday and Sunday should involve some RPG goodness out at the beach – I’ll post some details about the campaign I’m running and chat a bit about how to play D&D with pre-teens.

posted on Wednesday, January 11, 2006 4:45:07 AM (Pacific Standard Time, UTC-08:00)  #    Comments [1]
 Sunday, January 08, 2006

I recently made a commitment that I would post more about the role-playing game sessions I run.  These don’t happen frequently, but they are an important part of my family’s gaming world so it does make sense to talk about it from time to time.

Sunday was a mostly open day, and I offered two choices to the boys – finish our saved game of Attack! or do a short session of Star Wars D20.  They immediately opted for some role-playing action, which put me in a bind as I had no planned adventure for their characters (a rogue and a Jedi).  Jacob was kind enough to do some research on the WOTC site and found a short one-shot adventure for us to play.

Star Wars RPG

We used to play the old West End D6 Star Wars RPG (I played this in college and had all the materials) but switched to D20 once we became familiar with D&D 3.0.  It really is easier on the kids sticking to a single system like D20, though don’t think for a second that I’m not eager to try some other systems.  I already have Thirty and Cat in the queue to try and am also very interested in Polaris.

This adventure turned out to be very short, almost too short, but was a nice way to get back into Star Wars and hopefully will lead to some more play in the near future.  I’ve got a big RPG session planned for next weekend so expect to see some more on our D&D campaign next Sunday or Monday.

We drove over to the Rude’s home around 3pm – I offered to help Ken setup his new computer and the boys sat down with Brandon to play with his new XBox 360.  Ken and I managed to squeeze in a quick 2–player game of Attika.

Attika

There were few to no opportunities to connect our temples, so it became very clear about mid-game that the first player to build out his building set was going to win.  Attika is mostly about turn and resource efficiency and might be just a bit too dependent on luck of the tile draw, but I enjoy it nonetheless.  I managed to jump on two map tiles Ken laid out by using several amphoras as once, consuming the best resource spots and effectively blocking him out of his freshly placed terrain.  This gave me plenty of room to breath and allowed me to finish about 3–4 buildings ahead of him.

While waiting for dinner, the boys and I played a three-player favorite of mine, Wyatt Earp.  Both boys managed to catch me off-guard in consecutive games, going out about 2 turns before I expected and snatching way too many points.

Wyatt Earp

Final score was Matthew: $15, Jacob: $14, and Chris: $13.  We played two hands.

posted on Monday, January 09, 2006 2:08:51 AM (Pacific Standard Time, UTC-08:00)  #    Comments [2]
 Monday, January 02, 2006

Monday is a day of cleaning up, packing, and heading home.  That doesn’t mean we can’t fit in a few games.

I woke up fairly early to watch the Iowa / Florida game.  By halftime there wasn’t much to see, so I moved back to the table to do my day 3 post and watched Ken, KC, and Rita play the Terrain Game.  This game doesn’t have the highest rating on BGG, but apparently KC has a variant that made the game a bit more playable.  He promises to make a post soon on the ‘geek with some more details.

The Terrain Game

KC recently designed a kid’s game based on the annoying but addictive flash animation Badger Badger Badger.  It is a press-your-luck tile drawing game that the younger kids seemed to like quite a bit, especially Matthew.

Badger Badger

KC and I also played a nice little prototype of Kevin Nunn’s Counter Spy game.  This is the best two-player game prototype we’ve had and will very likely go into another round of play-testing with our local group.  It has a CCG feel without the deck building aspect – lots of take-that and hand management.  I’ve played four times so far and each game has been close with plenty of tension.

Counter Spy

The final game played here for New Year’s 2006 is of course Magic: the Gathering.  The kids continue to enjoy their cards from Ravnica and we look forward to some trading from our sealed deck acquisitions to tune our decks a bit more.

Last Magic Game

Overall the weekend was a fantastic success – we saw much more gaming participation from traditional non-gamers this weekend, a specific goal that KC and I had.  The hit party game of the weekend was a tie between Catch Phrase and Plext.  My favorite gamer-games of the weekend were Atlantic Star and Byzantium.

posted on Monday, January 02, 2006 6:47:17 PM (Pacific Standard Time, UTC-08:00)  #    Comments [1]

A stormy day at the coast means there’s no good reason to leave the house.  More gaming goodness.

I started off the day with a four-player game of Barbarossa with Julie, Ken, and Jacob.  This is a great little game that offers a surprising amount of strategy and subtlety for what appears on the surface to be a light clay molding party game.  The goal is to make sculptures that are guessable but not too easy.  You can see in the picture below our 8 sculptures – take your guesses, and I’ll give answers at the bottom of this post.

Barbarossa

KC had a hankering to get out his beautifully produced copy of Tal der Könige.  This is a pyramid building game that involves some interesting bidding mechanisms and movement-plotting and we enjoyed it quite a bit. Each player has two bosses that can bring workers to construction sites to build pyramids.  The pyramids are built with blocks that are won in an auction at the start of each turn (blind bidding with tiles).  After the auction, players plot moves for their bosses; this is where the interaction comes in.

Tal der Konig

You can move your boss to another player’s building site to steal building cubes from unfinished pyramids or, in special circumstances, steal the site from the player.  We had a decent amount of conflict in the game and it kept the bickering and jabbing at a high but enjoyable level.  There are defensive measures you can take to prevent stealing, but it is costly and can slow down expansion and building.

I went for the many-ugly pyramid strategy (not intentionally) and did decently, finishing second.  Ken was left alone for the early part of the game and stayed strong enough to win the game.  This is a great game that I’d like to play again.

Tal der Konig Closeup

For mid– to late-afternoon, we engaged in a four-on-four Memoir ‘44 Overlord game.  Ken and I took the commanding general roles; Justin, Brandon, and Matthew were my field generals for the allies while KC, Josh, and Jacob were Ken’s field generals for the axis.  We played one of the expansion scenarios, can’t remember the name but it was July 1944 in France.

Memoir 44 Overlord Setup

As the attackers we had to take some risks and try to capture some of the axis forward fortified cities.  It was rough going and we lost 3–4 units in the process.  The game stayed fairly even for the first hour, but once I put a time/round limit on the game (we have to eat dinner, you know!) the axis made a major counter-attack to try and get a point advantage before game end.  Not only did they succeed in that, they accumulated all 12 medals they needed to win the game.  Overlord is a great way to play Memoir and I think everyone had a great time.

Memoir 44 Overlord

 The kids went swimming for a while and upon return we had a small Texas Hold’em tournament.  Ken was nice enough to stay with the kids and keep things in order.

Poker Tournament

All of the players stayed in for a surprisingly long time, but Matthew held his own in the end and won the final pot with a flush (two hearts in the hole).

Matthew Wins the Tournament

While the kids (and Ken) played poker the rest of us played some lighter card games.  First up was Olympia 2000, a light game of olympic sports.  The basic idea is you have a set of cards in your hand and you secretly choose an athlete to compete in the next event.  Very much a luckfest, but there are ways to influence the direction of the game as you can try to finish last in an event which allows you to choose what the next event in the queue will be.  Not my favorite game but a fun little diversion.

Olympia 2000

Julie was the champion in both games and was quite proud of her success.

Julie Wins

Next up was Trendy, the Knizia game of fashion and runway modeling.  There’s some nice balance in scoring and card counts and some great player interaction, especially in trying to shut down the leader.  Overall a fun game and one I enjoyed quite a bit more than Olympia.  Maybe that’s because I won. 

KC, Rita, Justin, and I also played another game of Tichu.  This game is getting more fun the more I play – reminds me of my early years playing spades and how much I enjoyed the team aspect of that game.  I’m improving but still very green on strategy, but the game has been a blast.

Trendy

The final game of the night was Atlantic Star.  This was a cheap pickup at Essen (about 10 Euro) and having played it I think it was my best purchase of the show.  This was easily one of my favorite gaming experiences of the weekend.  We played with six and this easily ranks as the best six-player game I’ve played.  Plenty of player interaction, minimal downtime, and some decent but not too heavy strategy involved.

Atlantic Star

I did pretty well, finishing two points behind the winner KC.  Everyone had fun and I think we’ll see this game coming out again soon.

Answers to Barbarossa Puzzle: Clockwise from front center are shovel, cell-phone, brick, peach, kite, bottle, camera.

posted on Monday, January 02, 2006 3:56:33 PM (Pacific Standard Time, UTC-08:00)  #    Comments [3]
 Sunday, January 01, 2006

First, Happy New Year!  We’ve had a great day of gaming at the coast, including some 3–on–3 basketball action down at the outdoor half-court.

Highlights for today: Byzantium, Oltremare, Electronic Catchphrase, and a sealed deck Magic: the Gathering / Ravnica tournament.

The kids took it on themselves to play a five-player game of Shadows Over Camelot with the traitor, with Jacob explaining the rules.  Chelsea turned out to be the traitor but the boys assured me the knights reigned victorious.

Shadows Over Camelot

One of my as-yet-unplayed titles from Essen was the Martin Wallace title Byzantium.  It is 2:30am on Sunday morning here and hard to go into too much depth here, but rest assured that there’s a lot going on in this game.  There are also some very creative characteristics to the game that I haven’t seen before, but that might just be my limited exposure.  KC, Ken, Justin, and I played a four-player game that lasted close to four hours.

Each player has the ability to control factions of Arab and Byzantine forces in conflict in the middle-east and Asia minor.  Progress you make for Arabia and Byzantium are tracked on independent scoring tracks, and there are some constraints that encourage balancing VP generation between the two.  Typical of Wallace games, there are many choices players can select, causing initial confusion / dilemma as players learn the various moving parts and basic strategies.  The first turn (there are three in all) took close to two hours as we figured the basics out.

Byzantium

Each player controls an Arab and a Byzantine army and (usually) has a pawn on the board representing the current location of the army.  The essence of the game is using your armies to attack cities controlled by the other side (Arab armies attack Byzantine cities) to gain victory points, though there are exceptions that include civil wars against your own kind and an inability to attack yourself (remember you are on both sides!).

Byzantium Closeup

Actions are short enough that downtime was limited, a big bonus in my book (that’s why I like Antike so much).  In our game it looked like KC was in the running for the win for most of the game, but Justin surprised us all with an Arab mad dash across the north of Turkey to take a shot at Constantinople.  While the attack failed, the damage he did along the way was enough to secure a tie with me in VPs at the end of the game, with Justin winning the first tie-breaker.  The game was tight overall, with KC finishing a single point behind and Ken only about 5 behind him.

I think I’m more inclined to play this again than the others, as I think much of our frustration was from first-play confusion rather than any problems with the game itself.  This is a deep Wallace game after all and you need to get in 2–3 plays before it starts to sink in.  I’m rating it a 7 right now but that might increase.

We all took a break 6 of us walked the half mile to the basketball courts for some 3–on–3 fun and exercise.  I mention this to make it clear that we do get outside from time to time.

Most of the kids decided to go for a swim after dinner, so Ken, Brandon, KC, Rita, and I played my new copy of Oltremare from Essen.  I’m a big fan of this game, though after my first play with five I wonder if it is much better with 3 or 4.  I felt that the game ended too quickly (i.e., with too few turns) and exaggerated some of the luck of the draw differences.  Case in point: I never drew a card with more than 2 cargo markers and was unable to trade for anything better.  This made it very difficult to get enough cards down to make long sets.

Oltremare Board

Still, it was fun and I think Rita and Brandon (first time players) enjoyed it very much.  The bits in the new version are largely gratuitous and hardly helpful.  As you can see in the photo above we replaced the ships with color-coded bits (wooden trucks in this case) so we could actually see what color was where; those ships are completely worthless.  KC pulled out the big victory; Brandon and I tied for last.

Oltremare

While I organized the start of our Magic tournament, all of the women gathered around the Mystery of the Abbey board for some deduction goodness.

Mystery of the Abbey

For our Magic tournament, I provided a tournament pack plus three boosters from the Ravnica set.  We were all completely ignorant of the set, adding to the excitement of exploring a new set of cards and mechanics.  I’m not a big CCG fan, but this is still one of the best games ever made.  And it keeps on going…

I was hoping to try something different this year, perhaps involving blue or black as I tend to lean towards creature decks (green) or direct damage (red).  The cards spoke for themselves though, and it was fairly obvious that I should play green/white given some of the guild combos and hybrids in my set.  Ravnica introduces cards that can use either/or of two different mana types (green/white, white/red, blue/black, etc.).

Matthew Prepares His Deck

I did well in the swiss-style tournament, going undefeated and claiming the victory crown from Ken (he won last year).  Ken and Brandon finished tied for second and will have a playoff match in the morning to see who claims second place.  The games were a blast and everyone enjoyed the new set.

While we finished the tournament the rest of the crowd started a game of Electronic Catch phrase that lasted from 10:30pm until 1:30am.  This was a blast and by 12:30 we had almost the whole crew engaged.

Catchphrase

If you’ve never played this, run to Target or Toys R Us tomorrow and pick up a copy – just about any group will enjoy this game.  It was especially nice to see different generations deeply engaged, laughing, and enjoying such a great party game.

Julie and Josh Playing Catchphrase

I don’t know what tomorrow will bring – maybe another play of Indonesia or some prototypes.  You’ll know soon enough…

posted on Sunday, January 01, 2006 7:51:37 AM (Pacific Standard Time, UTC-08:00)  #    Comments [0]